Cutstuff Message Board

Cutstuff community forums
It is currently Sat May 25, 2013 12:48 am

All times are UTC




Post new topic Reply to topic  [ 26 posts ]  Go to page Previous  1, 2, 3
Author Message
PostPosted: Fri Jun 01, 2012 8:22 pm 
Offline
User avatar

Joined: Sun Jul 31, 2011 9:55 pm
Posts: 1409
Laggy Blazko wrote:
But super adaptor is a combination of power and jet adaptor.

Combination, its not as physically powerful as the Power but its faster. Likewise its not as fast as the Jet but its Stronger.

And as is, the super adapter can hurt them.


Top
 Profile  
 
PostPosted: Sun Jun 03, 2012 5:08 am 
Offline
User avatar

Joined: Sun Jul 31, 2011 9:55 pm
Posts: 1409
Double posting oopsie, but for Michael712 I have the R&F2 ones textures.
Image
I made 4 different size ones for different applications. (namely room height)
They are an 8 x 32, 8 x 64, 8 x 96 and an 8 x 128.
Also added to op.

Also I have made the MI Drill one's but for now I'm going to withhold those, also they are fully scripted.

If you REALLY want I'll do Stone's breakable rocks also, though they will be hard to tell the difference.


Top
 Profile  
 
PostPosted: Sun Jun 03, 2012 6:23 pm 
Offline
User avatar

Joined: Fri Sep 04, 2009 6:56 am
Posts: 1708
Location: Plan Zee
Medals: 1
MM8BDM MM8 Contributor (1)
You forgot the destroyable wall in Tomahawk Man's stage that you destroy to get to Proto Man, who gives you the energy balancer.


Top
 Profile  
 
PostPosted: Sun Jun 03, 2012 6:55 pm 
Offline
User avatar

Joined: Sun Jul 31, 2011 9:55 pm
Posts: 1409
Knux wrote:
You forgot the destroyable wall in Tomahawk Man's stage that you destroy to get to Proto Man, who gives you the energy balancer.

Thank you for saying that, the "Wily Outside" one is that block had forgotten about it so I thought it was from the Wily stages.

Also Stone and Dark Man ones
Image
Each block is 16x16

Also new addition I'll be adding code for soon.
Image These ones will need a +NOGRAVITY added to them so they don't automatically fall to the floor and can be used specifically as steps that can be destroyed. Also remember to put a +NOGRAVITY on the respawner for these too.
Use these as bridges and stairs.

Lastly, I do want to say I will NOT be adding the explosive boxes from M&B because Korby has them in Burner Man's stage already in the demo for that expansion. And I don't want to ask for permission for them.
Same goes for the Oil Canisters in Oil Man's stage in PU.


Top
 Profile  
 
PostPosted: Sun Jun 17, 2012 9:42 pm 
Offline
User avatar

Joined: Sun Jul 31, 2011 9:55 pm
Posts: 1409
I scripted Mothraya from Megaman 4 into an actor that can fly around the map to be used as decor.
http://www.mediafire.com/download.php?0x4j8numoxm281c
Spoiler:
Image Actual size may vary, he is in the skybox but at a far enough distance he seems like he is close. So thats a good idea of how big he is.

How to use:
Spoiler:
Open your map in slade, open his wad in slade, copy all the stuff from his wad into your map and vioala, he is in your decorate section.
He will automaticly start moving East on your map until he bumps into a impassible wall, so use those to keep him in place. He functions like a gutslift so use the same command and put the same script into your map but add a spawn3 and a spawn4.
Code:
script 2 (int which)
{
if(which==0){
SetActorState(ActivatorTID(), "Spawn2");
}
if(which==1){
SetActorState(ActivatorTID(), "Spawn");
}
if(which==2){
SetActorState(ActivatorTID(), "Spawn3");
}
if(which==3){
SetActorState(ActivatorTID(), "Spawn4");
}
}

Make a linedef that uses action 226 set to script 2 that activates when a monster walks over and is repeatable.
Argument 0 will make him go west, 1 will go east, 2 will go north and 3 will go south.

Feel free to edit him in any way.


Top
 Profile  
 
PostPosted: Thu Jan 17, 2013 8:01 pm 
Offline
User avatar

Joined: Sun Jul 31, 2011 9:55 pm
Posts: 1409
Updated the code for destroyable walls/rocks/etc in the first post to match new V3 damagefactors. Also added MM9, 10, &B, &B2, DOS, DOS3 and MMV, Centaur Arrow and Pharaoh Wave weapons to code as done in similarity to V3. Obviously will be edited as added to various things to match them.
MI, RNC, and other Hack expansion weapons may be added after releases.
Gummy's, Uki's, PU, and other weapon packs may be added in time.

