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 Post subject: Re: Screenshots
PostPosted: Mon Jun 25, 2012 9:50 am 
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Jack Corvus wrote:
Knux wrote:
...Gee, for a map I made in five days, I think it's pretty damn good. All it needs is some online testing.


I make maps in a few hours. And thats when I feel like making maps. If I want to be stupid and add SUPER UNNECESSARY DETAIL it usually takes me a few days.


It takes me weeks to make some of my maps.


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 Post subject: Re: Screenshots
PostPosted: Mon Jun 25, 2012 5:51 pm 
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Well, yours made it into the core. Goes to show how much people appreciated taking your time. I still have some problems with Sky Castle, but they could easily be fixed here and there. It still looks pretty because of the new textures.


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 Post subject: Re: Screenshots
PostPosted: Mon Jun 25, 2012 6:10 pm 
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I still have no idea what his wall textures were from.

I liked Duora's map because it used an element I tried to implement and did it better. It integrated verticalocityness into a CTF map.
Actually, a lot of maps did that. So many 3d floors.


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 Post subject: 800 POSTS GO ME GO ME
PostPosted: Mon Jun 25, 2012 6:35 pm 
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Korby wrote:
I still have no idea what his wall textures were from.


Weren't his walls edits of Blade Man's walls?


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PostPosted: Mon Jun 25, 2012 7:35 pm 
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Beed28 wrote:
Korby wrote:
I still have no idea what his wall textures were from.


Weren't his walls edits of Blade Man's walls?


Yes.
There were also edits of Yamatoman, Wily, Diveman, & Junkman.


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PostPosted: Tue Jun 26, 2012 2:42 am 
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This is another Class I'm working on. It's from Minus Infinity.


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 Post subject: Re: Screenshots
PostPosted: Tue Jun 26, 2012 3:25 am 
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It's just a poor recolor of the Rollin' Cutter HUD. I can't tell what the class will do other than expectin' it to throw a Rollin' Cutter clone. A screen of it in action would work better. If ya need me to spell it out, go take screens of ya shootin' bots with yar "class".


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 Post subject: Re: Screenshots
PostPosted: Tue Jun 26, 2012 3:33 am 
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SaviorSword wrote:
It's just a poor recolor of the Rollin' Cutter HUD. I can't tell what the class will do other than expectin' it to throw a Rollin' Cutter clone. A screen of it in action would work better. If ya need me to spell it out, go take screens of ya shootin' bots with yar "class".

I see then... Here's another screenshot of the Class throwing the cutters.


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 Post subject: oh my how original
PostPosted: Tue Jun 26, 2012 3:51 am 
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so you're making a cutman with red arms that throws 3 rolling cutters


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 Post subject: Re: Screenshots
PostPosted: Tue Jun 26, 2012 10:54 am 
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SaviorSword wrote:
It's just a poor recolor of the Rollin' Cutter HUD. I can't tell what the class will do other than expectin' it to throw a Rollin' Cutter clone. A screen of it in action would work better. If ya need me to spell it out, go take screens of ya shootin' bots with yar "class".


Oh Savior, if you actually played the rom hack you'd know what it is. And it's not just a poor recolor of the Rolling Cutter HUD. It's more awesome than that.


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