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PostPosted: Tue Aug 14, 2012 4:21 pm 
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Fun fact: Wave Man Remixed uses a boundary size quite near what the vanilla map uses. Which means all of that could fit in the vanilla map. I measured both layouts before I started to make the size like that, so if it feels too cluttered or too huge or whatever, I'm willing to do something else.

Also, check out the new path in Tomahawk Man Remixed. It replaces the long hallway nearly no one visited by something much shorter. The changes in the map are also the last ones, meaning that if someone else has a better idea, please go ahead and use my map as a base because it has unused textures. I myself was hoping someone would do a better map, too, so good luck if you attempt this.

I also thought Turbo Man Remixed could've been better in many ways, but there is definitely potential to improve. Needs a figure 8 track...

Oh and this:
Star Dood wrote:
Haven't gotten the new release yet, probably will soon, but I have a question.

In Slash Man Remixed, the music that first plays is Slash Man's Power Battles theme. When you type SLAMUSX into the console, however, it plays Slash Man's regular MM7 theme. Do you know the music code for the Power Battles theme? Frankly, I prefer it to his SNES theme.

I've had this question too for a while now, but I knew all along that all I had to do was check the wad in SLumpeD. It's just that it always slipped my mind. The last time I checked though, there were some strange names for music codes. You might want to write some of them down to know what music they are.


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PostPosted: Tue Aug 14, 2012 6:06 pm 
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It's SLAXMUS....yea, it's random as hell.


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PostPosted: Tue Aug 14, 2012 7:30 pm 
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Ah, nice to know, thanks.

And yeah, there must be pretty nutty music codes in there- I'm never able to figure out any of the song codes even though I like the music for them.


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PostPosted: Wed Aug 15, 2012 5:08 am 
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Question since I can't see the SR50 source:
Instead of banning, couldn't you fix the speed gain with SetActorProperty APROP_Speed?


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PostPosted: Wed Aug 15, 2012 4:22 pm 
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Also, what's with the secret music in Air Man Remixed? It sounds some sort of guitar metal or something, I didn't listen to it much. What is it?


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PostPosted: Wed Aug 15, 2012 4:23 pm 
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PostPosted: Wed Sep 05, 2012 9:58 pm 
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Ugh... Waveman Remixed plays horrible online, with lag or without it. I am strongly considering redoing it since it was the last big map I made, and I'm rather tired of big maps since I'm now well aware of how long matches take. CSCM has enough huge maps already anyway.


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PostPosted: Mon Oct 01, 2012 2:01 am 
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Sorry for the double post, but I have a question: Who is in charge of CSCM13 now that Flanny is absent? I used to know, but I forgot.


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PostPosted: Mon Oct 01, 2012 2:36 am 
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Pretty sure it's Mess, but I'm not positive.


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PostPosted: Mon Oct 01, 2012 2:42 am 
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No, it's definitely not Mess. I can't quite remember, but I'm sure it's not him.

Anyway, I have a question for the person that does: Can I use the rain sprites and code in it and turn it into hail for my ice map when I make it?


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