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PostPosted: Mon Feb 27, 2012 7:16 pm 
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Shmeckie wrote:
If that's what you think, you're playing Gemini wrong.


The irony of this. Seriously.

And honestly, everything you're complaining about is exactly why I like the class. If I wanted to buster duel there are much better options out there and the laser really isn't all that great. Then again I pretty much suck at this game anyway, so oh well. I usually just want to play snipers in FPS games and absolutely nothing in this one is conductive to that playstyle (nor should it be; I like this whole thing more as an idea than as a game).


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PostPosted: Mon Feb 27, 2012 8:08 pm 
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NemZ wrote:
I usually just want to play snipers in FPS games and absolutely nothing in this one is conductive to that playstyle (nor should it be; I like this whole thing more as an idea than as a game).


I'm kinda sad there is no good super long range weapons, every weapon in the game you can see coming from far enough. Look at rings map, someone shoots at you from across it you can see the shoot coming and dodge it, at least one "high velocity low firing rate" (sniper) weapon would be handy for maps like that one.
Thats where my idea of Oil Stream and U.V. Ray came in.


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PostPosted: Mon Feb 27, 2012 8:25 pm 
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Location: Proud record keeper of 9001 frags.
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MM8BDM Extender (1) MM8BDM MM8 Contributor (1)
http://www.skulltag.com/forum/viewtopic ... 77&t=28551

Torr Samaho wrote:
  • ...
  • Fixed some problems with the client side Z positioning of players online.
  • Fixed: Removing a morphed bot crashed the game.
  • Fixed: When a player tried to join a team from a team selection room online, the server crashed.
  • ...


That might be your fix for crashing with bot only classes.

I'm starting to think MM8BDM should update its Skulltag build.


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PostPosted: Mon Feb 27, 2012 10:16 pm 
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small, eeney, meeny problem.

plantman's hud alighlment is a bit off. i know its not a huge problem but it is a tad confusing. he shot go from under his buster.


Last edited by PLAINOLDLUIS on Mon Feb 27, 2012 11:55 pm, edited 1 time in total.

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PostPosted: Mon Feb 27, 2012 11:34 pm 
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fortegigasgospel wrote:
I'm kinda sad there is no good super long range weapons, every weapon in the game you can see coming from far enough. Look at rings map, someone shoots at you from across it you can see the shoot coming and dodge it, at least one "high velocity low firing rate" (sniper) weapon would be handy for maps like that one.


See, while I would like to play that way I recognize that it isn't very megaman-ish in feel. Keeping true to the game kinda requires players to get in close-to-mid range and mix it up.


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PostPosted: Tue Feb 28, 2012 12:24 am 
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NemZ wrote:
Then again I pretty much suck at this game anyway, so oh well. I usually just want to play snipers in FPS games and absolutely nothing in this one is conductive to that playstyle (nor should it be; I like this whole thing more as an idea than as a game).


Protoman is the closest thing you're going to get, most likely...

Beed28 wrote:
How about putting in A_KillChildren in all of Gemini Man's death states, or wouldn't it work on player classes?

Speaking of Gemini Man, how about making its bot summon a clone?


It doesn't work on player classes. I actually tried it once; doesn't work.

And removing the player's ability to summon a clone kind of defeats the purpose of having a Gemini class.

Perhaps having the clone last for only a limited time (like 15-30 seconds) so they can't be spammed constantly would work...


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PostPosted: Tue Feb 28, 2012 1:18 am 
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Is there absolutely no way to set the clone to die when Gemini Man does? Something to eliminate it when Gemini's health reaches 0 or something...?!

NemZ wrote:
Shmeckie wrote:
If that's what you think, you're playing Gemini wrong.


The irony of this. Seriously.

And honestly, everything you're complaining about is exactly why I like the class. If I wanted to buster duel there are much better options out there and the laser really isn't all that great. Then again I pretty much suck at this game anyway, so oh well. I usually just want to play snipers in FPS games and absolutely nothing in this one is conductive to that playstyle (nor should it be; I like this whole thing more as an idea than as a game).


...You're telling me how he should be played while admitting you suck at the game?!

His laser is for covering the area, his buster is for direct shots, and his laser can also be used point-blank for good damage. And to what fortegigas said; summoning the clone immediately is a waste. You can use it to bail you out in a fight, and get some instant backup. If you summon a clone in a fracas, it's more likely to actually attack people, rather than wander off by itself and leave people alone.

Unless "into action" means when you run into enemies. I could be misunderstanding you.


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PostPosted: Tue Feb 28, 2012 1:40 am 
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Shmeckie wrote:
Is there absolutely no way to set the clone to die when Gemini Man does? Something to eliminate it when Gemini's health reaches 0 or something...?!

NemZ wrote:
Shmeckie wrote:
If that's what you think, you're playing Gemini wrong.


The irony of this. Seriously.

And honestly, everything you're complaining about is exactly why I like the class. If I wanted to buster duel there are much better options out there and the laser really isn't all that great. Then again I pretty much suck at this game anyway, so oh well. I usually just want to play snipers in FPS games and absolutely nothing in this one is conductive to that playstyle (nor should it be; I like this whole thing more as an idea than as a game).


...You're telling me how he should be played while admitting you suck at the game?!

His laser is for covering the area, his buster is for direct shots, and his laser can also be used point-blank for good damage. And to what fortegigas said; summoning the clone immediately is a waste. You can use it to bail you out in a fight, and get some instant backup. If you summon a clone in a fracas, it's more likely to actually attack people, rather than wander off by itself and leave people alone.

Unless "into action" means when you run into enemies. I could be misunderstanding you.


When I get to someone and start actually fighting, not once I spawn.


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PostPosted: Tue Feb 28, 2012 2:37 am 
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Ah, well that's a better idea. Though it might be better to save the clone to surprise the opponent. But if it works for you, go for it.

EDIT: On another note, I finally decided to try out Bot Rush. Pretty fun mode, and I liked the fight with Wily at the end of it. Got a score of 55 before I got tired of it and gave up, though, but all in all I liked it!


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PostPosted: Tue Feb 28, 2012 5:15 am 
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Shmeckie wrote:
...You're telling me how he should be played while admitting you suck at the game?!


I'm telling you how I play him. You're the one throwing around all the suggestions as if you're lord and master of all things classes. I find this incredibly ironic since in the Skull Man fiasco you were complaining about others trying to dictate how they thought a class should or should not be played.

Maybe suck isn't quite the right word, but I'm certainly no better than mediocre. I've never been that great at close-quarters in any FPS game despite playing the genre off and on since the first DOOM was released, and since that's just about all this particular game offers... yeah, not exactly something that plays to my strengths. In most other games I stick to sniper or other more supportive roles to contribute in my own way, letting the the people who are better at mixing it up have all the glory.

That said, why should my talent level have anything at all to do with the relevance of my input? Last I checked this is a community effort, and a community doesn't consist of nothing but experts.


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