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PostPosted: Tue Jun 12, 2012 3:34 am 
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I agree. There's great things about both these classes mods.


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PostPosted: Tue Jun 12, 2012 7:16 am 
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Seriously, I want whoever was behind that Elec Man alt to come in here and explain himself.

So Elec Man can summon the powers of Thor himself, but we can't have our Dark Man classes?! For shame...!


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PostPosted: Sun Aug 05, 2012 12:50 am 
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Spoiler:
Ivory approved bump


I'm bumping this in order to strike interest in this returning back to life, I've been meagerly talking to King Yamato about this subject, and I want him to feel this is a good idea. and another reason why is because a very good friend of mine told me a very good point today in a chat which will remain anonymous towards his name.


An Anonymous person wrote:
The thing about classes is that it is relativity difficult to get people to actually play, or even host the mod itself, since it has to a lot with the community itself, and MOSTLY reputation. Since KY Classes came some time after YD classes, a good percantage of the community just says that KY "stole" YD Classes and made it his own, which really and truly ruins KY's reputation which further leads to the mod not being played and/or hosted. The main problem here is the community itself, KY has a valid reason to give up, since people judge mods/map packs/weapon packs based on the CREATOR and not the actual mod's/map pack's/weapon pack's content.

While this is true, if a few people do not like YD's Classes mod for some reason so the alternative is to play a different mod, such as KY Classes. The thing here is that KY Classes tries to emulate the NES closely, not too close while having a strong balance among it. While I still feel that the balance is slightly off, I would stick by KY classes, as AT LEAST, the creator KY, is reasonable when it comes to feedback coming from the community.


I'm mainly here to ask, would it be viable and a good idea to update this (also be honest about it, I don't need people saying "lolno" or "sure, why not", because I cannot tell if it's a serious or not serious answer.)

I mainly want to see if there is interest, after playing on a server of these again back a few days ago.


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PostPosted: Sun Aug 05, 2012 1:18 am 
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I'd love to see an update for this mod, as YD classes have been dominating for a while. It'd be nice to see KY's Classes back up again on the server list.


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PostPosted: Sun Aug 05, 2012 1:21 am 
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I'd agree if Celebi was also going to host these classes and not just the ones he works on

And I'm not sure if Roc himself wants to work on this anymore.


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PostPosted: Sun Aug 05, 2012 1:23 am 
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maybe we can get a human version of that Auto class huh

I'd support a rebirth of KY Classes as well. Though it doesn't have a lot of the gimmicky and stupid fun attacks that YD Classes has, I felt like KY Classes had more "polished" attacks. A particular Robot Master's bread and butter was just that; their bread and butter. It's easier to jet out Ice Slashers with Ice Man or snipe with Magnet Man or use Power Stone at all with Stone Man, and while this means the alt-fires are weaker / less useful / nonexistent to compensate, it helped make each Robot Master "usable" in multiple situations.


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PostPosted: Sun Aug 05, 2012 1:40 am 
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I support this mod because accuracy. I hope that there will be a new version soon.


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PostPosted: Sun Aug 05, 2012 2:30 am 
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I will only support the revival of this mod if KY wants it to be so.


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PostPosted: Sun Aug 05, 2012 3:49 pm 
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King Yamato, if you are reading this...

...Please hear our requests. :evil:


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PostPosted: Sun Aug 05, 2012 4:02 pm 
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I hearby support this. I prefer this over YD's because this one is closer to it's NES counterparts (like seeing Hard Man, Dive Man and especially Napalm Man in their correct colour palettes).


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