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PostPosted: Sat Jul 28, 2012 3:21 pm 
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Joined: Sun Mar 18, 2012 5:49 am
Posts: 458
Location: The Hils... It's wide, cool and safe. It also serves free coffee cheesecake, want one? Just kidding.
One last time:

Spoiler:
Name:\chHilman\cf170499
Armour:0.75x(Weakness:Cutter, Cut, Metal, Shadow, Gyro, Tomahawk, Slash, Screw(Any Cutter/Blade based damage types, add Flame Sword's damage type after the Mega MAN 8 expansion is released.))
Speed:0.70/0.65(Is it Forward & Backwards Speed/Strafe Speed? If not, correct me please.)
Jump:1.0x(You may nerf it to make it more fair)
Damage Type:Bright(Last Resort Flash), Instagib(Instagib Weapon), Gemini(Other Weapons)
Skin:Ballade(Including his jumping state(see YD Classes))
Role:Hunter
Weapon Dropped:H-Laser

Weapon 1:
Mainfire:H-Laser
Concept:Also known as Heavy Laser, Hil Laser or Hil Spread, it fires a single blue-and-yellow laser that travels at Gemini Laser speed and deal 15 damage when uncharged, when charged, it shoots 3 bigger lasers which travel slower but deal 20 damage. The 3 lasers travel at different directions. Uncharged uses 2 units ammo but charged uses 5 units ammo.
Obituary:"%o was radiated by %k's H-Laser."
Altfire:H-Dash
Concept:Uses 28 units ammo, it slightly increases speed. Does no damage. It requires a full ammo bar.

Weapon 2:
Mainfire:H-Force
Concept:Projects a blue-and yellow forcefield around the user that deals reasonable damage. It depletes ammo as long as it is on. It turns off when you press fire again or it runs out of ammo.
Obituary:"%o was fended off by %k's H-Force."
Altfire:Restoration
Concept:Uses 14 units ammo to restore 15 units health to the user. Upon usage, it projects a blue aura around the user that disappears after a split second.

Instagib Weapon:Nuclear Laser
Concept:Fire a laser similar to H-Laser but unchargeable. You may rename it to something else, like Radio Beam or Death Ray(an unoriginal name).
Obituary:"%o was radio-overloaded by %k's Nuclear Laser."("Radio-overloaded" means took too much radioactive rays. I made up the term my self.)
Altfire(if accepted):Glass Force
Concept:Projects a forcefield that can take 5 hits. However, it uses and requires a full ammo bar. The ammo bar takes a slightly long time to recharge. It can be easily broken by certain weapons.

Item:Last Resort Flash
Concept:When the user has 25 units health or less, an icon will appear. When used, the user will blind nearby enemies and deal little-to-no damage to them. With the help of custom inventories, make it a one-time-use item. As in, once used, you cannot use it again until you respawn. It uses an icon I showed in this thread. It got buried in a lot of posts.
Obituary:"%o was blinded by %k's Last Resort Flash."

Others:
Colours:(The eye catching) Thunder Bolt colours
Description:The Hil is in CSCC! He can fire lasers, increase speed and more. He has slightly strong armour which is balanced by slow speed. He is usually a bug with normal weapons but with blades, he can be be beaten easy.

Edit:Sounds:
H-Laser:Gemini Laser sound
H-Laser charging:Proto Buster charging sounds(called "pcharge" in the files)
Charged H-Laser:(whatever that fits)
H-Dash activating:Napalm Bomb explosion sounds(like a "burst" of speed although my class is slow)
H-Force activating:Sound of Mirror Buster activating
Restoration activating:Health/WE pickup sounds(you may use something that fits more.)
Last Resort Flash:Flash Stopper sounds

Notes:
1)H-Laser and H-Speed share the same ammo bar. Same to H-Force and Restoration. However, H-Force and Restoration have a separate ammo bar.
2)In case you want me to make it myself, I am (very slowly) working on it but I have my own problems there.
3)He will start sparking when he has 25 units health or less. This is just visual effect.
Edit 2:4)The HUD for his weapons will be like the Flash Stopper and Gravity Hold as in he fires stuff out of his palms.


Last edited by Hilman170499 on Tue Jul 31, 2012 2:24 pm, edited 4 times in total.

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PostPosted: Sat Jul 28, 2012 4:04 pm 
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Joined: Tue Aug 16, 2011 7:44 pm
Posts: 570
This is incredible.

Btw, I found some guys struggling with my class, so...

Daveris
Armor: Standard
Role: OP Boss

Use the alt to catch bullets. The main powers up by 5 to 35 damage and the alt itself is semi-deadly.

Can you explain your class, Jax?
It seems to be just run up, M1+M2


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PostPosted: Sat Jul 28, 2012 4:30 pm 
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Joined: Sat Nov 20, 2010 12:49 pm
Posts: 3433
Medals: 1
MM8BDM Extender (1)
The new classes are good. But there's a few things....

