Changes in Ver. Hell* Fixed Time Stopper overlay.
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- Removed Rollbrine.
Changes in Ver. G Hotfix 1*
CHAOSHUB: No longer spams "sv_noexit false" constantly.
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GUTSMAN G RAMPAGE: Damage dealt to players nerfed.
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LOCK ON AUTOAIMING: Due to unpopularity with players, it is no longer selected randomly and can now only be selected at the hub, much like Ultimate Gauntlet.
Changes in Ver. G* Full MM8BDMv3 compatibility.
* NO LONGER REQUIRES chaosgenerator-2.wad! I have merged the two together, so you don't need to load that anymore.
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SINGLE PLAYER: Improved. The Chaos Generator will be inactive at Dr. Light's Lab and any of the credits maps. Certain effects will also no longer be chosen on the Unknown map (Wave Bikes, Jelly World and some others). Change the console variable "
chaos_nosingleplayerlimits" to 1 to override all of this.
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INSTAGIB: Certain effects can no longer be chosen in Instagib. Such effects will be marked off in the hub.
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CHAOSHUB: islobby flag readded to MAPINFO definition, as I probably think that it's fixed in Zandronum. If not, and causes major crashing issues, notify me and I'll make a hotfix.
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CHAOSHUB: Some big layout changes to the main room.
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CHAOSHUB: The boss mugshots over the stage portals have been replaced.
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CHAOSHUB: Only the Master may choose any of the reels now instead of the first one.
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NEW BASE WEAPON: Can now give out the new MM8BDMv3 weapons, except Astro Crush and Time Slow.
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WAVE BIKES: Can no longer be used with Invisible Players, since the Wave Bikes didn't turn invisible.
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EXPLOSIVE DEATHS: Nerfed.
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JELLY WORLD: The wobbling has been changed (yet again). You can also no longer get crushed between floors and ceilings. Certain weapons have been fixed to work with Jelly World (Water Wave, Wind Storm and others).
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EDDIE STORM: Fixed for MM8BDMv3.
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KYOROWN SWARM: Fixed for MM8BDMv3.
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GUTSMAN G RAMPAGE: Can now be attacked! Hurt him enough and he will be forced to teleport elsewhere. He is immune to Force Beams, being crushed and Fire Traps. He also now has a unique sound effect for teleporting.
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EVIL YASHICHI: Fixed for MM8BDMv3.
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DEAD RISING: The zombies now despawn if out of sight of players for long enough. They also die if they step onto a black floor or lava.
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EARTHQUAKE: Now uses a simple screenshake instead of moving the entire level. Because of this, you can use this and Jelly World together!
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BOUNCY TERRAIN: Can no longer appear in Duel or LMS game modes, as it wouldn't reset when the map resets for a new round.
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DARK LIGHTING: Fixed so it properly goes away when the map resets in LMS and Duel modes. As a result, the darkness no longer "moves" in and out.
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ULTIMATE GAUNTLET: Zombies say hai.
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LOCK ON AUTOAIMING: New to Ver. G! All players lock onto each other. HOWEVER, it doesn't seem to work in CTF mode.

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ANGRY BIRDS: New to Ver. G! Everyone is given a permament Beat Support.
+ Frag counter added above the reels. Set "
chaos_cl_hidefrags" to 1 to disable. The frag counter is automaticly disabled in CTF modes, and during the Single Player boss battles, EXCEPT against the Doc Robots and the Robot Master endurance.
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CHAOSHUB: Now supports CTF game modes! Playing in CTF will give you an alternitive portal room which leads to the CTF maps.
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CHAOSHUB: New music, taken from Mega Man 10.
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CHAOSHUB: Special misc options added! They can also be changed in the console.
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NUMBER OF EFFECTS (chaos_numberofeffects): Want to have only two chaos effects? Or only one? Then use this! You cannot turn them all off or it will defeat the purpose of having the Chaos Generator loaded. This will only take effect at the beginning of the match before the reels start spinning. In the Hub, the reels that are disabled will be crossed out.
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OLD JELLY WORLD (chaos_oldjellyworld): Weither to use the old Jelly World as featured in the original chaosgenerator-2.wad release, which only moved the floors. I don't find it as exciting since it did not bounce you about, but if the current Jelly World ends up blowing up the server online, use this one instead.
- Removed Rollbrine.
Changes in Ver. F-
HUB: Moved the
EXPLOSIVE DEATHS and
COLLISION DAMAGE effects from the hazard modifiers to the player modifiers.
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DEAD RISING: Hopefully fixed a bug which prevented them from spawning on certain maps, such as
MM5CHA.
