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PostPosted: Wed Apr 04, 2012 10:09 pm 
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Bumped, but I was wondering: Why must something nearly useless as Item 2 must replace E-Tanks on maps? I understand replacing the Proto and Bass Upgrades with the Power and Jet adaptors because here are classes of them, but E-Tank? Come one now, it breaks stuff on the maps, not to mention only the hero classes can use it.


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PostPosted: Wed Apr 04, 2012 10:21 pm 
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I thought Hero classes could only use E-Tanks anyway (at least in YD classes and CSCC)? And what stuff does that break?


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PostPosted: Wed Apr 04, 2012 10:22 pm 
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Well, say you know where an E-Tank usually is in a map. When you get there, there's Item 2. You're screwed if you were being followed, with low HP or otherwise. And that is without mentioning they E-Tanks are usually placed in hard to reach spots. Getting to said spots for an Item 2 is not worth the trouble, IMO, even when you can use it.


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PostPosted: Thu Apr 05, 2012 2:40 am 
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Instead of Item-1 pickups giving you three Item-1's, how about they just dispense one of every Item instead? :lol:

... On a more serious note, it would be REALLY nice to get a "free" Item-2 whenever you picked up Item-1.


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PostPosted: Thu Apr 05, 2012 2:58 am 
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Why not let it replace Rush Jet?


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PostPosted: Thu Apr 05, 2012 3:16 am 
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Because some levels are built with Rush Jet in mind...

... and Item-2 DOESN'T LET YOU MOVE UPWARD.


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PostPosted: Tue Apr 24, 2012 11:27 am 
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So how about those classes?


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PostPosted: Tue Apr 24, 2012 7:00 pm 
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I don't know. I'm not sure if King Yamato is even still working on this. It's a shame, since I prefer this mod rather than YD's because of NES accuracy.


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PostPosted: Tue Apr 24, 2012 10:17 pm 
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I also enjoyed the competition that this mod placed onto YD. I really don't want this mod run out of the "race" since it really did give both mods a run for their money on one-upin' each other.


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PostPosted: Wed Apr 25, 2012 12:50 am 
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As far as I'm aware, this is still being worked on. The next version is supposedly going to include MM7 classes.


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