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PostPosted: Thu May 17, 2012 6:30 pm 
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I wonder if the inability to play online would be something we could help with.

It's cool that he'd want to, though!


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PostPosted: Thu May 17, 2012 6:35 pm 
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Roahm has a horrible internet provider, and is unable to get a better one. So unless you can help him move to a place with more options, probably not.


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PostPosted: Thu May 17, 2012 6:52 pm 
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Clearly, the answer is to fly him to Mike's house for an MM8BDM convention.


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PostPosted: Fri May 18, 2012 1:43 am 
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Well I've been trying to work something out with him. I have been subscribed to him ever since not too long after he made his youtube account.


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PostPosted: Fri May 18, 2012 11:02 am 
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I have a question; after the CTF compitition has finished, will this expansion be nearly complete (i.e. trailer released)?


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PostPosted: Fri May 18, 2012 4:26 pm 
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Don't expect a trailer any time soon. :ugeek:


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PostPosted: Fri May 18, 2012 4:36 pm 
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I do kind of wish we'd post screenshots...
We've still got quite a bit to do last I checked.


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PostPosted: Sat May 19, 2012 10:20 pm 
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Game&Watcher wrote:
I have an idea on how it could:
Spoiler:
We recreate the MM8 intro using 8BDM.


I also support this idea for the trailer/intro screen because it would have more of a feel to what people should expect when they play the game (if that sentence even made sence).

Ivory, if you and your team decide to go with this, I'm more than willing to help out with the trailer!

On a different note, 2 questions.
1. other than just weapon layouts, is their any plans on altering the current existing stages (adding gimmicks/3d floors/changing area or recreating the stage from scratch/etc.)? I'd think it would be nice for MM1CUT to have sicciors spawn from those machines like it did in the origonal, when you did get close to them.

2. Ivory, you've mentioned that there was some changes/tweaks to weapons. can you give an idea of some weapons that might of been altered?


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PostPosted: Sat May 19, 2012 10:55 pm 
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Thanks for the offer, but we'll see.

1. having scissors popping out would be annoying, but those stages can only be changed to how Mike will allow them to be changed. I can't really give much on this yet.

2. It's mostly minor tweaks, like Crystal Eye's width/height being altered to minimized crystal bits getting stuck in walls or making Fire Storms shield not spawnable on top of height elevations. Buster Weapons no longer picking up weapon energy. Sakugarne costing energy to mount, to prevent infinite usage. No longer able to pick up the giver weapons if you already have said weapon. And so forth. I'll give an exact list closer to release when everything is finalized.


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PostPosted: Sun May 20, 2012 12:05 am 
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1. The layout of the stage is already small and cramped, having those things popping out zoning you would make it even more cramped. Could be done, but not with the way MM1CUT is now (and I don't really wanna change it)


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