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PostPosted: Sat Mar 03, 2012 4:49 am 
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Btw, Bomb Man is known for tossing a bomb and then very likely jumping across the room, reaching the ceiling, why isn't his jump any better then Megaman's?


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PostPosted: Sat Mar 03, 2012 6:35 am 
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fortegigasgospel wrote:
Btw, Bomb Man is known for tossing a bomb and then very likely jumping across the room, reaching the ceiling, why isn't his jump any better then Megaman's?

Been asking that question since YD Classes V1b was in the works


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PostPosted: Sat Mar 03, 2012 6:49 am 
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Because if highjumps were given to everyone with highjumps, there would be no cliff they could not scale.


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PostPosted: Sat Mar 03, 2012 7:05 am 
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Korby wrote:
Because if highjumps were given to everyone with highjumps, there would be no cliff they could not scale.


But this is also a boss who only appeared in his original game and its remake, for over 20 years he only did 2 things, jump high and throw bombs, and he. I can see not giving everyone the super high jumping, but with Bomb it just doesn't feel right without it. And if it is a balance issue with him maybe make it so his alt fire can only be used at 1/2 HP, since I hear that was his desperation on hard mode anyway so he only used it when he was about to die.


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PostPosted: Sat Mar 03, 2012 7:21 am 
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Spoiler:
fortegigasgospel wrote:
But this is also a boss who only appeared in his original game and its remake


Image
Not to mention a ton of comics/manga and the show.


Personally, I think giving him a high jump would be silly, but if it's somehow deemed balanced, then I could really care less.


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PostPosted: Sat Mar 03, 2012 7:27 am 
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Korby wrote:
Spoiler:
fortegigasgospel wrote:
But this is also a boss who only appeared in his original game and its remake


Image
Not to mention a ton of comics/manga and the show.


Personally, I think giving him a high jump would be silly, but if it's somehow deemed balanced, then I could really care less.


Forgot Soccer but it isn't a conventional game, hell I think the game was only begged by Nintendo because Megaman hadn't moved to the SNES yet due to 4, 5 and 6 being NES releases after the SNES'.

And by only appearances I ment game wise. Hell taking Soccer into consideration they could swap the PU big bomb to his Bomb Kick seen as his special in Soccer and even in his EXE form, at least Soccer was released in the NES era.

Lower bomb distance so he can't chuck it across the map and replace his big bomb with a long range bomb kick that goes straight.


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PostPosted: Sat Mar 03, 2012 4:36 pm 
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fortegigasgospel wrote:
But this is also a boss who only appeared in his original game and its remake, for over 20 years he only did 2 things, jump high and throw bombs, and he. I can see not giving everyone the super high jumping, but with Bomb it just doesn't feel right without it. And if it is a balance issue with him maybe make it so his alt fire can only be used at 1/2 HP, since I hear that was his desperation on hard mode anyway so he only used it when he was about to die.


Yes!, thanks you. Some one who agrees with me. This i agree with

the dive charge isn't a problem if it moves slower. It will emulate the powerfighters more than the nes but that's ok with me (I just don't know what the end result will be OwO').

I like the idea of diveman and centuer man having two ammo bars but i was also think that chargeman should too (one for coal shot and one for charge attack).


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PostPosted: Sat Mar 03, 2012 7:29 pm 
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*coughcoughWilyWarscough*

I'm stuck on the Bomb issue. I don't really play as him, therefore I don't care.

But what about Charge isjfodhgfgh

EDIT:

Image

Add these in already damnit


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PostPosted: Sat Mar 03, 2012 8:15 pm 
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Didn't he do that when he jumped?
Needs more rotations.


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PostPosted: Sat Mar 03, 2012 8:44 pm 
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Korby wrote:
Didn't he do that when he jumped?
Needs more rotations.

He had two jumps, normal low jumps, and high jumps which he did that after landing.

And Star, Wily Wars featured Megaman 1, it is still Megaman 1, the only difference is touched up graphics, music and the buster going to its 1 for 1 on all bosses.


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