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PostPosted: Thu Mar 01, 2012 3:10 am 
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xColdxFusionx wrote:
Whee, testing and crap

> Trickster still needs to actually be able to trick people and have it be meaningful. Perhaps his altfire could have a timer that can be stopped by someone taking it to the face, and if the timer ends the thing explodes violently?
> Great Shielder needs to be removed or given something other than his shield. He's basically a wasted team slot.
> DecoyBot needs to be removed.
> Megaman needs more than just health. Give him something like this so he can actually do stuff:

Code:
actor MegaPower : PowerStrength
{
damagefactor "Normal" 10.0 //This may need to be changed to make his attacks balanced with the rest of the classes, but 10x damage is my guess based on what I've seen.
}


> Other than that it looks quite a bit better than the last version I commented on.


Wow just noticed this Derp.

So, put it as part of the class, like you would give it a weapon, right?


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PostPosted: Thu Mar 01, 2012 5:02 pm 
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Human Destroyer wrote:
xColdxFusionx wrote:
> Megaman needs more than just health. Give him something like this so he can actually do stuff:

Code:
actor MegaPower : PowerStrength
{
powerup.duration 999999999 //Or some other ridiculously high number so it doesn't wear off
damagefactor "Normal" 10.0 //This may need to be changed to make his attacks balanced with the rest of the classes, but 10x damage is my guess based on what I've seen.
}



Wow just noticed this Derp.

So, put it as part of the class, like you would give it a weapon, right?


Correct.

In case you don't know what this does, this will amplify all damage done by Megaman by a factor of 10, thereby making him able to compete with the other classes.

Also fixed so it doesn't randomly vanish.


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PostPosted: Fri Mar 02, 2012 12:53 am 
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I guess I will try to help as well...


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PostPosted: Fri Mar 02, 2012 3:55 am 
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Location: Hugging a Cactus.
Lobsters's usual Long Post move along people.

I noticed my dearly beloved HeavyGunner/Tank/Sheila was how do we say it. Got in a situation that changed him/her forever. RIP Alt Jumping. Alt reload. and no ammo Buster Piss Stream/Longer Range Arcing Quickster No Ammo shots on steriods in the ROF department eh what. I might be the only one that probably perfers jumping tank/Auto reload and no Piss Assualt. I heard that it was changed becuase of a comment about Bunny Hopping. You Want BUNNY HOPPPING?? Play as QUICKSTER while holding down jump and let the Bunny Hopping magic truly commence. Lol no comparison son.

Anyways things I wouln't mind seeing such as this awesome class idea.

Spoiler:
Name: Uber Feminist Adrenaline Man. Boxing Youth. Ruffian. Hooligan etc. Spazer
HP: 999
Speed: Same as Mega Man
Main: Fire Punches with Right Hand 150 Damage
Alt: Punches with Left Hand 150 Damage
Item Use: Slow PWANCH to the pelvic region. Deals 300 Damage
Weaknesses: Rage Unit and Adrenaline himself
Notable Features: At eh 333 HP casts a Massive Time Slow type Aoe that does no damage that lasts ten seconds and Punches do 400 Damage for 10 Seconds Knee Thrusts are Instakill doing that slow down.
Skin: Junk Man
Why Junk Man: He looks like a scrappy fighter. Gah Scrap Joke NOT INTENDED. Dammit why?
Obituary 1: Victim got a Right Jab in the eye by, Attacker!
Obituary 2: Victim took a left hook to the gut from attacker and blew his/her/its lunch.
Obituary 3 (If possible I wouldn't know) Victim was Demoralized from Attacker's Dirty Move.
Inspiration: Johnny Cage for crotch punching, Urban Champion for fisticuff action and F.E.A.R. For a Bullet Time type move.


Now for more serious complaints/feedback/demands. Would Love for A. Man to exist but loooool.

Swap Great Shielder's Totally not a hovering CC (Close Combat) Dash for a Shield Toss Boomerang that preferably doesn't bank. Also have the boomerang eat projectiles in it's flight rofl or even worse deflect them.

