Included in v1:
Form of Mist - Turns you into mist, which allows you to pass through players and
become invisible.
Shock Mine - Leaves a mine on the ground that shocks players who touch it. It can
be shot.
Thunder Wool - Just like mm10's version so yeah..
Spell of Darkness - Darkens your enemy's screen for 10 seconds
Speed Gear - A gear that revs up and goes along floors and ceilings. Slows down and stops
after a while
Aqua Punch - A powerful, close range attack that pushes enemies away from you.
Leech Seed - Leave an area of plants that drains life from anyone in contact.
Bullet Seed - A machine gun of seeds that get faster the lower your life is.
Oblivion Buster - Stops you for a full 2 seconds and then explodes violently,
making anyone near you very dead.
Heal Block - Prevents anyone hit from healing for 10 seconds
Lightning Chain - Upon hitting a player, it will hit others in a radius around them.
Flurry Spread - Sends weak projectiles in random directions around you.
Shadow Force - You are invisible for a while, then cause a radius attack.
Magnet Drill - Upon hitting the ground, it explodes into 8 homing, floor hugging drills.
Boulder Cracker - It shoots rocks that bounce and do damage dependant on how high you are.
Blazing Soul - After 2 bounces, it turns into a homing shot.
Blast Freeze - Send 3 massively damaging pillars of ice at a low fire rate.
Bomb Sniper - Upon hitting a player, it sends a bomb in front of and behind the player.
The bombs can hurt you too so don't go spamming it in people's faces.
Flame Spout - Goes out a bit, then starts spewing flame projectiles everywhere.
Cross Flame - A melee attack that upon hitting a player, causes a ripping fire projectile
to come from behind the player you hit. Use it for combos.
Included in v2:
Dizzy Bomb - A fast, spinning projectile that causes the enemy to have reversed
movement 20% of the time.
Gimmick Star - Charge it to fire a bouncing projectile. From the NES game Gimmick!
Cross Light - Fires 3 projectiles that spread out slightly. The two side ones
go out in a wave pattern.
Drill Torpedo - Fires 3 ripping drills. The side ones hug the floor. From the
Rockman 4mi expansion that's dead.
NMG - My old CSCC class alt. A rapid fire machine gun of swirling needles.
Tackle Shield - A shield weapon that fires a constant stream of tackle fires
around you.
Wave Guide - Fires a harpoon that upon hitting a wall, fires Water Wave backwards.
Crystal Mine - Fires a mine that explodes after a while and sends fires Crystal
Eyebits
Fizz Bomb - Fires a soda can that explodes and leaves residue. Getting hit with
the can or residue will slow you down.
Paint Gun - A simple spread weapon that allows you to paint the level AND the town!
Pop Corn Cannon - Fires a kernel that explodes into more kernels in a large radius.
Double Napalm - Fires 2 Napalm Missiles that go horizontally to opposite ends of
the screen.
Pin Missile - Fires a column of needles quickly.
Phoenix Rod - From Heretic. Fires a slow, but powerful and explosive phoenix at
your enemies. You can hit yourself with it, however.
Ice Spike - Fires a spike that shoots 8 icicles after a bit.
Cloud Bomber - Fires an ascending projectile that drops bombs.
Fade Launcher - Fires a projectile that gets stronger and harder to see the farther
it goes.
Twist Laser - Fires a ring of lasers that go off in random directions after a while.
Perfect Chainsaw - A melee weapon that fires a chainsaw when held. If you have
enough ammo left, you can release it and fire high speed projectiles.
Sky Uppercut - Upon hitting an opponent, it will knock you and your enemy to the
sky and continue damaging him. You can also use it to combo and reach high places.
Quad Missile - Fires four slow, but powerful missiles in a square around you.
Coal Shot - A rapid fire weapon that gets more powerful the more you use it.
Using it too much will cause an overheat and damage you.
Danger Field - A fireable shield that reflects players and projectiles.
Gravity Hole - When charged, it creates a vortex that fires shots in a circle
rapidly.
Stone Wall - A pushable projectile that can fire 3 bouncing projectiles if you
fire again while it is up.
Equalizer - Boosts speed and damage depending on your remaining health.
Magic Balloon - Fly until you get hit.
Shock Guard - Protects from (most) spikes once.
Anti-Homing Device - Prevents homing attacks from working on you.
Gambling Dice - Summons a single die that does various things depending on the
number rolled.