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PostPosted: Fri Jun 22, 2012 6:10 pm 
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Knux wrote:
With something with below-average armor, I would say getting up close to melee AND kill someone is quite an accomplishment. Just be thankful he can't get invisible and pop up in your face from nowhere. *hint* :?


You want to nerf Shadowman, give him 2.0 armor. Nothing else would bring him down any further without
making him textbook UP. As it is now, he dies to a strong breeze and has Megaman speed.
Mind you, it takes an entire mindset to play Shadow.


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PostPosted: Fri Jun 22, 2012 7:15 pm 
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True, but I'm comparing him to Cut Man. I know what you mean, though.


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PostPosted: Fri Jun 22, 2012 9:20 pm 
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so hey guys
tomahawk has infinite ammo now

doesn't that sound fun?


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PostPosted: Fri Jun 22, 2012 9:30 pm 
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Sounds like so much fun.


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PostPosted: Fri Jun 22, 2012 10:08 pm 
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Oh really ?.... I liked yet this Tomahawkman, but he was a little weak for DM but ok for TLMS.

The tomahawk/feathers powers are nerfed? If there is infinite ammo?

He can be really fun now...


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PostPosted: Sat Jun 23, 2012 3:12 am 
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So are we nerfing Cut Man's mainfire or what


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PostPosted: Sat Jun 23, 2012 7:02 am 
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Korby wrote:
so hey guys
tomahawk has infinite ammo now

doesn't that sound fun?

Who knows. I'd have to test that to see.


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PostPosted: Sun Jun 24, 2012 1:04 am 
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I'll jump solidly to the nerf Cut's mainfire camp.


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PostPosted: Sun Jun 24, 2012 9:02 am 
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A lot use Cutman now :/
I have seen that yesterday on celebi server =p

Anyways, there is just Cutman and Yamatoman for me (i dont have any problems with napalm, he moves hard XD ) . And a lot of people have fun to play with all the classes ^^

Punk' taunt is funny, he looks so mad :mrgreen:


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PostPosted: Sun Jun 24, 2012 3:18 pm 
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How about we give Darkmanng 1's shots a bit more speed?

And make Ringman's rings return faster.


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