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PostPosted: Tue Jun 26, 2012 3:14 pm 
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Location: With Marzipan's radish, we're gonna win the competition!
Daveris wrote:
Same with Centaur. Don't give him a car.

Sure, give him a motorbike, like Toad Man.
:lol:


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PostPosted: Tue Jun 26, 2012 3:25 pm 
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Here's knightman's car

Image
Swings a ball & chain around uncharged and shoots a spiked ball that explodes spinning out the opponent on direct hit and sends everyone else nearby flying in a random direction

Slashman's tires

Image
If you ram into someone with these they slow down as if they were hit by a shadowblade (Should his charged attack should be a dash like quickman?)

Gyroman's wing

Image
in the game, this little bugger just flies off randomly, and grab a random opponent sending them in the air momentarily, though that would be a tad difficult to code, so instead, maby his main attack shoots out gyros and his alt lets him fly momentarily?

and turboman's just turboman

as for centaurman, I'd say the main thing about what ever he drives should be green and has 3 horns on it
...Also windman should totaly drive in a panda


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PostPosted: Tue Jun 26, 2012 4:32 pm 
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ice wrote:
...Also windman should totaly drive in a panda


This times 287234.8320


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PostPosted: Tue Jun 26, 2012 10:45 pm 
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I could make you some tracks, if someone were to map them for me.

I'm pretty good at making layouts for kart racing, after all...


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PostPosted: Wed Jun 27, 2012 1:55 am 
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Well what are ya flappin your fingers for man!? There's a special maps section *soon to be pack* with only 2 maps


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PostPosted: Thu Jun 28, 2012 5:19 am 
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been up all night but I'm making headway

With the stuff CF sent me
Obstacles will now give you screws automatically when you destroy them like in B&C (good news for roll user attacking big mets and not getting the big 3 screw bonus)
Variable speeds and accelerations are now added (now each character can have a on road, off road, top speed. accel, speed, etc. stats)
toadman's attack's effect will now change from spinout to a slowdown effect (though it will loose its ability to destroy stuff seeing as how broken toadman would be in this new setup. Welcome to the quickman boat!)

I'll also add some new effects (being launched in the air by an attack makes turning impossible till you land, being hit by ice slasher will freeze you causing you to slide straight forward till you hit a wall)
I'm going to give both megaman and bass cooldown when they shoot there shots so no more infinite buster streams

Also if I can find out how to disable backwards movement, if someone were to pull a turn around and shoot behind, they'll loose some speed making the strategy extremely risky


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PostPosted: Thu Jun 28, 2012 7:17 am 
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I have a quick suggestion for this...make it to where racers can't have ammo until the race actually starts; doing so will prevent Toadman's slowdown at the beginning of the race giving him a head start.

I am happy to see you changed Toadman

Thank you


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PostPosted: Thu Jun 28, 2012 12:49 pm 
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not sure how to do the ammo thing but as for the beginning, CF sent me a track that spawns you on the track and holds you in place until the race starts, and if you try to join mid race you were sent to a black room instead, main problem I saw with that method was that once the race starts it's impossible to join or do anything if the server was empty when it started, though there is still the mapvote option. Basically like that, everyone start at the same time and everyone has to accelerate to top speed giving everyone an equal chance


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PostPosted: Thu Jun 28, 2012 6:11 pm 
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If you wanted to do that, you could always add a TakeInventory right before the players unfreeze.

Also a note on the whole "server starts empty thing": Pointlimit is your friend.


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PostPosted: Thu Jun 28, 2012 11:29 pm 
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Would you mind changing all attacks from FireCustomMissile to SpawnItemEx? This makes it so that it's impossible to aim shots up or down, but this can also be a benefit. Personally I like to play with chasecam enabled, and this makes attacking a royal pain in the ass because my shots can end up sinking into the ground or flying off into orbit.

Oh, and I'm almost done with the first track layout.


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