MusashiAA wrote:
So my thoughts:
1.- Assault Rifle should not be a dumbed down Machine Gun. It should fire on individual clicks, not automatic fire on button hold.
2.- Machine Gun seems kinda weak or redundant. Maybe its bullets could go a bit faster? Maybe it should have a little random spread ala Bass Buster to differentiate it from Assault Rifle further?
3.- Flame Shot was a chargable weapon in Super C. Holding B for a little while made both the main shot and the explosion range bigger. How about adding that to this Flame Shot?
4.- Spread Gun seems pretty good, really. A good crowd control weapon in function...maybe buff the damage a little more?
5.- Laser Gun is OP, although I don't know if it's intended...seems like it. Super Laser is OP no matter how you put it.
6.- Are Rapid fire and smart Bomb supposed to do ANYTHING?
7.- Regular Barrier should give you a literal barrier ala Contra 3. Takes 150 damage until it wears off. Super Barrier should just make you invulnerable.
8.- Super tokens should be much more noticeable. Yellow tokens blend in with some tiles, so they're harder to spot. They should also last a bit longer than normal tokens. It seems Super Machine Gun token lasts longer than any other tokens.
9.- Do you plan on adding more weapons from other Contra games?
1.- Well, originally Assault Rifle caused 2 points per shot. But imagine confroting someone using that pea shooter. Also, the "Per click" thing isn't used for things such as Mega Buster, so... Another thing to note is that there's a slightly longer interval between one shot and another in Assault Rifle.
2.- Machine Gun was never something much different from Assault Rifle in Contra and Super C, unless you had no turbo controller. Then Machine Gun was pretty much a turbo controller.
3.- Never noticed it can also spread in 8 directions if held for a short while, always thought it was a random extra projectile I fired while rapidfiring or mashing the button.
4.- Funny enough, Spread Gun used to be OP. I'll see what I can do about it.
5.- Consequence of removing "Chainsaw beam". Guess I should just add "Chainsaw Beam" back. (play the old Contra Mode, use Laser Gun, there will be lots of laugh.
6.- A common question Contra players asks is that about Rapid Fire. Yes, it does: Increases the projectile speed a bit. But, if I recall correctly, there's a cap to its effect and it was hard to notice unless you had a high Rapid Fire or a slow projectile (Like Flame or Laser). The Smart Bomb causes 50 damage to anyone within 9999x9999 units in the map. Just to give you an idea of how big it is, one of those "Guts block" at Wily Stage is 32x32 units big.
7.- Originally, Barrier was always an invulnerability that caused you to constantly "blink", like the invulnerability frames. As for the Contra 3 Barrier, it will be done in the Contra 3 Mod whenever I get to it.
8.- They last all the same, but perhaps... Perhaps I should make them stay considerably longer and have something to make them more visible.
9.- Nah, I'll make it in Contra 3 Mod. But perhaps I'll also do Contra Revolution.