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PostPosted: Thu Jun 23, 2011 8:16 pm 
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Joined: Mon Jun 20, 2011 8:07 pm
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Location: Proud record keeper of 9001 frags.
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MM8BDM Extender (1) MM8BDM MM8 Contributor (1)
April Fools, everybody!! Download Ver. Hell here! The normal version downloads are down below as usual.

After downloading and playing the original Chaos Generator release, I was hooked on what it could do and the crazy matches it could result. So I decided to tweek and add more and more features.

How to run
Simply add chaosgenerator-2_upgraded_vHell.wad. That's it!

About the Hub
The Chaos Hub's map name is CHAOSHUB, and to return there, someone will have to do a map vote to it. The current "Master" can only pick any of the Chaos Effects while the other players wait. The Master can also reset the reels, any misc options and choose which level to go to. Also, note that not all Chaos Effects are compatible with each other (e.g. you can't have Half Damage AND Double Damage), so the hub won't let you pick incompatable effects.

Change Log
Spoiler:
Changes in Ver. Hell
* Fixed Time Stopper overlay.
* Censored.
* Censored.
* Censored.
* Censored.
* Censored.
* Censored.
* Censored.
* Censored.
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* Censored.
* Censored.
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* Censored.
* Censored.
+ Censored.
- Removed Rollbrine.

Changes in Ver. G Hotfix 1
* CHAOSHUB: No longer spams "sv_noexit false" constantly.
* GUTSMAN G RAMPAGE: Damage dealt to players nerfed.
* LOCK ON AUTOAIMING: Due to unpopularity with players, it is no longer selected randomly and can now only be selected at the hub, much like Ultimate Gauntlet.

Changes in Ver. G
* Full MM8BDMv3 compatibility.
* NO LONGER REQUIRES chaosgenerator-2.wad! I have merged the two together, so you don't need to load that anymore.
* SINGLE PLAYER: Improved. The Chaos Generator will be inactive at Dr. Light's Lab and any of the credits maps. Certain effects will also no longer be chosen on the Unknown map (Wave Bikes, Jelly World and some others). Change the console variable "chaos_nosingleplayerlimits" to 1 to override all of this.
* INSTAGIB: Certain effects can no longer be chosen in Instagib. Such effects will be marked off in the hub.
* CHAOSHUB: islobby flag readded to MAPINFO definition, as I probably think that it's fixed in Zandronum. If not, and causes major crashing issues, notify me and I'll make a hotfix.
* CHAOSHUB: Some big layout changes to the main room.
* CHAOSHUB: The boss mugshots over the stage portals have been replaced.
* CHAOSHUB: Only the Master may choose any of the reels now instead of the first one.
* NEW BASE WEAPON: Can now give out the new MM8BDMv3 weapons, except Astro Crush and Time Slow.
* WAVE BIKES: Can no longer be used with Invisible Players, since the Wave Bikes didn't turn invisible.
* EXPLOSIVE DEATHS: Nerfed.
* JELLY WORLD: The wobbling has been changed (yet again). You can also no longer get crushed between floors and ceilings. Certain weapons have been fixed to work with Jelly World (Water Wave, Wind Storm and others).
* EDDIE STORM: Fixed for MM8BDMv3.
* KYOROWN SWARM: Fixed for MM8BDMv3.
* GUTSMAN G RAMPAGE: Can now be attacked! Hurt him enough and he will be forced to teleport elsewhere. He is immune to Force Beams, being crushed and Fire Traps. He also now has a unique sound effect for teleporting.
* EVIL YASHICHI: Fixed for MM8BDMv3.
* DEAD RISING: The zombies now despawn if out of sight of players for long enough. They also die if they step onto a black floor or lava.
* EARTHQUAKE: Now uses a simple screenshake instead of moving the entire level. Because of this, you can use this and Jelly World together!
* BOUNCY TERRAIN: Can no longer appear in Duel or LMS game modes, as it wouldn't reset when the map resets for a new round.
* DARK LIGHTING: Fixed so it properly goes away when the map resets in LMS and Duel modes. As a result, the darkness no longer "moves" in and out.
* ULTIMATE GAUNTLET: Zombies say hai.
+ LOCK ON AUTOAIMING: New to Ver. G! All players lock onto each other. HOWEVER, it doesn't seem to work in CTF mode. :(
+ ANGRY BIRDS: New to Ver. G! Everyone is given a permament Beat Support.
+ Frag counter added above the reels. Set "chaos_cl_hidefrags" to 1 to disable. The frag counter is automaticly disabled in CTF modes, and during the Single Player boss battles, EXCEPT against the Doc Robots and the Robot Master endurance.
+ CHAOSHUB: Now supports CTF game modes! Playing in CTF will give you an alternitive portal room which leads to the CTF maps.
+ CHAOSHUB: New music, taken from Mega Man 10.
+ CHAOSHUB: Special misc options added! They can also be changed in the console.
+ NUMBER OF EFFECTS (chaos_numberofeffects): Want to have only two chaos effects? Or only one? Then use this! You cannot turn them all off or it will defeat the purpose of having the Chaos Generator loaded. This will only take effect at the beginning of the match before the reels start spinning. In the Hub, the reels that are disabled will be crossed out.
+ OLD JELLY WORLD (chaos_oldjellyworld): Weither to use the old Jelly World as featured in the original chaosgenerator-2.wad release, which only moved the floors. I don't find it as exciting since it did not bounce you about, but if the current Jelly World ends up blowing up the server online, use this one instead.
- Removed Rollbrine.

