Cutstuff Message Board

Cutstuff community forums
It is currently Sat May 18, 2013 7:19 am

All times are UTC




Post new topic Reply to topic  [ 99 posts ]  Go to page 1, 2, 3, 4, 5 ... 10  Next
Author Message
PostPosted: Fri Feb 11, 2011 2:52 am 
Online
User avatar

Joined: Sun Nov 07, 2010 5:01 pm
Posts: 2063
Location: Anywhere a casual game mode is hosted
Medals: 1
MM8BDM Extender (1)
Well, I told you I gave up in making weapons 'n stuff, right? Indeed, right. But, I have knowledge to pass on and I'm still open for participation in projects. So, yes, feel free to ask me what is possible or not, how it works and ETC.
Remember: I'm not good with ACS.

Here are some few questions and/or facts I already answered to:
*Aim with A_SpawnItemEx: Perfectly possible! Here's a "small" code for this: A_SpawnItemEx (<type>,cos(-pitch)*<Dist. from spawner>,<yoffset>,<zoffset>+(sin(-pitch)*<Dist. from spawner>),cos(-pitch)*<Projectile speed>,0,sin(-pitch)*<Projectile speed>,<angle>,<flags>,<chance>)

*Tripwire effect with projectiles: Possible, even though my first few attempts were unsuccessfull..

*Laser with projectiles/fake railguns: Possible! In my small experiment with it, it was a HUGE SUCCESS. endured even with FastWeapons on 2!

*Bending laser/fake railgun OR homing laser/fake railgun: Possible! Worked well and had an amusing result: It made a perfect arc toward the target!

*Short laser OR whip effect: Perfectly Possible! Can be done with inventory or multiple projectiles.

*Thinking with Portals Portal Gun ENTIRELY in Decorate: Somewhat Possible. Sometimes the portals doesn't work, or doesn't spawns, or entering the portal crashes the game. Will take time to improve. (Thanks to King Yamato for showing me it is possible to teleport without ACS)

WEAPONS TUTORIAL!

http://wadhost.fathax.com/files/Weaponstutorial.zip

A collection of weapon and effects, for you to learn from and apply in your own weapons! Mind to learn from Cutmanmike's Weapon Template first!


Past of the thread lies within the spoiler.
Spoiler:
Hello ladies and gentlemen! Thanks our God Cutmanmike, I first learned to make weapons, and I could not stop thinking on them. So, I decided to make them and take requests for projects. So far, yeah, I don't have much to present other than two weapons. But, I expect to have more to work on.

Gun Del Sol (100% working, but still with bad hud design) (OK to go in a mod,map,map pack,etc.)
http://www.mediafire.com/?axv2qt4i75zoyyz

Aurora Cannon (100% Done. No bugs found yet) (OK to go in a mod,map,map pack,etc.)
http://www.mediafire.com/?24jpek659lmur7m

X-Buster Third Charge (Just something done randomly. Buckshot Mode modification) (OK)
http://www.mediafire.com/?s05v3vzvav5kz05

eXperimental Weapon Mode V2.3 (AKA Buckshot for sure)
http://wadhost.fathax.com/files/ExpWepV2.3.zip

Arrow Shot Upgrade (Done. Might need damage nerfing, though) (OK to go in a mod,map,map pack,etc.)
http://www.mediafire.com/?fu8tuoj8a0qjt84

Touhou Dogfight Alpha (WIP, Early Alpha. You can host a duel server for fun. But be mindfull that it is danmaku.)
http://www.mediafire.com/?iaxyv4jrv935ix6

Contra mod (Replaces Buckshot)
http://wadhost.fathax.com/files/ContraV1.1.zip

HAAAAAAAAX mod (Replaces Buckshot because I could not get it to replace InstaGib)
http://wadhost.fathax.com/files/MM8BDMTheHax.zip

Portal Gun (ASHPD) (Not working very well)
http://www.mediafire.com/?fqeen256857234j
http://www.mediafire.com/?dwlfwe7bxa38529
http://www.mediafire.com/?71so7dbemmuagdv

To use them, launch the game with those PK3(s), open the console and type:
give gundelsol
OR
give auroracannonwep
OR
give XBusterWep
OR
give arrowshot
give arrowshotupgrade
summon arrowshotupgrade

Depending on the file.

Other very important details of weapons:

Gun Del Sol: Pretty much done, if it wasn't for this horrible Hud (grrrrr)

Aurora Cannon: A hell of a complicated weapon. double-clicking (holding in the second click) is a variant of Needle Cannon. Simply holding click allows you to charge a true powerfull weapon. It takes long to charge, mind you, but it is OHKO on normal players.

X-Buster Third Charge: Agh! Long and boring to code! Failed a lot until I got it working right! Originally, I intended to have this for Buckshot or InstaGib or Replace Mega Buster. But something in the V1C code didn't allow... Also, uses the same HUD sprite

Arrow Shot Upgrade: Ever played Megaman 8? Do you remember the Arrow Shot upgrade for the buster? YES, IT IS THE VERY SAME! Because of how Cutmanmike decided to make the weapons spread only in horizontal with depth and not on vertical, I did the same to the spread that comes from it. I prefered to use the sounds from the V1C instead of adding my own (not only it is HARD to rip from PSOne, but V1C had all the sounds I needed) Very elaborated, because it has replaces even for Eddie's random drops and is removed if you use the Proto or Bass Upgrades. I couldn't get the spread to get affected by the player's pitch because Skulltag sucks at many things, specially in transfering pitch.

