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PostPosted: Sat Aug 11, 2012 10:05 pm 
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MM8BDM Extender (1) MM8BDM MM8 Contributor (1)
Well I did use it for the gravityman map in original stage mode, but atm, no, all of the tracks use "actor enters sector" decorate


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PostPosted: Sat Aug 11, 2012 10:57 pm 
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Well I added that on my track and it works. It runs the script just as good. and it works for those who Jumps a lot.

http://www.mediafire.com/?w8qcis7bw47qx7p


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 Post subject: C-C-C-Combo Breaker!
PostPosted: Mon Sep 10, 2012 3:54 am 
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Welp, out of all of my projects, I have officially chosen this project to see all the way through to the end, I'm going to try to make all of the RMs and tracks, though any and all help is appreciated

Also I have an idea for Knightman's track


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PostPosted: Mon Sep 10, 2012 10:16 am 
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Oh, i didnt notice the update!

Need a server for it?! :mrgreen:

I will try to host tonight....if my computer don't explode :p


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PostPosted: Fri Sep 21, 2012 10:46 pm 
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There's been alot of complaints about Quickman being OP, and I have to say that I agree. Considering this mod is all about speed, however, I saw this coming ever since he came out for Battle and Chase. I think you should tweak Quickman's car, focusing on his boomerangs more than his speed. Even though he's all about speed (his name's Quickman for Pete's sake), all racers should have relatively same speed (weapons like Starman's Star Crash are fine, though, because he's trading speed for power).

Also, may I suggest giving a buff to Shadowman's smokescreen? The worst that happens is you drive through it for a second and continue racing. I would suggest that you make him spew less clouds, but if a racer is hit by one (and only one. they can't stack), the racer's vision goes grey for somewhat less than Flash Stopper's timelimit, then it goes away. You could also replace it with a flurry of tacks than slow down the racer.

EDIT: The front page needs some HEAVY updating.


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PostPosted: Sat Sep 22, 2012 2:28 am 
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The thing about quickman was that he has no attack and a horrible top speed, though in B&C one of the other things quickman had against him was that if he dashed into a wall or another racer he spun out, I'll try to see if I add that, as for the smoke thing, they can be a huge problem in stages with pits (in the future if more stages with pits are added) Might see about adding more of a visual screw to it

As for the front page, Done


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PostPosted: Sat Sep 22, 2012 2:49 am 
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the smoke clouds should trigger a special pain state on racers

the racers don't spin out or slow down or anything noticeable really
but it makes the affected racers constantly spawn smoke clouds in front of theirselves for a couple seconds
so it's like the smoke got caught in the car's windshield or the driver's face or something


also it can't be overwritten like Flash Stopper :p


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PostPosted: Tue Sep 25, 2012 5:06 am 
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Came up with some crazy names for cars

Rolling log (wood)
hot rod (heat)
Ring Thing (ring)
skull machine bone crusher (skull)
Scrap Heap (junk)
king poseiden (wave)
whirly bird (gyro)
Turboman *OLO*

and with the future addition of mm8
the popscicle (somehow frost)
laghing jester (clown)


Also can someone sprite an 8bit version of Auto's mm7 truck?

And something came up in my mind, how the heck do you impliment topman into a car?


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PostPosted: Tue Sep 25, 2012 12:55 pm 
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ice wrote:
And something came up in my mind, how the heck do you impliment topman into a car?


Easy, he rides in a giant top. A bit like those teacup rides in Disneyland. Except with the driver's seat not spinning.


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PostPosted: Tue Sep 25, 2012 1:56 pm 
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Location: You know how they say small changes make a big difference?
I got a suggestion,

Spoiler:
Include the unlock-able parts for 4 specific racers(if they get vehicles in the future).
For example, what about giving Gyro Man the Sky High Wing? It is an unlock-able part from Mega Man Battle & Chase that resembles Gyro Man's propeller.

The other 3 are:
Hammer Body for Knight Man;
Blade Tires for Slash Man;
and Retro Engine for Turbo Man(assuming he rides a vehicle).


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