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PostPosted: Sun May 20, 2012 12:21 am 
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I hope so, because as it stands he's borderline useless in rooms with scattered/small crowds.


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PostPosted: Sun May 20, 2012 12:26 am 
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Because every class is supposed to work well in every situation.


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PostPosted: Sun May 20, 2012 12:33 am 
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Dohoho

I think the idea was to make his shots split forwards+backwards.


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PostPosted: Sun May 20, 2012 1:12 am 
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But if it hit a wall, it would only go backwards...

So it's basically a rebounding unchargeable noise crush


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PostPosted: Sun May 20, 2012 1:14 am 
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That kills in 3 hits.


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PostPosted: Sun May 20, 2012 1:15 am 
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Maybe cut the ammo consumption for his mainfire. It doesn't seem to merit getting that few shots off without having to recharge and make yourself a sitting duck.

Star Dood wrote:
Because every class is supposed to work well in every situation.


Yep. That's totally what I said.


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PostPosted: Sun May 20, 2012 1:19 am 
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The reason why he doesn't work well in one area of a fight is because he works well in another aspect of it. Cloud Man is better for crowd control imo.

toad man doesn't work well in duels?!?!!!!?1


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PostPosted: Sun May 20, 2012 1:19 am 
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Cloud Man problems? Grab a Wave Bike and spam the flying altfire. :ugeek:

By the way, why does Tomahawk Man's ST kills in 5-6 hits? It's hard to aim as is, even more so with his above average speed. Or he's just a pro class and I haven't mastered him. :X

EDIT: While I'm here, can I know how much damage does a Treble Boost bullet does?


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PostPosted: Sun May 20, 2012 2:20 am 
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Star Dood wrote:
The reason why he doesn't work well in one area of a fight is because he works well in another aspect of it. Cloud Man is better for crowd control imo.

He doesn't work at all in "one aspect of a fight," which just happens to be the aspect that entails 90% of any given game session.

In order for Cloud Man to not be terrible, the following conditions must be met:

- The stage must be bunched in, herding the room's population to one central location.

- There must be a lot of people on at once.

- The ceiling must be high.

- There must be at least two places out of the average opponent's reach where he can land and recharge.


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PostPosted: Sun May 20, 2012 6:00 am 
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So here are some thoughts of mine

-Roll should have default health. Since she's up in people's faces, she could at least get a little more health since the roll gift doesn't heal that much.

-Enker is basically a
Spoiler:
ImageHaha name pun
One idea I had was the time between his spear absorb thing should be a bit longer. After he does the absorb attack, maybe the cooldown between the next time he can is just a bit longer, even just by a second or two. This would give a small opening to do damage to him since he can just stall forever.

-Y U NO FREEZE MAN ALTFIRE

-Still wish Junk shouldn't produce his own ammo with his junk throw. Maybe give him full ammo on spawn but the throw doesn't break into bits, so he can stop being a turtle and spawn camper.

-Make Bomb Man ammo recharge a little faster.

-Cloud Man still sucks.

-Give Metal Man an ammo bar. Seriously, he's spammier than a Demoman.

And just wondering, where do Skull Man and Flame Man's taunts come from?


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