Ice-IX wrote:
Drill Man gains massive power with just a tiny damage increase, so his ammo will probably be changed instead. (He will be given more or lose the minimum ammo requirement)
WHOOOOOOOO!
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The change I had for Gemini clones (which was to give them a timer, a la roboenza zombies) was unsuccessful, and I have not found a more satisfying way to prevent "clone spam". (Yamato does not want to make them useless.) I have considered either giving clones 10-20 HP as well as making the clone item not spawn until Gemini has < 50% HP.
Is there really no way to make them die when Gemini dies? Like his having 0 HP triggering the clone to die or something?
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Bright, Skull, and Bomb I am unsure on what to do with them at this point in time.
The earlier suggestion for Bright is aces and you guys should do that. Skull is fine as is, he just makes people whine when someone using him does not play like a tru spartin waryur. Bomb? Just a blast radius reduction should be fine.
Speaking of animations (Star Dood is right, Stone needs to crumble), why does Cut Man have a jumping animation, but not other characters?