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PostPosted: Fri Aug 10, 2012 7:22 pm 
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SmashBroPlusB wrote:
why not give Krawby Blizzaga / Thundaga / Firaga

:ugeek: :ugeek: :ugeek:


EDIT: wait I just remembered something
if Korby's trying to Blue Magic
and another Korby hits him
what does he get???


First question, I have all three levels. :ugeek: :ugeek: :ugeek:

Second question, in the current build, I have a placeholder weapon that's a handpuppet. It does nothing. It's totally what you'll get from Korby.


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PostPosted: Fri Aug 10, 2012 7:34 pm 
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Do you already have ideas for them? Or, would you have attacks similar to Nido's Lv2 magic?


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PostPosted: Fri Aug 10, 2012 8:00 pm 
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FIRE, FIR2, and FIR3 are floor hugging rippers. When it's FIR2 and FIR3, it shoots out three, with FIR3 having a huge range.
LIT, LIT2, and LIT3 are quick moving invisible projectiles that explode upon contact with the ground/a player. Damage and speed increases as the rank does.


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PostPosted: Fri Aug 10, 2012 10:23 pm 
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Location: Look at my nipples - Vegeta TFS Abriged
I would like to submit a class idea.
Name: Solarblast5

Health: 1.1x (no weakness) (If possible to health is equal to 105 hp)

Speed: 0.9 (at about slightly slower than megaman 95% of normal speed)

Jump: Normal

Role: A Jack-Of-All-Trades class that can be effective in close range crowd control, long range support, and be a medic/human ammo dispenser.

First Weapon:
Shotgun Buster, A Buster that fires 6, bass buster sized plasma balls. The first pellet goes straight from the cross hair. The rest fly off in a random area. These pellets do 8 damage, and rip through opponents and the damage stacks. The pellets move slightly faster than Ice Slasher. The Shotgun buster holds 8 rounds and needs to be refilled with ammo pickups.
Alt: Can drop up to 3 large ammo pick ups at a time. These can be used by the player, team-mates or enemy's. All three ammo pick ups can be recharged after 1 Minute 30 Seconds. This has no element.

Second Weapon:
Flare Seeker. A small cannon that fires a fast moving long range fireball that slightly homes onto targets (veers a bit to the left or right to try to hit the nearest person.) The flare itself does 5 units of damage, but it has an after burn that does 3 damage, every second for 4 seconds. It has 30 Shots and needs to be refilled with ammo pick ups. It has a fire rate of the Blizzard Storm
Alt: Drops 3 Health units units in a tri-shot like pattern. One large, two small. It takes 3 minutes for it to fully recharge. This is Fire element.

Skin: A recoloured Rathor Skin ( Original made by squidgy617 )

Description: Solarblast5 Is meant to be very flexible in most game modes. Solarblast5 shotgun is good for both ambushing, flanking, and doing heavy damage to most classes, however due to the projectiles slow fire speed and limited ammo it is not useful at long ranges. While the Flare Seeker is weak it can hit a tough class from long distances and do some damage afterwards and if the class still does not know you are shooting him you can peg him a few times and reset the after burn counter. The only issue is its slow rate of fire so at close range it is not effective. Solarblast5 is also supposed to do well in team modes and on his own. With the ability to provide health and weapons to both himself and team mates. Making him valuable in modes with buckshot on. The down side to Solar is that he has a hard time fighting mid range, and due to his slightly slower speed it is hard to flank or retreat when ether of your weapons are out of ammo.

There is my class any things needed to be pointed out. If it gets accepted I will need help with it. Mostly in coding though, however all the sprites and sounds are made and ready.


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PostPosted: Sat Aug 11, 2012 2:32 pm 
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Solarblast5 wrote:
The flare itself does 5 units of damage, but it has an after burn that does 3 damage, every second for 4 seconds.

Oh god.
OH GOD
Don't even bother with that, unless you want the afterburn to count as a suicide, and not a frag. I've tried to do it, and it just doesn't want to work.
As for the class itself, start working on it after recieving some feedback, even if it isn't stamped, a text guide doesn't do most good classes justice, really.


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PostPosted: Sat Aug 11, 2012 5:18 pm 
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YD Classes Wily has burn damage that grants kills, iirc.


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PostPosted: Sat Aug 11, 2012 9:04 pm 
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Last time I checked, it caused suicides, and was deemed "unfixable" by the creators, but it might have changed.


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PostPosted: Sun Aug 12, 2012 3:50 pm 
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We need to add an extra bot.

It's a bot called Random, and it uses the random class.


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PostPosted: Sun Aug 12, 2012 5:07 pm 
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I think I just found the perfect way to do away with my ammo problem! After you run out of ammo, the first weapon's mainfire becomes a reskinned Bass Buster (basicly green non homing missiles) that does 4 damage per hit instead of 6, and while you're shooting it, the ammo starts filling up again.

How does that sound?

EDIT: Oh, and I just tried making a random bot, and it didn't work.


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PostPosted: Sun Aug 12, 2012 5:11 pm 
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Bass buster is a legitimate weapon. Just jiggling the mouse while using it tends to make it mid-range as well.
If you're going to use it, tone down the damage else it'll be an actual weapon, not a cooldown last-resort.


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