Joined: Tue Aug 25, 2009 8:17 am Posts: 4756 Location: ζ(,ヮ,-ζ ζ(,ヮ,-ζ ζ(,ヮ,-ζ ζ(,ヮ,-ζ ζ(,ヮ,-ζ ζ(,ヮ,-ζ
Medals: 5
Welcome to this corner of the Projects Thread, The IX-Pack.
One of Cutstuffs most high quality map packs in terms of quality and quantity. This pack contains a total of 34 maps. 25 I-Deathmatch Maps and 9 X-Deathmatch Maps. What a deal! These maps are constantly being refined and polished based on feedback from the community. If you want to see some improvements, be sure to let me know. Either by PM or a post in this thread. There are also yashichis in every deathmatch stage! Find them all!
The IX-Pack only contains Deathmatch Maps, for both size and playability reasons. The rest of the maps, CTF(including the previously pulled I-CTF maps), Racing, Duel have been placed in an optional(and standalone) IX-Misc package. This way the massive IX-Pack doesn't have to be hosted (and downloaded) just to play the CTF or Racing maps.
To top this all off, ever miss old versions of I-Pack maps and X-Pack maps? Well good news - They are back! Introducing the IX-Legacy Pack; This optional mappack(that requires the IX-Pack to be loaded first) contains numerous old versions of old maps with altered level codes to allow them to coexist with the new versions.
Special Thanks goes to Roc's Creation and King Yamato for all the sit down feedback time they spent with me to fix up the IX-Pack's quality! Please provide suggestions and feedback. These maps won't have any improvements unless I know about bugs or other issues.
Contents: IX-Pack
Spoiler:
25 I-Deathmatch maps
IDM01 - Sand Canyon IDM02 - Electrical Plant IDM03 - Sky Way IDM04 - Ocean Lab IDM05 - Pharaoh's Tomb IDM06 - Decommissioning Plant IDM07 - Oceanic Ruins IDM08 - Gleaming Overworld IDM09 - Glacier Valley IDM10 - Jungle Base IDM11 - Crystal Mine IDM12 - Silent Bog IDM13 - Rugged Mountain IDM14 - Cosmic Station IDM15 - Maple Castle IDM16 - Molten Lair IDM17 - Castle Cutenstein IDM18 - Quick-Bomb Alley IDM19 - Beneath the Well IDM20 - Cliffside Fear IDM21 - Nature's Park IDM22 - Knee Deep in Oil IDM23 - Skull Arena IDM24 - Jurassic Racetrack IDM25 - Missile Base
Important! Do NOT Modify any of the contents without permission Do not redistribute this file.
Read Me is located inside the .pk3 file. Music credits is now separate and located in the music.wad files
Change Log
Spoiler:
IX-Pack v1F: MM8BDMv3a Obligatory Update -In General - Most maps have been updated with MM8 stuff. -IDM02 - Updated Layout + New song by Mr. X -IDM05 - Oil Pit replaced with a new area, upper area revised slightly. -IDM06 - Floor of Shame is gone. -IDM08 - Fixed Spawn. -IDM09 - Cossack Base and Freeze Man Cave redone. -IDM11 - (Finally) Redid that DAMN (not fourth) map. So long my most hated level in IX. -IDM12 - Mowed the Lawn, added Thunder Claw Pegs. -IDM13 - New version of the song by Llamahombre!~ -IDM20 - Finally ensured all the block player lines are placed. -IDM21 - Fixed hiding place + removed a few of the trees to cut down on some lag that it generates -IDM22 - Oil pits use the new MM8BDMv3a method, so any fire weapon can set them off. Sadly, Mr. X never actually got around to updating the XDM Maps.
Joined: Fri Jul 09, 2010 8:10 pm Posts: 4460 Location: [15:57] Glazty: YD, just imagine it. Vile taking off his helmet, beautiful blonde hair sprouting.
Medals: 5
There was quite a lot of good stuff in there, good job. Some bits didn't look as good as others, but I won't go into detail.
Skyboxes in Centaur-Styled (I think IDM07?) and Needle-Styled (ICTF03) don't work properly for Software users. I also liked how you put the Triple Blade in.
Joined: Sat Apr 10, 2010 5:10 pm Posts: 871 Location: Missouri, United States
Medals: 2
So much apparent work went into this, HOW CAN YOU NOT GET IT?! *gets it*
*EDIT* A few thoughts after going through the maps alone: Sand Canyon: Music made me smile.
Wave Trench: I was going to say "This map is too similar to Wave Man's stage. And why are there useless teleporter pads on the islands?" But then I fell in the water...so I take back my comments on that one.
Pharaoh's Tomb: Time Stopper . That is all.
Gravity Core: I don't know if you intended for people to only get the Mirror Buster by going through that spike trap, but you can grab it by jumping up by the ledge that it sits on, skipping that whole spike/gravity area.
Construction Yard: Probably not a good idea to include Skull Barrier + W-Tanks on a CTF map.
Really good maps! Thanks for letting us try Triple Blade.
Joined: Fri Jul 09, 2010 8:10 pm Posts: 4460 Location: [15:57] Glazty: YD, just imagine it. Vile taking off his helmet, beautiful blonde hair sprouting.
Medals: 5
Yellow Devil wrote:
Skyboxes in Centaur-Styled (I think IDM07?) and Needle-Styled (ICTF03) don't work properly for Software users.
In addition to this the floating platforms in IDM03 have the same blurry problem beneath them.
Joined: Tue Aug 25, 2009 8:17 am Posts: 4756 Location: ζ(,ヮ,-ζ ζ(,ヮ,-ζ ζ(,ヮ,-ζ ζ(,ヮ,-ζ ζ(,ヮ,-ζ ζ(,ヮ,-ζ
Medals: 5
And now, I realized what Megaman and Brawlman were talking about. They never mentioned anything about it being a software problem. *slaps forehead* In any case. It seems my floating platform trick had some drawbacks.
As for those two skyboxes, I have no idea what's wrong there. Both of them were directly stolen from CentaurMan and NeedleMan's stage with no changes. I'll go figure it out.
Since I now have to make an update so soon, it would be wonderful if any more bugs or errors could come in.
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