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FALL DAMAGE: New chaos effect, but it may be worthless on low lying maps, such as MM1CUT.
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INVISIBLE PLAYERS: New.
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DARK LIGHTING: New. It may be too dark for software users, though.
Changes in Ver. E-
HUB: The
EVIL YASHICHI has been moved to the main room in the hub with the rest of the effects. The
ULTIMATE GAUNTLET is still hidden.
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HUB: Made an
ATTEMPT to fix an odd crash some of you may have been having when exiting the hub to a stage. Beware that this fix is
NOT gaurenteed.
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NEW BASE WEAPON: Fixed bug(?) where it causes major lag if it replaces the buster with nothing, which shouldn't be happening in the first place.
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JELLY WORLD: It's more bouncy now.
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KYOROWN SWARM: They have more clean spawning behaviour, and should also stop appearing in pits. Also fixed a bug if they spawned on a bouncy floor (e.g.
MM7BUR,
MM7SPR). Due to this, they can now be used with the
BOUNCY TERRAIN effect.
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GUTSMAN G RAMPAGE: Vastly improved teleporting behaviour, now he no longer gets stuck in a single area in a multi-floor stage (e.g.
MM5CRY,
MM2QUIX,
MM2DW2X). Gutsman G also teleports if he steps onto a black or sky floor (e.g. death pits).
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COLLISION DAMAGE: Fixed bug where killed players still caused collision damage in the spot where they died but didn't respawn yet. Also, the players are solid again, as it caused issues with stuff, notably Item-1.
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DEAD RISING: New for Halloween! A horde of zombies invades the stage, and although they die easily can can easily build up in swarms.
Changes in Ver. D-The hub now only lets the Master pick the first chaos effect. Anyone can choose the remaining two.
-The hub now has a random stage feature.
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EDDIE STORM and
KYOROWN SWARM can now be used with each other and with either
JELLY WORLD or
EARTHQUAKE.
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PARTY DEATHS: The release of items are now synced with Player explosions.
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EXPLOSIVE DEATHS: The death explosions now have a proper obituary.
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EARTHQUAKE: Players are shaken about in random directions while they're on the ground.
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GAMEBOY MONOCHROME: New chaos effect. Try and guess what weapon the enemy is using now!
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THIN AIR: New chaos effect. You move much faster when you jump, but you get less control in midair.
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ULTIMATE GAUNTLET: YOU HAVE NO CHANCE TO SURVIVE MAKE YOUR TIME. HA HA HA HA HA.Changes in Ver. C-HUB: A new Hub! You can choose your own chaos setup here, or ignore it and keep the element of randomness.
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NEW BASE WEAPON: Whatever becomes the base weapon will now have infinite ammo. This feature may be removed. New Base Weapon also no longer gives out Rain Flush, Flash Stopper, Mirror Buster, Gravity Hold, Centaur Flash or Junk Shield anymore.
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WAVE BIKES: Slightly altered icon.
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JELLY WORLD: You can no longer get stuck on two way teleporters after being killed once. Time Stopper is replaced with Skull Barrier, as it causes a crashing issue due to the nature of Jelly World.
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GUTSMAN G RAMPAGE: Gutsman will no longer attack the same player in quick succession, and will now target other nearby players.
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COLLISION DAMAGE: New chaos effect.
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EARTHQUAKE: New chaos effect. Note this is not the same as Jelly World!
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BOUNCY TERRAIN: New chaos effect. Combine with either Jelly World or Earthquake for maximum insanity.
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???? ????????: New bonus chaos effect, but it
supposedly cannot be chosen in the hub. Be afraid... be very afraid...
Hey look, the Yashichi is following me. I wonder what it wan-- *dies*Changes in Ver. B-
DOUBLE SPEED: Scorch Wheel no longer overides this.
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REVERSED CONTROLS: New chaos effect.
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RANDOM FIRE TRAPS: New chaos effect.
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GUTSMAN G RAMPAGE: New chaos effect.
Changes in Ver. A, from chaosgenerator-2.wad-Effect Names below the chaos boxes are always displayed rather than just the first few seconds of the match.
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NEW BASE WEAPON: May now give you MM7 weapons, as well as a Proto Buster, Bass Buster or the Super Adaptor.
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LOW GRAVITY: Fixed gravity issues on Bubble Man and Dive Man stages if low gravity wasn't used.
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FLIGHT: Beat Call and Rush Jet can no longer overide flying.
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JELLY WORLD: Now moves the ceiling, also moves the level to larger degree, making players and items bounce.
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KYOROWN SWARM: New chaos effect.