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PostPosted: Thu Jun 21, 2012 6:28 pm 
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Knux wrote:
I think there was a very good explanation from Musashi quite a few pages back, but I'm too lazy to go and fetch it. All I'll say is that the current Cutman is what the team envisioned, and that there's apparently no need to change him.

If Cutman is one shooting you so easily play more evasive around them, they don't always score an OHKO.
If he is such a problem I'm going to suggest this then. Add some cannon which Cutman has the most number of weaknesses throughout the series.
Here is Cutman's list of weaknesses throughout all of Megaman
Spoiler:
Weakness: Super Arm (Mega Man and Powered Up),
Fire Storm (Mega Man: Dr. Wily's Revenge)
Mega Ball/Flame Sword/Thunder Claw/Ice Wave/Water Balloon (Mega Man 8: Sega Saturn Version)
Leaf Shield (Mega Man: The Power Battle)
Slash Claw (Mega Man 2: The Power Fighters)
Thunder Dancer(X)/Raikousen(Zero)/Plasma Gun(Axl) (Mega Man X8)


Maybe if you up his weaknesses people will stop complaining about him being over powered cause they will almost always be able to down him in a couple of hits.


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PostPosted: Thu Jun 21, 2012 8:25 pm 
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Knux wrote:
I think there was a very good explanation from Musashi quite a few pages back, but I'm too lazy to go and fetch it. All I'll say is that the current Cutman is what the team envisioned, and that there's apparently no need to change him.

In other words, the team envisioned cutman as a instant win condition


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PostPosted: Thu Jun 21, 2012 8:31 pm 
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ice wrote:
Knux wrote:
I think there was a very good explanation from Musashi quite a few pages back, but I'm too lazy to go and fetch it. All I'll say is that the current Cutman is what the team envisioned, and that there's apparently no need to change him.

In other words, the team envisioned cutman as a instant win condition


That was Napalmman, in terms of fearing to make him too similar to Ballade.

Not Cutman. Don't put words in my mouth unless you have specific proof I said that.


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PostPosted: Thu Jun 21, 2012 9:08 pm 
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I guess I should rephrase myself

If they envisioned cutman as being a instant win condition, they've done it

a solution is to double the cutter flags cause from what I saw in ringman's stage, that thing has INSANE range

here is the code as is
Code:
Check:
TNT1 A 1 A_GiveInventory("CutterFlag",1)
TNT1 A 0 A_JumpIfInventory("CutterFlag",300,"Return")
Goto Check


a way to reduce the range without slowing it down or loosing power is this

Code:
Check:
TNT1 A 1 A_GiveInventory("CutterFlag",2)
TNT1 A 0 A_JumpIfInventory("CutterFlag",300,"Return")
Goto Check


doubling the flags given will make it travel half the distance while leaving power and speed untouched


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PostPosted: Thu Jun 21, 2012 9:12 pm 
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Why is it no one realizes if you stay close (but not too close what with the alt and all) to Cut Man he has a harder time doing major damage? If his Cutter hits, it's less likely to be hanging on you for long enough to OHKO you, and the damage will be notably less than usual. Same goes for fighting Knight Man.


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PostPosted: Thu Jun 21, 2012 9:16 pm 
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easier said than done
cutman players will always keep there distance and given cutman's speed, catching up to him isnt easy unless you're a class that's health is so low that they are one shotted by his alt


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PostPosted: Thu Jun 21, 2012 10:17 pm 
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2 words. Turbo Man.
Plow right through Cut with Turbo's alt.


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PostPosted: Thu Jun 21, 2012 11:33 pm 
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Let's not go into the area that is class-specific counters, k?


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PostPosted: Fri Jun 22, 2012 12:44 am 
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ice wrote:
In other words, the team envisioned cutman as a instant win condition

Very funny. I never implied this though. Just learn to not get hit. If you get killed so much, then learn to stay away or jump like everyone else. That cutter isn't nearly as damaging as the old one anyway. And you really do not want the old cutter back. That was real rape there with the slow moving and bunch of ticks of damage coupled with Cut Man's high speed.

The bottom line is, you're whining about what you don't even know about. Don't believe me? Then go play as Cut Man consistently as I do, then come back and tell me if it really is that easy getting frags. Then you can stop being butthurt about losing and get back at everyone here with real, solid proof.


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PostPosted: Fri Jun 22, 2012 12:54 am 
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ice wrote:
easier said than done
cutman players will always keep there distance and given cutman's speed, catching up to him isnt easy unless you're a class that's health is so low that they are one shotted by his alt


Cut Man isn't exactly Quick or Turbo Man. It's nowhere near impossible to get close to him. Many characters have ways to close the gap, pin him down, etc. You don't need to be right in his face, just in a close proximity.


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