Here is the code if you don't want to go to the OP to get it.
Spoiler:
Code:
actor <ObjectName> ####
{
+SOLID
+SHOOTABLE
+FORCEYBILLBOARD
+NOBLOOD
+DONTBLAST
scale 2.5
height 80
Radius 16
Health 100
Reactiontime 35
mass 99999
painchance 256
Damagefactor "ThunderBeam", 100.0
Damagefactor "CrashBomb", 100.0
Damagefactor "AtomicFire3", 100.0
Damagefactor "HardKnuckle", 100.0
Damagefactor "DrillBomb", 100.0
Damagefactor "ChargeKick", 100.0
Damagefactor "FlameBlast", 100.0
Damagefactor "AstroCrush", 100.0
Damagefactor "LaserTrident", 100.0
Damagefactor "CommandoMissile", 100.0
Damagefactor "SpreadDrill", 100.0
Damagefactor "BarrierWind", 100.0
Damagefactor "ForteCyclone", 100.0
Damagefactor "NuclearDetonator", 100.0
Damagefactor "BreakDash", 100.0
Damagefactor "ProtoBuster", 0.0
Damagefactor "Buster", 0.0
Damagefactor "Duofist1", 0.0
Damagefactor "Duofist2", 0.0
Damagefactor "Duofist3", 0.0
Damagefactor "RollingCutter", 0.0
Damagefactor "SuperArm", 0.0
Damagefactor "IceSlasher", 0.0
Damagefactor "HyperBomb", 0.0
Damagefactor "FireStorm", 0.0
Damagefactor "FireSpin", 0.0
Damagefactor "OilSlider", 0.0
Damagefactor "TimeSlow", 0.0
Damagefactor "MetalBlade", 0.0
Damagefactor "AirShooter", 0.0
Damagefactor "AtomicFire1", 0.0
Damagefactor "AtomicFire2", 0.0
Damagefactor "BubbleLead", 0.0
Damagefactor "QuickBoomerang", 0.0
Damagefactor "LeafShield", 0.0
Damagefactor "NeedleCannon", 0.0
Damagefactor "MagnetMissile", 0.0
Damagefactor "GeminiLaser", 0.0
Damagefactor "TopSpin", 0.0
Damagefactor "SearchSnake", 0.0
Damagefactor "SparkShock", 0.0
Damagefactor "ShadowBlade", 0.0
Damagefactor "FlashStopper", 0.0
Damagefactor "RainFlush", 0.0
Damagefactor "PharaohShot1", 0.0
Damagefactor "PharaohShot2", 0.0
Damagefactor "PharaohShot3", 0.0
Damagefactor "PharaohHold", 0.0
Damagefactor "RingBoomerang", 0.0
Damagefactor "DustCrusher", 0.0
Damagefactor "DiveMissile", 0.0
Damagefactor "GravityHold", 0.0
Damagefactor "WaterWave", 0.0
Damagefactor "PowerStone", 0.0
Damagefactor "GyroAttack", 0.0
Damagefactor "StarCrash", 0.0
Damagefactor "NapalmBomb", 0.0
Damagefactor "CrystalEye", 0.0
Damagefactor "CrystalEyeBit", 0.0
Damagefactor "BlizzardAttack", 0.0
Damagefactor "CentaurFlash", 0.0
Damagefactor "KnightCrush", 0.0
Damagefactor "SilverTomahawk", 0.0
Damagefactor "Windstorm", 0.0
Damagefactor "YamatoSpear", 0.0
Damagefactor "FreezeCracker", 0.0
Damagefactor "FreezeCrackerBit", 0.0
Damagefactor "JunkShield", 0.0
Damagefactor "DangerWrap", 0.0
Damagefactor "ThunderBolt", 0.0
Damagefactor "WildCoil", 0.0
Damagefactor "WildCoil2", 0.0
Damagefactor "SlashClaw", 0.0
Damagefactor "NoiseCrush1", 0.0
Damagefactor "NoiseCrush2", 0.0
Damagefactor "ScorchWheel", 0.0
Damagefactor "Megaball", 0.0
Damagefactor "FlameSword", 0.0
Damagefactor "FlameSwordSpark", 0.0
Damagefactor "FlashBomb", 0.0
Damagefactor "HomingSniper", 0.0
Damagefactor "IceWave", 0.0
Damagefactor "ThunderClaw", 0.0
Damagefactor "TornadoHold", 0.0
Damagefactor "WaterBalloon", 0.0
Damagefactor "MirrorBuster", 0.0