Changes in Ver. F
-HUB: Moved the EXPLOSIVE DEATHS and COLLISION DAMAGE effects from the hazard modifiers to the player modifiers.
-DEAD RISING: Hopefully fixed a bug which prevented them from spawning on certain maps, such as MM5CHA.
-FALL DAMAGE: New chaos effect, but it may be worthless on low lying maps, such as MM1CUT.
-INVISIBLE PLAYERS: New.
-DARK LIGHTING: New. It may be too dark for software users, though.

Changes in Ver. E
-HUB: The EVIL YASHICHI has been moved to the main room in the hub with the rest of the effects. The ULTIMATE GAUNTLET is still hidden.
-HUB: Made an ATTEMPT to fix an odd crash some of you may have been having when exiting the hub to a stage. Beware that this fix is NOT gaurenteed.
-NEW BASE WEAPON: Fixed bug(?) where it causes major lag if it replaces the buster with nothing, which shouldn't be happening in the first place.
-JELLY WORLD: It's more bouncy now.
-KYOROWN SWARM: They have more clean spawning behaviour, and should also stop appearing in pits. Also fixed a bug if they spawned on a bouncy floor (e.g. MM7BUR, MM7SPR). Due to this, they can now be used with the BOUNCY TERRAIN effect.
-GUTSMAN G RAMPAGE: Vastly improved teleporting behaviour, now he no longer gets stuck in a single area in a multi-floor stage (e.g. MM5CRY, MM2QUIX, MM2DW2X). Gutsman G also teleports if he steps onto a black or sky floor (e.g. death pits).
-COLLISION DAMAGE: Fixed bug where killed players still caused collision damage in the spot where they died but didn't respawn yet. Also, the players are solid again, as it caused issues with stuff, notably Item-1.
-DEAD RISING: New for Halloween! A horde of zombies invades the stage, and although they die easily can can easily build up in swarms.

Changes in Ver. D
-The hub now only lets the Master pick the first chaos effect. Anyone can choose the remaining two.
-The hub now has a random stage feature.
-EDDIE STORM and KYOROWN SWARM can now be used with each other and with either JELLY WORLD or EARTHQUAKE.
-PARTY DEATHS: The release of items are now synced with Player explosions.
-EXPLOSIVE DEATHS: The death explosions now have a proper obituary.
-EARTHQUAKE: Players are shaken about in random directions while they're on the ground.
-GAMEBOY MONOCHROME: New chaos effect. Try and guess what weapon the enemy is using now!
-THIN AIR: New chaos effect. You move much faster when you jump, but you get less control in midair.
-ULTIMATE GAUNTLET: YOU HAVE NO CHANCE TO SURVIVE MAKE YOUR TIME. HA HA HA HA HA.

Changes in Ver. C
-HUB: A new Hub! You can choose your own chaos setup here, or ignore it and keep the element of randomness.
-NEW BASE WEAPON: Whatever becomes the base weapon will now have infinite ammo. This feature may be removed. New Base Weapon also no longer gives out Rain Flush, Flash Stopper, Mirror Buster, Gravity Hold, Centaur Flash or Junk Shield anymore.
-WAVE BIKES: Slightly altered icon.
-JELLY WORLD: You can no longer get stuck on two way teleporters after being killed once. Time Stopper is replaced with Skull Barrier, as it causes a crashing issue due to the nature of Jelly World.
-GUTSMAN G RAMPAGE: Gutsman will no longer attack the same player in quick succession, and will now target other nearby players.
-COLLISION DAMAGE: New chaos effect.
-EARTHQUAKE: New chaos effect. Note this is not the same as Jelly World!
-BOUNCY TERRAIN: New chaos effect. Combine with either Jelly World or Earthquake for maximum insanity.
-???? ????????: New bonus chaos effect, but it supposedly cannot be chosen in the hub. Be afraid... be very afraid... Hey look, the Yashichi is following me. I wonder what it wan-- *dies*

Changes in Ver. B
-DOUBLE SPEED: Scorch Wheel no longer overides this.
-REVERSED CONTROLS: New chaos effect.
-RANDOM FIRE TRAPS: New chaos effect.
-GUTSMAN G RAMPAGE: New chaos effect.

