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 Post subject: [EXPANSION] Cave Story
PostPosted: Tue Feb 15, 2011 12:12 am 
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Mr. X wrote:
HOWEVER, I must make this clear: I want this to be a quality pack, so I'm not accepting anything and everything that gets thrown my way. Anyways, I kind of just thought of this, and with holidays approaching, it's not going to be done by the end of the year, or maybe not even by the end of next month. It will be done whenever I feel we have enough material. Anyways, if you want to contribute, feel free to tell me what you'd like to contribute. Just remember, I have the right to reject anything, and I will use that right.


Remember these words. Send me crap and you will be ignored.

Anyway, I will be your project coordinator. Taking a page from Ye Olde Doom Bible, the entries for this will be organized into priorities of Vital, Desired, Non-Vital, Available(already done), and Optional(If you've done all of the other Vital and Desired stuff that you can feel free to do these. They will be placed on the back burner as far as shipping is concerned).

MAPS (<priority> <map code> - <nice name>(<Area>) - <person making it>)
Spoiler:
V CSMIMI - The Village(First Cave/Mimiga Village) - Blaze
V CSSAND - Stony Sands Zone(Sand Zone)
V CSMAZE - Labyrinth Gaiden(Labyrinth) - Balrog
D CSRIVER - Amazing Water(Waterway)
O CSOSIDE - Geronimo(Outer Wall) - pikmin555
O CSCENT - Central Processing(Plantation)
D CSPRISO - Last Cave(Last Cave)
V CSHELL - The Hell Run(Sacred Grounds)


MAP GUIDELINES(on top of MM8BDM)

32x32 would be nice, but is not required: If you think it'll make your map more fun, feel free to add steps, slopes and whatnot. I'm going for fun here, not authenticity - although that's nice too.
Use MM weapons
Machine Gun = Needle Cannon
Snake = Search Snake
Spur = Proto Buster
Missile Launcher = Crash Bomb
Super Missile Launcher = Drill Bomb
Fireball = Napalm Bomb
Bubbler = Rain Flush
Blade = Shadow Blade
Nemesis = Ballade Cracker

Weapon use corresponds to what weapons you would have at that point in CS. For example, Stony Sands Zone would have Needle Cannon, Crash Bomb, Napalm Bomb, Rain Flush, and Shadow Blade.

WEAPONS
Spoiler:
V Curly's Underwear (PM for details)
A Everything else - CutmanMike


SKINS
Spoiler:
A MM-Style Quote - Blaze
O Quote(Wii)
O Curly Brace(Wii)
O Balrog
O Ballos
O The Doctor


ACTORS
Spoiler:
O Ballos(forms 1, 2, 4)


I'm also going to need a server host for testing maps, preferably one with Steam so I can IM them when I wanna do a test session.

PM me or post here with any questions.


Last edited by Balrog on Sun Feb 27, 2011 12:09 am, edited 4 times in total.

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PostPosted: Tue Feb 15, 2011 2:55 am 
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i Shall see if i could do the Mimiga Village...since i have the tiles for said area and others :ugeek:


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PostPosted: Tue Feb 15, 2011 2:55 am 
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Wait, it needs to be 8-bit, doesn't it?


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PostPosted: Tue Feb 15, 2011 2:58 am 
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Korby wrote:
Wait, it needs to be 8-bit, doesn't it?

I shall convert the Tiles into 8-bit yes...but if i run into difficulties...then i may ask for assistence with the tiles


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PostPosted: Tue Feb 15, 2011 3:54 am 
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waitsonomisery?


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PostPosted: Tue Feb 15, 2011 3:58 am 
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While I appreciate you adapted my stricter quality control, did you have to leave in the part about the holidays?


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PostPosted: Tue Feb 15, 2011 3:21 pm 
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Korby wrote:
Wait, it needs to be 8-bit, doesn't it?

No, it does not. You can use the tiles ripped straight from the game, which incidentally isn't that hard.

Mr. X wrote:
While I appreciate you adapted my stricter quality control, did you have to leave in the part about the holidays?

Oops. I was hesitant to edit your post so I wouldn't get accused of quotemining.

inb4 "quote" jokes

RevolverOshawott wrote:
waitsonomisery?

Nope. Misery just doesn't have a high enough resolution to rotate well. You can make a Misery + Balrog skin if you want, but remember: If you can, always do the stuff marked Vital first. I don't even have any real plans for skins, other than Blaze's MM!Quote since it's already done.


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PostPosted: Tue Feb 15, 2011 11:23 pm 
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Sorry, I actually don't have any real skills when it comes to this... I can usually only make suggestions...


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PostPosted: Wed Feb 16, 2011 8:04 pm 
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I understand. I'm really more of a concept guy more than anything else, and while I have a fair degree of technical skill, I can't make layouts for taters.

Before you complain about how Labyrinth(the one map I will be making) is going to suck, I'll be reskinning a DUEL32 map.


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PostPosted: Wed Feb 16, 2011 8:33 pm 
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oh so i can use the Regular tiles?

Sweet...i love using them over making 8-bit ones


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