-Some of the sound effects seem loud and/or harsh on the ears. Most specifically Lego's missile sounds and Gizmo's voice sounds. I don't know if this is because it's either too loud or it doesn't fit in well with the 8-bit environment.
-HD's hud for the second weapon will change to the first one if you run out of ammo when firing it or you use the altfire.
-Some people still need botchats and instag weapons.

Also potentially disastrous idea that you may have thought of already, but what if Lego's second weapon could stick to players and not just surfaces? It'll be hilarious to see players run around with mines stuck to then waiting to be detonated, but....might be a bit op and lagluster. I know it's possible because remote mine


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PostPosted: Sat Jul 28, 2012 6:53 pm 
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Joined: Mon May 30, 2011 11:00 pm
Posts: 441
Michael712 wrote:
Also potentially disastrous idea that you may have thought of already, but what if Lego's second weapon could stick to players and not just surfaces? It'll be hilarious to see players run around with mines stuck to then waiting to be detonated, but....might be a bit op and lagluster. I know it's possible because remote mine

That would be coding hell if someone wanted to go through it.

And yea, I don't understand Jax either.


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PostPosted: Sat Jul 28, 2012 6:59 pm 
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Joined: Tue Oct 05, 2010 5:09 pm
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Location: Tapped in RL with no internet connection...
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MM8BDM Extender (1) MM8BDM MM8 Contributor (1)
main freezes you and the opponent showing there hp, alt is a AOE attack that can potentially magnet golf people


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PostPosted: Sat Jul 28, 2012 7:42 pm 
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Joined: Tue Apr 26, 2011 12:15 am
Posts: 1211
Location: Uncanny Mansion
Just found afew bugs.

Lego:
His Sticky Bombs are broken in certain areas of certain maps. ShadeMan, WaveMan and any other maps that have a line horizion. So they will not re-appear again.
His custom hud also does not display.
Clockman Lego is still Bass.

And for Trollyomaru:
Spoiler:
Image

This bar is vertical instead of horizontal.

That's all I found for now...


Last edited by xxkirbysonicxx1 on Sat Jul 28, 2012 8:01 pm, edited 2 times in total.

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PostPosted: Sat Jul 28, 2012 7:45 pm 
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Joined: Tue Aug 02, 2011 1:07 pm
Posts: 1217
Location: Watching reality get ripped in twain
xxkirbysonicxx1 wrote:
Just found afew bugs.

Lego:
His broken in certain areas of certain maps. ShadeMan, WaveMan and any other maps that have a line horizion.
His what?
His custom hud also does not display.
Known issue. Something didn't save right, apparently. Noted.
Clockman Lego is still Bass.
Not sure what this one's about. Noted.

And for Trollyomaru:
Spoiler:
Image

This bar is vertical instead of horizontal.
That's what I get for not recognizing texture name overlap. Noted.

That's all I found for now...


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PostPosted: Sat Jul 28, 2012 8:12 pm 
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Joined: Mon May 30, 2011 11:00 pm
Posts: 441
Is there a changelog of everything?


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PostPosted: Sat Jul 28, 2012 9:47 pm 
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Joined: Thu Sep 23, 2010 10:32 pm
Posts: 3785
Location: ☜(゚ヮ゚☜)
Medals: 1
MM8BDM MM8 Contributor (1)
Beed28 wrote:
By the way, whatever happened to that Dissidia Onion Knight class Smash was making?
You mean the one Smash and Jax were making.

Basically, Jax is busy in Dev Land working on the MM8 expansion, so he hasn't found time to finish tuning the Bravery system. And, without the Bravery system working, my class just won't be the same.

I honestly don't think my class will be done until MM8 is being primed for release, but hey, I could be wrong.


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PostPosted: Sat Jul 28, 2012 10:19 pm 
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Joined: Tue Dec 07, 2010 9:25 pm
Posts: 2099
Location: Having Cake and Ice Cream. =3
I finally got a chance to test it out today. I like how you fixed it so that Gizmo has to pick up a fire/ice/lightning weapon to get his other cannons.

However, I discovered that several of my changes had not been added, dating back to when Gizmo's colors were screwed up. (which was months ago when I sent in the fixed sprites.)

Flame Cannon can pretty much murder anyone no matter what. Lightning Cannon fires too fast, and can pretty much stun lock people till they're dead. And Frost Cannon? It's supposed to freeze people, not drain their HP to 0 in the span of half a second. I also found that it didn't work either way online.

But yes, several of my changes hadn't been added, and I got seriously yelled at when I joined the only CSCC server I could ever find. I mean, I know Cold was a bit overworked and has stepped down, but some of that stuff should have been added a long time ago. =/


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