*blows dust off thread* Welp with my day off I'm going to be working on the mmbc mod. I do have some questions though. What do you think about the maps, are some of them good, are some of them horrible?
I'll start being the head of the project
Quote:
MMBC01 Iceman: The map's pretty much similar to the one in mmbc, minus the slops that were in the map. my main gripe is with the joining area, when you go into the teleporter, you come out in a random direction
MMBC02 Bombman: honestly, my main gripe with this stage is, too many height variations, and as some pointed out, some turns are impossible to predict on the 1st time around, plus, I like some consistancy to my speed instead of bumping into a wall when you have to go over those walls
MMBC03 Elecman: main things I dont like about this stage is the size and the alternate paths at the begining, things are too cramped and cones are just lined up everywhere
MMBC04 Protoman : Honestly my favorite map, size is good, number of obstacles are good, and pretty awesome music for the area
MMBC05 Fireman: far too many sharp turns for my taste
MMBC06 Bass: ....I dont really know where to start on this one, there's alot of sharp turns, alot of "death" pits, the whole layout just feels weird,I tried adding the lap counter system to it, but the map epicly broke when I tried it
MMBC10 Airman: Based directly on the sky map from mmbc, I guess it is kinda bland, but so was airman's stage (you better thank goodness I used airman's tiles tastefully instead of having it as the track's main texture). My main problem with this is that it's feels short
MMBC32 Gyroman: Based directly on the 3rd sky stage in mmbc, This one unlike airman's stage has a decent length to it, and of course like airman's stage, there weren't too many gimmicks, but again, gyroman's stage didn't have any gimmicks either except for the elevators. Though I'd say leave it as it is, cause we know what happens when you try to shoehorn gimmicks in
Now for other tracks
xColdxFusionX's track: Decent size and it has rather smooth turns, feels pretty solid (as long as you ignore the ramp)
Mario's Curcuit: It's mario kart, what more could you want