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 Post subject: Re: Skunk's Skins
PostPosted: Sun Sep 04, 2011 2:28 am 
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Joined: Tue Dec 07, 2010 9:25 pm
Posts: 2109
Location: Having Cake and Ice Cream. =3
One of the council's were black? I thought they were all white...


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 Post subject: Re: Skunk's Skins
PostPosted: Sun Sep 04, 2011 2:30 am 
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Joined: Wed Aug 24, 2011 5:01 am
Posts: 40
I just double checked, and we're both wrong. He's some weird grey color.


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 Post subject: Re: Skunk's Skins
PostPosted: Sun Sep 04, 2011 2:33 am 
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Joined: Tue Dec 07, 2010 9:25 pm
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Location: Having Cake and Ice Cream. =3
Well, a grayish white, at least. :?


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 Post subject: Re: Skunk's Skins
PostPosted: Sun May 13, 2012 10:09 pm 
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Joined: Wed Aug 24, 2011 5:01 am
Posts: 40
Updated the op was all I did. Fixed the download links as well, in case anyone was looking for these.

I also plan on working on some future skins. I've got some good ideas.


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 Post subject: Re: Skunk's Skins
PostPosted: Mon May 14, 2012 4:44 am 
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Joined: Wed Aug 24, 2011 5:01 am
Posts: 40
Quick bump, updating the op. Check out my new Zeke skin, from Zombies ate my Neighbors!
It's v0.5 atm, as it still needs full rotations; right now, it only has four.

EDIT: also did Mr. Game and Watch, but I didn't bother to put in any rotations because... it's Game and Watch, he doesn't HAVE rotations...


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 Post subject: Re: Skunk's Skins
PostPosted: Mon May 14, 2012 12:16 pm 
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Joined: Sun Apr 03, 2011 5:44 am
Posts: 1133
Location: OOOH! PIECE OF CANDY!
Thanks, man, but I think the skin is too large, I think he should be about Megaman's height.
and could probably use the pesticide instead of the torch.


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 Post subject: Re: Skunk's Skins
PostPosted: Mon May 14, 2012 10:05 pm 
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Joined: Wed Aug 24, 2011 5:01 am
Posts: 40
To be honest, I agree. I wanna find some better sprites.

On a small side note, since it is Mr Game and Watch after all, how did you feel about there being no rotations?
Cause frankly, if there WERE rotations, you realize that anything at a sideways angle would be skinny and hard to see, or else it loses it's effect as to who Game and Watch is supposed to be.

I spit that out in like an hour simply to appease you, since it seemed to me to be an easy skin to make.


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 Post subject: Re: Skunk's Skins
PostPosted: Mon May 14, 2012 10:18 pm 
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Joined: Sun Apr 03, 2011 5:44 am
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Location: OOOH! PIECE OF CANDY!
I won't mind him only facing left and right, it makes him a little easier to see, but seriously, the sprites need to either be downsized or replaced with smaller sprites.
Actually, I think I found some better sprites.
Spoiler:
Image


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 Post subject: Re: Skunk's Skins
PostPosted: Mon May 14, 2012 11:23 pm 
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Joined: Sat Apr 07, 2012 1:08 am
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Location: [Insert mechannical "woof woof" here.]
Commander Keen, huh?

..

You must make Dopefish.


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 Post subject: Re: Skunk's Skins
PostPosted: Tue May 15, 2012 2:09 am 
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Joined: Wed Aug 24, 2011 5:01 am
Posts: 40
Hah! Those were the ones I was going to use, but all I could find was that one thumbnail. I found the actual sheet, and I just haven't worked on them yet.

As far as Dopefish goes, it's a maybe; he has a fairly large sprite.


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