My condition for project participation:
1) I don't like to make the HUD. I MAY try the projectile rotation if that is not given, but the chances of me making the HUD are very low.
1.a) weapon bar and icon escapes this condition, though

I may listen to suggestions of weapons for Experimental Weapons here or in the thread in Projects.

Screenshots:

X-Buster Third Charge:
ImageImage

Arrow Shot Upgrade:
ImageImageImage
Image

Aurora Cannon:
ImageImageImage
ImageImage

Gun Del Sol:
ImageImageImage

Touhou Dogfight Project (WIP and partially release) (SP Powers not shown):

ImageImage
ImageImage
ImageImage


Last edited by tsukiyomaru0 on Sun Jun 12, 2011 5:56 pm, edited 21 times in total.

Top
 Profile  
 
PostPosted: Sat Feb 12, 2011 4:58 pm 
Offline

Joined: Mon Jan 17, 2011 4:22 am
Posts: 425
Location: at the time of this writing I had 255 posts. 255 is my favorite number, this will never change.
could you make a weapon that accurately emulates how fireman's projectile originally works?

you know, how it summons a fireball under people who try to jump over it?


Top
 Profile  
 
PostPosted: Sat Feb 12, 2011 7:05 pm 
Online
User avatar

Joined: Sun Nov 07, 2010 5:01 pm
Posts: 2063
Location: Anywhere a casual game mode is hosted
Medals: 1
MM8BDM Extender (1)
arkman wrote:
could you make a weapon that accurately emulates how fireman's projectile originally works?

you know, how it summons a fireball under people who try to jump over it?

I think I can. Doesn't seem hard, but there are two "problems" I might bump into:
1) The "jump checker" will floor-hug"
2) Not many jumps high enough to evade it.

I'll see what I can do.


Top
 Profile  
 
PostPosted: Sat Feb 12, 2011 8:16 pm 
Offline
User avatar

Joined: Thu Oct 14, 2010 7:26 pm
Posts: 1225
Location: TheBladeRoden's Stage
Medals: 3
MM8BDM Extender (1) Cutstuff Blacksmith (1) MM8BDM MM8 Contributor (1)
Hmm how about a gun that shoots out mets?


Top
 Profile  
 
PostPosted: Sat Feb 12, 2011 10:33 pm 
Online
User avatar

Joined: Sun Nov 07, 2010 5:01 pm
Posts: 2063
Location: Anywhere a casual game mode is hosted
Medals: 1
MM8BDM Extender (1)
arkman wrote:
could you make a weapon that accurately emulates how fireman's projectile originally works?

you know, how it summons a fireball under people who try to jump over it?

Sorry, couldn't do it... No matter what, I couldn't get the "Jump Checker" to work.


Top
 Profile  
 
PostPosted: Sun Feb 13, 2011 1:03 am 
Offline
User avatar

Joined: Thu Mar 04, 2010 3:36 am
Posts: 8544
Location: ζ-'ヮ')ζ ζ-'ヮ')ζ ζ-'ヮ')ζ ζ-'ヮ')ζ ζ-'ヮ')ζ ζ-'ヮ')ζ
Medals: 6
MM8BDM Contributor (1) MM8BDM Extender (1) Cutstuff Plumber (1)
MM8BDM MM7 Contributor (1) Cutstuff Warrior (1) MM8BDM MM8 Contributor (1)
Simple. Fire, above the fire storm, an invisible, no-damage projectile that spawns a floorhugger fireball when it hits something.


Top
 Profile  
 
PostPosted: Sun Feb 13, 2011 1:07 am 
Online
User avatar

Joined: Sun Nov 07, 2010 5:01 pm
Posts: 2063
Location: Anywhere a casual game mode is hosted
Medals: 1
MM8BDM Extender (1)
Korby wrote:
Simple. Fire, above the fire storm, an invisible, no-damage projectile that spawns a floorhugger fireball when it hits something.

What do you THINK I tried?


Top
 Profile  
 
PostPosted: Mon Feb 14, 2011 12:01 am 
Offline

Joined: Mon Jan 17, 2011 4:22 am
Posts: 425
Location: at the time of this writing I had 255 posts. 255 is my favorite number, this will never change.
what about that idea didn't work?

and in case you still don't have something to make,

Megalo Max- a single attack fires a wall of bullets that each move at slightly different rates.


Top
 Profile  
 
PostPosted: Wed Feb 16, 2011 5:08 am 
Online
User avatar

Joined: Sun Nov 07, 2010 5:01 pm
Posts: 2063
Location: Anywhere a casual game mode is hosted
Medals: 1
MM8BDM Extender (1)
New weapon up! Stay tuned to the first post.


Top
 Profile  
 
PostPosted: Sun Feb 20, 2011 8:31 pm 
Offline
User avatar

Joined: Thu Dec 09, 2010 12:26 am
Posts: 405
Location: Righat Jail
Because you accepted doing it.

Name: Vampire fang
The phrase that appears when you kill someone - Player got his blood sucked by player's Vampire fang
Info:
1 - The range and "manner of attacking" is the same as Roboenza Weapon.
2 - When it hits someone, the person that got hit is unable to move for 0.5 seconds.
3 - It hits as fast as starcrash, and has as much ammo as screw crusher.
4 - To compensate for 3, the damage shouldnt be THAT big.
5 - When it hits someone, it heals the user by 2% of his HP.
6 - Red-Purple colours, please.

PLEASE, make sure it works just like every other weapon. Like, as a collectable.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 99 posts ]  Go to page 1, 2, 3, 4, 5 ... 10  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group