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PostPosted: Mon Jul 30, 2012 11:57 pm 
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Location: Arguing over some minor detail that may or may not make someone evil
Also Skull got nerfed too much, you people are too paranoid :(


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PostPosted: Tue Jul 31, 2012 12:15 am 
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Human Destroyer wrote:
Also Skull got nerfed too much, you people are too paranoid :(


You'd better be talking about the next version >.>

Also Mus, how's GHold getting changed?


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PostPosted: Tue Jul 31, 2012 1:33 am 
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Be smart on your straffing and do your best to avoid his buster shots, then go for him once his barrier is down, play evasive until then, then go on the offensive to try and down him while he barrier is still reloading, his barrier's ammo doesn't go up as fast while he is firing his buster.


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PostPosted: Tue Jul 31, 2012 1:35 am 
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Point is, you shouldn't have to go out of your way THAT MUCH for a single class.


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PostPosted: Tue Jul 31, 2012 1:46 am 
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Out of your way? You mean dodging? Oh man, that's SOOOO out of the way!
Oh wait, you have to dodge other stuff too.
Hmm

Also here's 6e

Total Changelog:
DocRobot Class
Weapon Archive flag carrier Class

Nerfs: Star, Blizzard, Fire, Knight, Guts
Changed: Dark3 (minor alt rage), Dark4, Gravitymanhold, Magnet alt, Wily, Enker
"Classwep"s changed to "Boss"
Shadowman displays an icon to teammates while cloaked
Timeman and oilman bots
Bot weapon A.I. given to: Cut, Guts, Magnet, Gravity

Other fixes


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PostPosted: Tue Jul 31, 2012 2:02 am 
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Location: Professor Flameman
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AND TO CONMEMORATE THE COMPLETION OF V6

THE CONMEMORATIVE V6 COMPLETION MUSIC PACK

http://www.mediafire.com/?wv4tk2y5x808x83

STEP 1.- EXTRACT IN MM8BDM FOLDER
STEP A.- OVERWRITE IF IT ASKS SO

STEP 2.- IN-GAME, CHANGEMUS POUNDYOU

STEP G.- SV_CHEATS 1, SV_FASTWEAPONS 1, PLAY GUTSMAN

ENJOY


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PostPosted: Tue Jul 31, 2012 2:15 am 
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I'm gonna say it since I heard someone say "Docrobot is useless"

He is a copy weapon class, he has more walking speed then the other 3. He has no alt and can not pick up weapon energy, but he regains weapon ammo automatically over time. And he doesn't need the weapon selected for it to reload. His normal buster is like the vanilla mega-buster with a lower RoF (think Gravity's RoF).

If he has other abilities I didn't notice, my bad.


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PostPosted: Tue Jul 31, 2012 2:22 am 
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Here's the magic about DocRobot:

If he grabs a copy weapon and fires it, he gains the attributes of the class the weapon comes from.

Jump height (highest attainable should be from Wild Coild or Gravity Hold/Sphere, if not both give the top jump height)
Walking speed (highest attainable should be from Quick Boomerang)
Armor (highest attainable should be from Hard Knuckle, Super Arm or Rain Flush)
Also I don't remember if weaknesses are copied as well

This stat change kicks in by just pressing mainfire (or maybe altfire works as well, I don't remember). Switching weapons or obtaining them won't do it. You have to fire them. The Doc Buster resets your stats to the default DocRobot class stats.

EDIT: Ammo regenerates at a steady, maybe general pace for all weapons, even if you don't have them selected. BUT, he has doubled ammo usage on all copy weapons.


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 Post subject: I came :ugeek:
PostPosted: Tue Jul 31, 2012 3:49 am 
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Musashi-COM wrote:
Here's the magic about DocRobot:

If he grabs a copy weapon and fires it, he gains the attributes of the class the weapon comes from.
Beautiful... absolutely beautiful. I am in love with your dev team now.

Might I ask what exactly changed with Magnet Man's alt? I haven't gotten a chance to try it out versus human opponents, and you can't exactly golf with bots. Also, what was the nerf with Star Man? If it's an armor / speed / health nerf I can understand, but I'm sort of nervous about a damage nerf.

Oh, and why did Fire Man, of all things, get a nerf? The poor guy's fragile enough, and he's only REALLY devastating if he can get close and pump shots into your face; Fire Storm's shot has a greater chance of connecting with the "foot flame", the shield orb can deal bonus damage, and the Fire Wave is so darn slow that it's only really good as a diversion or to catch someone by surprise... unless you get close and he pumps shots into your face.

Mind you, I'm not exactly complaining; in fact, if the changes have proper justification and prove to work in practice, I might actually come to love the adjustments. I just don't know exactly what happened with Star and Magnet, and I can't see the reasoning behind the Fire Man nerf. I'm just asking for a little clarification, is all.

Right then, have a nice day. Or night. Or whatever. Stupid internet time zones.


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PostPosted: Tue Jul 31, 2012 4:13 am 
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Location: With Marzipan's radish, we're gonna win the competition!
I can't wait to try this! :D


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