The mod's driving down the road, hyroplaned and ended up driving down a weird turn...
Thats all I can say atm
LATE EDIT: While I'm here and nobody else isn't...
One, for everybody: if someone would be willing to make HUD sprites for me I would love them forever.
Two, for Coldy: would you mind putting in some sort of "LongShock" or "SuperShock" pain state that doubles the stun time?
Three, for Beed28 and Laggy Blazko: would you mind if I used your class for something I'm working on? I'll PM you if you need more details.
If it's for something like Awesome Network, sure go ahead.
Heh heh, Awesome Network...
I'll admit, I laughed out loud at this one.
Does this expansion have bandwidth beam in it? If not, it could be a weapon that Eddie may occasionally give you!
If so, it would be CutmanMike's weakness.
Awhile back on that loading up the game window thing, the banner at the bottom had CutmanMike getting attacked by a bandwidth beam, saying it's his weakness. So y'know....we could have it added.
Really? Could someone show me a pic? The last banner I had (and still have in the MM8BDM folder) before moving to ZDL was the Chaos Generator one.
That would be this thing:
...if I didnt have a class already I would of added Router man just for that weapon
Oh my god I completely forgot about this.
CutmanMike will be getting his weaknesses changed to include Gemini Laser, and Bandwidth Beam will be included in a future version.
In the words of M. Bison: "YES!! YEEEESSSS!!"
In the meantime, I do believe I know what I want my taunt to be:
IT'S NO UUUSE!!!
I have a feeling JaxOf7 is probably going to ask for the same thing, and it fits his class better. Sorry.
... This is absolutely hilarious in hindsight.
I've got a crazy idea: how about making "Unlimited" versions of each class? In BlazBlue: Continuum Shift, there are "Unlimited" versions of each character, which are much stronger and powerful than their normal forms, but at least not Instagib levels of one-hit kills.
So basicly in this, maybe have each class go into their Unlimited form when they obtain the [Terminator Sphere], and people would have to team up against him. And maybe everyone at once is always in their Unlimited forms in Buckshot mode.
For example: Unlimited xColdxFusionx could rapidly throw up to three Fusion Bombs at a time, and his altfire actually makes him fly, like Gyroman. And Unlimited Cutmanmike could have a much shorter cooldown on his cutter.
How about that idea?
...This is an awesome idea and will be considered for a future release.
why is this not a thing yet
Why not just replace Tango / Treble with Summonstones?
I actually had the idea of making them "Cutstuff Badges" or something, but I guess that works too
Mind you, they wouldn't work like the version my class bears. Rather, the Summonstone would be an item similar to other support items; it would sit in your inventory and you'd use it to call a character to your position. Summons would be simpler versions of CSCC classes. The selected assist would beam in, use their signature move, maybe hold a pose or something, and then leave the field... unless they take a hit, in which case their attack would be interrupted and they would instantly teleport away.
This was basically my thought on the whole "Assists" thing: MvC-style "character pops in, does a move, then leaves." Of course, I was thinking more like Assist Trophies, where anyone could become an assist trophy, even if they weren't a class in the mod.
I'm thinking that a nice variety of summons could be available, and that you could select which summon you wanted to use through a console command similar to what I did with "cscc_onionsummon". Simply change the parameter to a number corresponding with your chosen assist, or you could set it to 0 for "Moogle" which will cause a random character to appear every time. Oh, the item version of Summonstones would only be available to "normal" classes; if SmashBro picks up a summon item, he'll just get a Summon Charge instead.
Makes sense; choosing your assist character could be handy. I was originally going to just have them be random by default, but guaranteeing certain assist attacks could make for some interesting strategies.
... Of course Coldy would have to approve before I did anything, but that's just my input on this whole assist character idea. Eh, it'll give me something to work on while I wait for the BRV System to be finished.
Feel free to make up some concepts for Assists. I definitely like the idea.
Human Destroyer wrote:
Huge Heal Blast for full HP and a Gaia Shield attachment
HD stop trying to be the most OP thing on the planet
And now, for a special segment I'd like to call... A Montage of Beed28.
quick question. Who's idea was it to buff the already OP beed bot?
It must have happened when I changed the Shining Laser to require picking up weapon energy and shortened the windup to compensate. The bot doesn't require any to fire, and because of the shorter windup... ...yeah. He's pretty much CSCC's equivalent to an SNK Boss
I've been playing an instagib botmatch on the new version for a while and then had to quit when my FPS took an arrow to the knee. No seriously, my FPS just DIED
. What the hell?
* looks at Homing Sniper coding *
* head explodes *
Argh! It's too complicated for me at this time! I only want a crosshair for my missiles!
Something's too complicated for Beed?
End of the world!
... Beed why are you such a total pro at everything