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PostPosted: Sat Jun 30, 2012 5:39 pm 
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MM8BDM MM8 Contributor (1)
hey ice

would you punch me in the face if I made a kart for something not Mega Man related

also about the track I'm making

I was thinking the end would have you GYRO JUUUUUUUUMP back to the starting pad

but I'm not sure if jumping / being shot from a DK cannon / whatever would mess things up

as in

would making you get shot / jump affect a kart's speed or anything


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PostPosted: Sat Jun 30, 2012 5:45 pm 
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FALCON! Go for it

As for gyros, not sure, there's a chance you could lag and pass right over the fans (or whatever)


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PostPosted: Sat Jun 30, 2012 5:49 pm 
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See, there weren't going to be any actual "fans" per se. There was just going to be a sector that acted like a Gyro Fan. To put it simply, when a kart touches a segment at the end of the track, they'd get thrown forward and (hopefully) land on a patch of ground a little farther off. It's sort of like a jump ramp or a cannon in Mario Kart.

I was mainly worried about messing up acceleration / speed because of the new system.

Since there doesn't appear to be a problem though, I'll go ahead and finish up the blueprint and send it in soon. Hope you like it.


also
ice wrote:
FALCON! Go for it
okay :p


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PostPosted: Sat Jun 30, 2012 8:51 pm 
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ice wrote:
For Snakeman, we could toss in some snake like abilities, though I can't really think of any for him


This may turn out hard to code and kinda unfair, but maybe he could drive along the walls?


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PostPosted: Sat Jun 30, 2012 9:44 pm 
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vroom

Image

I'll make the other rotations for it if wanted, just wanted to get your word on it.

Also the other 3 are recieving cars too, just need to work on their designs a bit more.


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PostPosted: Sat Jun 30, 2012 9:54 pm 
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...my god, so much derp
I had an idea for heatman's car looking like a hotrod
Spoiler:
Image


Also, how do you guys think about reducing friction on all the tracks? What it would change includes
having to slowdown to a stop (atm you can stop on a dime)
makes you slowdown if you ram into a wall (running into a wall now you just slide along it with no speed loss)
makes turns wider (you can literaly pull a 180 turn on the spot atm)


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PostPosted: Sat Jun 30, 2012 9:58 pm 
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I was trying to base it off of his helmet- which is derpy to begin with.


Should I go for a more sinister vipery look?


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PostPosted: Sat Jun 30, 2012 10:00 pm 
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try thinking more along the lines of the big snakes in snakeman's stage


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PostPosted: Sat Jun 30, 2012 10:08 pm 
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Okay.

Also, Gemini needs- and I mean physically needs- a motorcycle with a sidecar wth the clone inside of it.


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PostPosted: Sat Jun 30, 2012 10:09 pm 
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...why the heck would he even need a clone in a sidecar for in the 1st place!?


Also, here's a crappy sketch I threw together in ms paint 2 minutes ago
Spoiler:
Image
feel free to add stuff to it though if you want


Last edited by ice on Sat Jun 30, 2012 10:10 pm, edited 1 time in total.

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