Changes in Ver. A, from chaosgenerator-2.wad
-Effect Names below the chaos boxes are always displayed rather than just the first few seconds of the match.
-NEW BASE WEAPON: May now give you MM7 weapons, as well as a Proto Buster, Bass Buster or the Super Adaptor.
-LOW GRAVITY: Fixed gravity issues on Bubble Man and Dive Man stages if low gravity wasn't used.
-FLIGHT: Beat Call and Rush Jet can no longer overide flying.
-JELLY WORLD: Now moves the ceiling, also moves the level to larger degree, making players and items bounce.
-KYOROWN SWARM: New chaos effect.


Ancient screenshots:
Spoiler:
Image
Those crows weren't there before. :twisted:

Image
You guys have been screaming for him! He'll have you screaming, too!


Latest Version Download (Ver. G Hotfix 1):
(Sendspace)

Old Versions:
Spoiler:
Ver. G Downloads:
(Sendspace)

IMPORTANT NOTE: All older versions down below was designed for MM8BDMv2, and is mostly compatible with MM8BDMv3a, however, due to the new weapon energy colour changing script conflicting with Thing Tag 999, which this mod uses, this has broken Eddie Storm, Kyorown Swarm, Evil Yashichi and Ultimate Gauntlet. Avoid choosing these effects, or play on MM8BDMv2c instead.
(REQUIRES chaosgenerator-2.wad TO BE LOADED FIRST!)
You can find chaosgenerator-2.wad HERE! Thanks, Korby!

Ver. F Downloads:
(Sendspace)
(Mirror via Best Ever)
(Mirror via Mediafire)
Thanks Lego!
Ver. E Downloads:
(Sendspace)
(Mirror via Mediafire)
Thanks Rolan!


Last edited by Beed28 on Mon Apr 01, 2013 8:30 pm, edited 29 times in total.

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PostPosted: Thu Jun 23, 2011 8:19 pm 
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MM8BDM Extender (1)
Kyrorown swarn eh? This is awesome!


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PostPosted: Thu Jun 23, 2011 8:19 pm 
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No guts man g?

I am dissappoint.


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PostPosted: Thu Jun 23, 2011 8:33 pm 
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Location: Proud record keeper of 9001 frags.
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MM8BDM Extender (1) MM8BDM MM8 Contributor (1)
Gummywormz wrote:
No guts man g?

I am dissappoint.


I accually tried adding him in (there is evidence of Gutsman G in the DECORATE file) but I couldn't find a single good way to do it (if he fell into a pit, he would get stuck). :(


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PostPosted: Thu Jun 23, 2011 11:13 pm 
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Location: Youtube! :D
I like the birdies ^^

How about some other effects.
Like teleporting people to random spawn locations every 30 seconds or so.
Or random fire trap spawns, a bit like the quick beams.
Or reversed controls! Back = forward and stuff like that. And the jump and fire button swapped around.

But thats just my thoughts ;)


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PostPosted: Thu Jun 23, 2011 11:17 pm 
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Write a replace for gustman g that has -NOBLOCKMONST set.


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PostPosted: Fri Jun 24, 2011 3:17 am 
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As this is a completely different version, I would appreciate it if you named the version something different other than 2 as I do plan to update this eventually.


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PostPosted: Fri Jun 24, 2011 8:44 am 
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Joined: Mon Jun 20, 2011 8:07 pm
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Location: Proud record keeper of 9001 frags.
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MM8BDM Extender (1) MM8BDM MM8 Contributor (1)
Gummywormz wrote:
Write a replace for gustman g that has -NOBLOCKMONST set.


I accually did that, but if he went into a non-deadly pit (like in MM3DW1, the water pit with the teleporter), he wouldn't be able to escape.

Maybe I'll try going down the Kyorown route and have multiple copies of Gutsman G that dissapear over time. They'll have to move really slowly, though. :p

KillerChair wrote:
How about some other effects.
Like teleporting people to random spawn locations every 30 seconds or so.
Or random fire trap spawns, a bit like the quick beams.
Or reversed controls! Back = forward and stuff like that. And the jump and fire button swapped around.


Nice ideas, I'll try them soon. But the random teleporting may completely break some maps, mainly with water like MM3GEM (there was a reason CutmanMike removed the Exit Unit from that stage). Also I don't think it's possible to swap the jump and fire buttons.

CutmanMike wrote:
As this is a completely different version, I would appreciate it if you named the version something different other than 2 as I do plan to update this eventually.


How about chaosgenerator-upgraded vB.wad for the next version?


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PostPosted: Fri Jun 24, 2011 6:55 pm 
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I have uploaded a new version for you all to try! And yes, I finally managed to get Gutsman G in this time round! :cool:

Download link is in the first post.


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PostPosted: Sat Jun 25, 2011 7:17 pm 
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thank you i love this game mode! :D
what about make it change the effects in a certain amount of time (like every 2 or 5 min) or if its possible making a menu that let you change what effects you would like and what effect you wouldn´t like, and other stuff...
P.D sorry my bad english...


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