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 Post subject: Re: Skunk's Skins
PostPosted: Wed Aug 24, 2011 6:41 pm 
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Location: Watching reality get ripped in twain
He looks like a Doomguy.

Downloading. Looks interesting.


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 Post subject: Re: Skunk's Skins
PostPosted: Wed Aug 24, 2011 6:47 pm 
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xColdxFusionx wrote:
He looks like a Doomguy.


Those are his original sprites. :geek: From Blaster Master.

But he's not Doomguy.


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 Post subject: Re: Skunk's Skins
PostPosted: Wed Aug 24, 2011 8:21 pm 
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Alucard wrote:
xColdxFusionx wrote:
He looks like a Doomguy.


Those are his original sprites. :geek: From Blaster Master.

But he's not Doomguy.


I was just saying he looks like one. *shrugs*


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 Post subject: Re: Skunk's Skins
PostPosted: Wed Aug 24, 2011 9:52 pm 
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Correction: Doomguy looks like Jason.


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 Post subject: Re: Skunk's Skins
PostPosted: Thu Aug 25, 2011 7:04 am 
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Added Mike Jones from Statropics to the OP. Please, let me know what you think.


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 Post subject: Re: Skunk's Skins
PostPosted: Sat Aug 27, 2011 9:22 am 
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Updated Jason, sprites now have full rotation except damage sprites. I tried to do the best I could in making the new angles but I failed in my honest opinion. But please, let me know what you think.


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 Post subject: Re: Skunk's Skins
PostPosted: Sat Aug 27, 2011 2:33 pm 
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Keep in mind, the only hit sprites you need are diagonal ones.


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 Post subject: Re: Skunk's Skins
PostPosted: Sun Aug 28, 2011 7:58 am 
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Added Punky Skunk to the OP.


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 Post subject: Re: Skunk's Skins
PostPosted: Sat Sep 03, 2011 6:03 pm 
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Added Commander Keen skin+bot to the OP. On the Roboenza server, I mentioned the idea behind a Keen skin and people were excited, so here ya go.


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 Post subject: Re: Skunk's Skins
PostPosted: Sat Sep 03, 2011 10:24 pm 
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You are awesome.

Keen's ridiculously pale face makes it a little weird when he's equipped with a white colored weapon. You'd think with the amount of time he's been out the house he'd have a bit more of a tan.


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