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PostPosted: Sun Mar 06, 2011 5:02 pm 
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Well, my first weapon:
Spoiler:
ImageImage

It's the Solar Laser from the canceled Mega Man 4 hack, Mega Man Forever.

Finished! http://www.mediafire.com/?65gjxtqd3t5c62u

A video of it working:
Spoiler:


Next up: Melee mode! What it does: replaces buckshot mode to give you infinite ammo versions of Top Spin and Charge Kick.
Download: http://www.mediafire.com/?d82lapuctewqxwd

Edit OVER 9000!

New weapons:
Spoiler:
ImageImage
Jump! Jump! Slide! Slide!


Download: http://www.mediafire.com/?05pg7gj75au9qqz

BRAND NEW: Melee Mode, V2! Select Buckshot mode, and now you get infinite ammo Slash Claw funs! Yays!

Download: http://www.mediafire.com/?b6b8wg5v522vm20

And now, the most powerful weapon in existancetotaly not sarcasm: A Pokemon move!

Current release: Pillow Fight Mode! :D
It's exactly what it sounds like. You hit each other with pillows.
http://www.mediafire.com/?nt85krbntxe6d8s


Last edited by -FiniteZero- on Fri Nov 09, 2012 7:04 pm, edited 17 times in total.

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PostPosted: Sun Mar 06, 2011 5:07 pm 
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I can help with the HUD. Show me the palettes you want.
Color scheme and ammo, I believe, are controlled by WCOLORS. Did you forget to compile? I'm physically incapable of such, but did you just forget?
For fixing your image, right-click the image itself, select "Copy Image Location," and paste THAT into the [img] tags.

Also, your weapon looks kinda boring. Erm...what's it do?


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PostPosted: Sun Mar 06, 2011 5:16 pm 
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The palettes? Well, I was thinking something akin to rainflush. I'm pretty sure I compiled, but maybe my understanding of compiling is mistaken?
As for it's speciality, the Solar Laser fires REALLY, REALLY fast.


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PostPosted: Sun Mar 06, 2011 6:11 pm 
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Get GIMP or Paint.NET. Having images with transparency is pretty much mandatory when making things like this. MS Paint is not something you use when you want something to look good.

That aside, this looks interesting.


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PostPosted: Sun Mar 06, 2011 8:20 pm 
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Thanks, that did the trick!
I think i get this "Compiling" thing, but when I tried to do so, it said something about needing a "ACC" or "ACS". What the heck are those?
Never mind. Just browsed and found the answer.


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PostPosted: Sun Mar 06, 2011 8:32 pm 
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FiniteZero wrote:
Well, my first weapon:
Spoiler:
Image

It's the Solar Laser from the canceled Mega Man 4 hack, Mega Man Forever.

Actually,i asked MatrixZ...he says he's taking a break from it...so it's Technically on Hold for right now


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PostPosted: Sun Mar 06, 2011 8:34 pm 
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Quote:
Actually,i asked MatrixZ...he says he's taking a break from it...so it's Technically on Hold for right now


Really? Cool! I loved the weapons of that fangame!


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PostPosted: Sun Mar 06, 2011 8:37 pm 
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Well... How do I get the weapon sprite to look different from the side?


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PostPosted: Sun Mar 06, 2011 8:40 pm 
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FiniteZero wrote:
Well... How do I get the weapon sprite to look different from the side?


Lern2Rotations. Each one is mapped to a different number, of 1-8. See skin-making for examples.


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PostPosted: Sun Mar 06, 2011 8:43 pm 
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Alright, thanks!

Uhh... It doesn't actually help all that much actually.
The code is for skins, not weapons.


I'm confused...


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