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PostPosted: Wed Jan 19, 2011 8:00 am 
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Welcome to this corner of the Projects Thread, The IX-Pack.

One of Cutstuffs most high quality map packs in terms of quality and quantity. This pack contains a total of 34 maps. 25 I-Deathmatch Maps and 9 X-Deathmatch Maps. What a deal! These maps are constantly being refined and polished based on feedback from the community. If you want to see some improvements, be sure to let me know. Either by PM or a post in this thread.
There are also yashichis in every deathmatch stage! Find them all!

The IX-Pack only contains Deathmatch Maps, for both size and playability reasons. The rest of the maps, CTF(including the previously pulled I-CTF maps), Racing, Duel have been placed in an optional(and standalone) IX-Misc package. This way the massive IX-Pack doesn't have to be hosted (and downloaded) just to play the CTF or Racing maps.

To top this all off, ever miss old versions of I-Pack maps and X-Pack maps? Well good news - They are back!
Introducing the IX-Legacy Pack; This optional mappack(that requires the IX-Pack to be loaded first) contains numerous old versions of old maps with altered level codes to allow them to coexist with the new versions.

Special Thanks goes to Roc's Creation and King Yamato for all the sit down feedback time they spent with me to fix up the IX-Pack's quality!
Please provide suggestions and feedback. These maps won't have any improvements unless I know about bugs or other issues.

Contents: IX-Pack
Spoiler:
25 I-Deathmatch maps
    IDM01 - Sand Canyon
    IDM02 - Electrical Plant
    IDM03 - Sky Way
    IDM04 - Ocean Lab
    IDM05 - Pharaoh's Tomb
    IDM06 - Decommissioning Plant
    IDM07 - Oceanic Ruins
    IDM08 - Gleaming Overworld
    IDM09 - Glacier Valley
    IDM10 - Jungle Base
    IDM11 - Crystal Mine
    IDM12 - Silent Bog
    IDM13 - Rugged Mountain
    IDM14 - Cosmic Station
    IDM15 - Maple Castle
    IDM16 - Molten Lair
    IDM17 - Castle Cutenstein
    IDM18 - Quick-Bomb Alley
    IDM19 - Beneath the Well
    IDM20 - Cliffside Fear
    IDM21 - Nature's Park
    IDM22 - Knee Deep in Oil
    IDM23 - Skull Arena
    IDM24 - Jurassic Racetrack
    IDM25 - Missile Base
9 X-Deathmatch Maps
    XDM01 - Blade Man
    XDM02 - Wily 10
    XDM03 - Christmas Cape
    XDM04 - Sky Deck
    XDM05 - Whomp's Fortress
    XDM06 - Sand Sea
    XDM07 - Alpha Sector
    XDM08 - Under the Sea
    XDM09 - Waterfall Grotto


IX-Misc
Spoiler:
2 I-Pack Capture the Flag maps
    ICTF01 - Train Riders
    ICTF02 - Ocean Base

2 X-Capture the Flag Maps
    XCTF01 - Frigid Ocean
    XCTF02 - Molten Mountain

1 X-Duel
    XDUEL01 - Color Coded Castle

2 X-Racing Maps
    RACE01 - Sunset Canyon
    RACE02 - Rainbow Road N64
    RACE03 - Nightmare Castle

IX-Legacy
Spoiler:
I-Pack Deathmatch maps
    IDM01L3 - Sand Canyon prior to IX-Pack
    IDM03L2 - Sky Way prior to I-Pack v3
    IDM03L3 - Sky Way prior to IX-Pack
    IDM04L2 - Wave Trench prior to I-Pack v3
    IDM04L3 - Unreleased Wave Trench intended for I-Pack v3
    IDM05L2 - Pharaoh's Tomb prior to I-Pack v3
    IDM05L3 - Pharaoh's Tomb prior to IX-Pack
    IDM06L2 - Decommisioning Plant prior to I-Pack v3
    IDM07L2 - Oceanic Ruins prior to I-Pack v3
    IDM08L1 - Unreleased Gravity Core intended for I-Pack v1
    IDM08L2 - Gravity Core prior I-Pack v3
    IDM09L2 - Glacier Valley prior I-Pack v3
    IDM11L3 - Gravity Mines prior IX-Pack
    IDM17L4 - Cut Trench prior to IX-Pack v1C
    IDM21L4 - World Tree prior to IX-Pack v1C
    IDM25L4 - Missile Base prior to IX-Pack v1C

X-Deathmatch Maps

    XDM06L2 - Sand Sea v2b
    XDUEL00 - Mr. X did not want it to exist outside of the Legacy Pack.

Screenshots: Spoilers to reduce size
Spoiler:
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Download IX-Pack Below
Mediafire
IX-Pack v1f
IX-Misc v1b
IX-Legacy V1B

It is also on WadHost for autowad to find.