Damagefactor "MirrorBuster1", 0.0
Damagefactor "MirrorBuster2", 0.0
Damagefactor "ScrewCrusher", 0.0
Damagefactor "BalladeCracker", 0.0
Damagefactor "Sakugarne", 0.0
Damagefactor "CentaurArrow", 0.0
Damagefactor "PharaohWave", 0.0
Damagefactor "WaveBurner", 0.0
Damagefactor "MagicCard", 0.0
Damagefactor "RemoteMine", 0.0
Damagefactor "TenguBlade", 0.0
Damagefactor "CopyVision", 0.0
Damagefactor "IceWall", 0.0
Damagefactor "LightningStrike", 0.0
Damagefactor "ForceField", 0.0
Damagefactor "SonicWave", 0.0
Damagefactor "BitCannon", 0.0
Damagefactor "SharkBoomerang", 0.0
Damagefactor "WaterShooter", 0.0
Damagefactor "BladeLauncher", 0.0
Damagefactor "OilStream", 0.0
Damagefactor "TorchArm", 0.0
Damagefactor "GrabBuster", 0.0
Damagefactor "BubbleBomb", 0.0
Damagefactor "PhotonTorpedo", 0.0
Damagefactor "SaltWater", 0.0
Damagefactor "DeepDigger", 0.0
Damagefactor "ElectricSpark", 0.0
Damagefactor "BlackHole", 0.0
Damagefactor "SparkChaser", 0.0
Damagefactor "ConcreteShot", 0.0
Damagefactor "BlackHoleBomb", 0.0
Damagefactor "JewelSatillite", 0.0
Damagefactor "PlugBall", 0.0
Damagefactor "TornadoBlow", 0.0
Damagefactor "MagmaBazooka", 0.0
Damagefactor "HornetChaser", 0.0
Damagefactor "TripleBlade", 0.0
Damagefactor "ReboundStriker", 0.0
Damagefactor "ThunderWool", 0.0
Damagefactor "WaterShield", 0.0
Damagefactor "SolarBlazer", 0.0
Damagefactor "ChillSpike", 0.0
Damagefactor "WheelCutter", 0.0
Damagefactor "RockVulcan", 0.0
Damagefactor "ForteVulcan", 0.0
Damagefactor "DopplerCrash", 0.0
Damagefactor "DoppleAttack", 0.0
Damagefactor "FlameMixer", 0.0
Damagefactor "FlameShower", 0.0
States
{
Spawn:
<code> A 1
loop
Pain.Breakablewall:
Pain.DrillBomb:
Pain.CrashBomb:
Pain.HardKnuckle:
pain.ThunderBeam:
pain.AstroCrush:
pain.LaserTrident:
pain.CommandoMissile:
pain.SpreadDrill:
<code> A 0 DamageThing(100)
Pain:
<code> A 0 A_SpawnItem("PainFX",0,3)
Goto Spawn
Death:
<code> A 0
<code> A 0 A_Stop
<code> A 0 A_SpawnItemEx("<actorname>Respawner")
<code> A 0 A_ChangeFlag("SHOOTABLE", 0)
<code> A 0 A_ChangeFlag("SOLID", 0)
stop
}
}

actor <actorname>Respawner
{
+NOCLIP
scale 2.5
States
{
Spawn:
TNT1 A 175
TFOG A 3
TFOG BC 2
TNT1 A 1 A_SpawnItemEx("<actorname>")
stop
}
}

Feel free to use and/or edit all supplied things as you wish.

List of weapons that still deal damage (but shouldn't)
Spoiler:
Protobuster Charge Shot
Super Adaptor Charge Shot
Dust Crusher's bits
Homing Sniper (regular and charge)
Dive Missile
Magnet Missile
Water Balloon (Fixed)
Tornado Hold's pod
Flame Sword's spark
Junk Shield's offensive attacks

Assistance in making these weapons work properly is much appreciated.

Reminder, to use them as "steps" which are not stuck to the ground add a +NOGRAVITY flag with the other flags


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 26 posts ]  Go to page Previous  1, 2, 3

All times are UTC


Who is online

Users browsing this forum: Google [Bot] and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group