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PostPosted: Mon Mar 07, 2011 8:04 pm 
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Image
Lol not yet :P!


Release here:
Download: HUB-MM8BDM-v1.0.pk3 - 2.14MB

There are no mm7 maps because I can't be bothered.






Image


Image


MM8BDM-HUB.

Both players hit the same map to pick it.
To teleport back to the hubmap, all players must spectate.

using Alexmax Duel-32's code as a base, I made Duel-32 MM8BDM edition.

Alexmax dropped out of this project because:
Alexmax wrote:
<AlexMax>DTDsphere`: I dropped out of the project because the only thing left to do was monotonous


A lot of this is my code now and the map is mine, I ripped/created most* of the graphics.
*There were already screenshots of most of the maps in the game.


Last edited by TERRORsphere on Sun May 06, 2012 10:24 am, edited 14 times in total.

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 Post subject: Re: Hub map for duels.
PostPosted: Mon Mar 07, 2011 8:30 pm 
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Very nice. Surprised to see someone like AlexMax helping out on a project like this though!


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 Post subject: Re: Hub map for duels.
PostPosted: Tue Mar 08, 2011 6:55 am 
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Interesting


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 Post subject: Re: Hub map for duels.
PostPosted: Tue Mar 08, 2011 5:17 pm 
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download???

i want it


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 Post subject: Re: Hub map for duels.
PostPosted: Sat Mar 12, 2011 8:26 pm 
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HORY SHET

The map sure looks nice. However, I question the decision to have every single map(even aids ones like Dive Man) in a single room. Maybe have the maps in separate rooms organized by game? Then you could have per-game random selectors and things.


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 Post subject: Re: Hub map for duels.
PostPosted: Sat Mar 12, 2011 8:48 pm 
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Balrog wrote:
HORY SHET

The map sure looks nice. However, I question the decision to have every single map(even aids ones like Dive Man) in a single room. Maybe have the maps in separate rooms organized by game? Then you could have per-game random selectors and things.

no.

The maps in separate rooms, you wouldn't be able to see your opponent running around choosing a map.

Also, there is a limit to the size of a map. Once it gets too large you get clipping errors.


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 Post subject: Re: Hub map for duels.
PostPosted: Sun Mar 13, 2011 3:33 pm 
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Do you mind placing about 5 to 10 "blank" monitors that don't do anything? Just so there's space for custom maps/map packs, without having to feck up the hub's organized layout.


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 Post subject: Re: Hub map for duels.
PostPosted: Sun Mar 13, 2011 6:13 pm 
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This had better play a stage select theme :ugeek:

I like it, but there appears to be a lot of empty space over by the teal-ish corner of the room. Is this where you spawn, intentional room for custom maps, or...what?


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 Post subject: Re: Hub map for duels.
PostPosted: Sun Mar 13, 2011 6:52 pm 
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CHAOS_FANTAZY wrote:
I like it, but there appears to be a lot of empty space over by the teal-ish corner of the room. Is this where you spawn, intentional room for custom maps, or...what?

It's where you spawn and potential space.


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 Post subject: Re: Hub map for duels.
PostPosted: Tue Mar 15, 2011 1:12 am 
Hi. I've been lazy about this, but I'll get to coding on this tonight probably.

Also, I'm probably going to molest DTD's vision for the map to suit my purposes. Mwahaha.

EDIT: Damnit, I can't find the map file that he sent me. Hit me up with it again, DTD.


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