Important! Do NOT Modify any of the contents without permission
Do not redistribute this file.


Read Me is located inside the .pk3 file. Music credits is now separate and located in the music.wad files

Change Log
Spoiler:
IX-Pack v1F: MM8BDMv3a Obligatory Update
-In General - Most maps have been updated with MM8 stuff.
-IDM02 - Updated Layout + New song by Mr. X
-IDM05 - Oil Pit replaced with a new area, upper area revised slightly.
-IDM06 - Floor of Shame is gone.
-IDM08 - Fixed Spawn.
-IDM09 - Cossack Base and Freeze Man Cave redone.
-IDM11 - (Finally) Redid that DAMN (not fourth) map. So long my most hated level in IX.
-IDM12 - Mowed the Lawn, added Thunder Claw Pegs.
-IDM13 - New version of the song by Llamahombre!~
-IDM20 - Finally ensured all the block player lines are placed.
-IDM21 - Fixed hiding place + removed a few of the trees to cut down on some lag that it generates
-IDM22 - Oil pits use the new MM8BDMv3a method, so any fire weapon can set them off.
Sadly, Mr. X never actually got around to updating the XDM Maps.


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 Post subject: Re: Ivory-Pack Released!
PostPosted: Wed Jan 19, 2011 8:28 am 
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This is greatmazing!
This is awesometastic!
This is Fancredible!
great work i love Ivory minute of it AHAHAHAHAHAHA
inb4someonetellmetostopusingpuns


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 Post subject: Re: Ivory-Pack Released!
PostPosted: Wed Jan 19, 2011 9:52 am 
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Joined: Sat Aug 22, 2009 8:45 pm
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Zomg now I wish I wasn't on my Craptop!
*runs to desktop pc*

ok, *downloads plays*
ZOFG SOMEONE HOST THIS
*hosts this*


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 Post subject: Re: Ivory-Pack Released!
PostPosted: Wed Jan 19, 2011 11:36 am 
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Awesome maps! ^^


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 Post subject: Re: Ivory-Pack Released!
PostPosted: Wed Jan 19, 2011 11:45 am 
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This is just awesome beyond words. Like I said on your other thread, I especially loved Wave Trench. Amazing job Ivory, the wait was totally worth it.


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 Post subject: Re: Ivory-Pack Released!
PostPosted: Wed Jan 19, 2011 3:23 pm 
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Location: [15:57] Glazty: YD, just imagine it. Vile taking off his helmet, beautiful blonde hair sprouting.
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There was quite a lot of good stuff in there, good job. Some bits didn't look as good as others, but I won't go into detail.

Skyboxes in Centaur-Styled (I think IDM07?) and Needle-Styled (ICTF03) don't work properly for Software users. I also liked how you put the Triple Blade in.


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 Post subject: Re: Ivory-Pack Released!
PostPosted: Wed Jan 19, 2011 6:00 pm 
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Dohoho, people finally get to test Triple Blade for themselves.


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 Post subject: Re: Ivory-Pack Released!
PostPosted: Wed Jan 19, 2011 6:28 pm 
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So much apparent work went into this, HOW CAN YOU NOT GET IT?!
*gets it*

*EDIT*
A few thoughts after going through the maps alone:
Sand Canyon: Music made me smile.

Wave Trench: I was going to say "This map is too similar to Wave Man's stage. And why are there useless teleporter pads on the islands?" But then I fell in the water...so I take back my comments on that one. :lol:

Pharaoh's Tomb: Time Stopper :cry:. That is all.

Gravity Core: I don't know if you intended for people to only get the Mirror Buster by going through that spike trap, but you can grab it by jumping up by the ledge that it sits on, skipping that whole spike/gravity area.

Construction Yard: Probably not a good idea to include Skull Barrier + W-Tanks on a CTF map.

Really good maps! Thanks for letting us try Triple Blade.


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 Post subject: Re: Ivory-Pack Released!
PostPosted: Wed Jan 19, 2011 7:49 pm 
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Yellow Devil wrote:
Skyboxes in Centaur-Styled (I think IDM07?) and Needle-Styled (ICTF03) don't work properly for Software users.


In addition to this the floating platforms in IDM03 have the same blurry problem beneath them.

Well, only the ones with Windman textures.


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 Post subject: Re: Ivory-Pack Released!
PostPosted: Wed Jan 19, 2011 7:56 pm 
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And now, I realized what Megaman and Brawlman were talking about. They never mentioned anything about it being a software problem. *slaps forehead*
In any case. It seems my floating platform trick had some drawbacks.

As for those two skyboxes, I have no idea what's wrong there. Both of them were directly stolen from CentaurMan and NeedleMan's stage with no changes. I'll go figure it out.

Since I now have to make an update so soon, it would be wonderful if any more bugs or errors could come in.


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