Maybe Faster Lass Sniper Shot: Thinking of ST Railgun speed wise (watch it is as fast as one already)

Fix Raider Suicide Kill. It's fun to (AB)use but I beleive really needs to go/get fixed. "Oh look! It's Mr. and Mrs. Negative Points!" I think I am becoming a broken record with this one.

This isn't really a big problem but enjoy.
IMO Quickster is pretty good in tier list setting maybe near the god slot. If you know how to use it well (which isn't hard to do if I can do it so can you) the only thing is you get demolished by is HeavyGunner/Tank/Sheila everytime so stray away from Tank Boiz. His Buster stream thing (NO AMMO shooting) Reminds me of the devastating Custom Robo Combo of Little Raider/Sprinter + Stun Gun. Total Devastation. I think it is (eh trite term) "OP" On the flipside I have no current suggestions on how to adjust it. I would be content if it didn't get adjustments anyways. I see players viewing it as "UP" it is hard to classify in the Unepic community. Then again mostly everything is "OP" it kind of works it all out.

Buster Expert is a Mixed Bag for me It seems Strong but Weak at the same time. I was encountering bad lag when I was pondering his strengths so my shots missed hardcore. I don't think it needs the exploding splash damage shot but not my Mod.

For Lim getting buffed or nerfed I say nerf in general. I haven't used it enough but the Centaur Flash Aoe thing is a bit much. Full Masochist bar with full Buster Bar = Aprrox 4-5 flashes of death. Yeahhhh Masochistic classes ftw >_>. Then again A. Man suggestion the irony.


- The Real Lobsters. LOL Long Story


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PostPosted: Sat Mar 03, 2012 6:12 pm 
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Link updated to v2a 1st beta!

http://mediafire.com/?9x895u6culwt0tx


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PostPosted: Sat Mar 10, 2012 3:34 pm 
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Bump of importantness!

Well, here's the deal. Me and Pik put our heads together and decided to create 2 separate branches for UnEpic (think FireRed/Leafgreen relationship):

Pikmin Blue: Has all the original classes, plus anything else Pik decides to cook up. I will probably have very little to no part in making this.

HD Yellow: This version, run by yours truly, will replace most (not all) of the classes. My focus will definitely be on balancing the classes.

I will probably release a beta sometime this weekend, so keep on the lookout!

If anyone has any ideas for classes or any balancing issues, please don't hesitate to let us know!


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PostPosted: Mon Mar 12, 2012 9:24 am 
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MM8BDM MM8 Contributor (1)
Human Destroyer wrote:
If anyone has any ideas for classes or any balancing issues
PIKMIN WHY U DO THIS :|


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PostPosted: Mon Mar 12, 2012 11:20 am 
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Location: Arguing over some minor detail that may or may not make someone evil
SmashBroPlusB wrote:
Human Destroyer wrote:
If anyone has any ideas for classes or any balancing issues
PIKMIN WHY U DO THIS :|


Actually, that was more for me...


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PostPosted: Fri Apr 06, 2012 1:10 am 
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http://www.mediafire.com/?t1wwhd05t14eo61

Time to release this open public beta, This will become close when I have returned.
we are just lacking testers at the moment...

This contains:
-Bot weapons.
-Three new classes.
-And a really, really bad map that no one cares about.


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PostPosted: Fri Apr 06, 2012 2:35 am 
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MM8BDM MM8 Contributor (1)
> Arcanist
I have a feeling he's an old class with a new look...

> Electrician
The main-fire seems more useful than the alt! I mean seriously, a Giant Spark that RAINS SPARK SHOCKS?

> Captain Rage
... I don't get it. He seems somewhat lackluster, actually.

> Tango Man
Why does his ammo go UP when he shoots? And, when he "reloads", it empties? Am I missing something here?

> Beer Man
One word... WHYYYYYYYYYYYYYYYYYYYYYYYY


Just my initial thoughts after a few rounds with bots. I'll come back later after playing some PvP.


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