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PostPosted: Mon Oct 18, 2010 10:59 am 
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I've gone ahead and expanded on my "custom content" explanation a bit. Hopefully, it's more informative now.

I'm sure you're not the only person that wishes loading custom content that isn't skins were easier, but what'cha gonna do? Short of creating this massive shortcut or Batch file, I mean... XD


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PostPosted: Mon Oct 18, 2010 11:04 am 
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aaaaaaa so many people want to make custom content already! I must have done something right ;)

New launcher will have an "add file" button for each launching mode (singleplayer/connect/host)


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PostPosted: Tue Oct 19, 2010 11:09 pm 
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I've attempted at creating a bot with a custom skin myself, but when I type it in the console, it says that it's an invalid bot.


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PostPosted: Wed Oct 20, 2010 2:37 pm 
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Megaman wrote:
I've attempted at creating a bot with a custom skin myself, but when I type it in the console, it says that it's an invalid bot.

Same here.


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PostPosted: Wed Oct 20, 2010 3:56 pm 
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I added a bot, but I edited the MM8BDM.pk3... it doesn't mess with multiplayer gameplay any.


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PostPosted: Wed Oct 20, 2010 5:55 pm 
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Blueiscooltoo wrote:
I added a bot, but I edited the MM8BDM.pk3... it doesn't mess with multiplayer gameplay any.


Your missing the point. For multiplayer to work. both MM8BDM.pk3 and megagame.wad have to be IDENTICAL I can't stress that enough. If you change ONE THING in the pk3, skulltag doesn't accept it as the same MM8BDM that the servers are hosting with.

Note: When I say identical, I do not mean to each other, I mean they have match the ones hosted on the server.


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PostPosted: Wed Oct 20, 2010 6:11 pm 
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I don't understand, I still able to go to any server and everything plays normally.

I added a bot, so if I host and I have this bot in the server, than people won't be able to join.


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PostPosted: Wed Oct 20, 2010 7:10 pm 
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Actually, there's certain things you can change in the MM8BDM-v1a.pk3 file that won't stop you from being able to join/host custom servers. Bots are one of them. Granted, it's never a good idea to edit the main PK3 file when the "-file" command param works just as well, but if you absolutely want to... In any case, music, bots, and bot chats can be changed without negative effect (music because it's entirely local, and bots because they're entire remote), but weapon scripts, levels, and most everything else that is read and sent by both the remote and local hosts (IE your computer and their computer) can't be changed because it will cause a version mismatch.


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PostPosted: Sun Oct 24, 2010 3:54 pm 
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My bot works but he doesn't talk. This is what I put into "BOTAPAC":
Code:
[IntroStrings]
"It's showtime!"
"ApacheJoe-Leader standing by!"

[FragStrings]
"BOOM! Hahahaha!!!"
"Anotherone bites the dust!"
"Hastalavista, baby!"

[KilledStrings]
"They came from behind!!!"
"IT'S A TRAP!"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGH!!!!"
"That was luck."

[RoamingStrings]
"You're a funny guy $player_inlead , that's why I'm going to kill you last."
"Flying this low, always makes me nervous."
"Autoaim is for cowards."
"Where's the A-Team music?"


[EnragedStrings]
"ENOUGH IS ENOUGH!"
"I've had it with these MOTHERFUCKING SNAKES on this MOTHERFUCKING PLANE."

[WinStrings]
"YOU. ARE. TERMINATED."
"Remember when promised to kill you last? I LIED."

[LoseStrings]
"I'll get my revenge!"
"I'LL BE BACK."


And this is what I put into BOTINFO:

Code:
{
   name = "\cnApacheJoe"
   accuracy = 4
   intellect = 4
   evade = 2
   anticipation = 1
   reactiontime = 4
   perception = 1
   favoriteweapon = "FireStormWep"
   color = "00 00 00"
   gender = "male"
   skin = "ApacheJoe"
   class = "Megaman"
   revealed = true
   script = "humanbot"
   chatlump = "chats/BOTAPAC"
   chatfrequency = 50
}


Why isn't he talking?


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PostPosted: Mon Oct 25, 2010 4:07 am 
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You shouldn't have to put chats/ and BOTAPAC should only be 6 letters.....i think....i know you deviantly don't need the chats/ though


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