Human Destroyer wrote:
You want a beta server host? I could do so.
I'll keep that in mind
anyway
the whole bass track issues exist mostly due to the whole map breaking when I tried to add the checkpoint system causing me to lose interest in even trying to fix it, so I may scrap it altogether for the B&C design, but if I can ever fix it I'll make it an extra map. Atm it's a filler map
Also I apologise for completely flipping out, and it takes ALOT to make me flip out, but yeah, all the negative outside sources, all the negetive posts, combined with other thing just pushed me over the edge
as for the whole remove the spec area, I'ts there due to the spectate cam being very slow, though you can steal other people's cameras, but wheres the fun in that? Basicly I just made it to create a "Fan being at the racetrack" feel
and the hall of mirror thing I've never noticed due to me rarely EVER using open GL
*=done
also heres my changelist:
*Removing RCman due to WAY too many negative comments
*nerfing the buster
*buffing quickman's speed (inb4 a big I told you so)
fixing the lap counter so it's kept on death
changing the screws so they give you an item on the 10th one
*fixing shadowman's attack
*makeing elecman's track bigger
fixing the teleporters to reduce telefragging
adding a indicator to tell you wich way to go so you won't end up going the wrong way (though you could still do it if you want)
TRY to fix bass's track 1 last time
fix the fireman fall trap
*and since people keep insisting that this has to be a mariokart clone, adding a Etank item