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PostPosted: Mon May 21, 2012 3:47 pm 
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Ivory wrote:
No longer able to pick up the giver weapons if you already have said weapon.

Why? Finding the weapon you're using when you're low on ammo is a great way to get a random chunk of it back was hell useful!

Unless you're talking about the weapons such as Saku and Flash which don't ever stay in place. If so then fine.


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PostPosted: Mon May 21, 2012 4:52 pm 
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Giver Weapons are Skull Barrier, Sakugarne and any other weapon that respawns. You can pick it up once if you do not have the weapon, but even if it respawns, you can never pick it up again(unless you died or somehow lost the weapon in question). This is mainly to prevent instant ammo regain and hoarding weapons to keep other players from having a chance to obtain them as well.


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PostPosted: Mon May 21, 2012 6:40 pm 
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Will this affect salvaging dropped weapons in LMS? Most of the giver weapons don't appear in LMS so it's not a problem for those in particular, but it's nice to get a few more metal blades or a little extra health from plant barrier.


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PostPosted: Mon May 21, 2012 6:47 pm 
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Dropped weapons will behave as always, this change only applies to picking up a giver weapon.


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PostPosted: Tue May 22, 2012 5:57 pm 
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Other than just the mm8 related maps, have you ever thought about some of the Wily maps others made (one being cossack themed) being official maps in mm8bdm?

Snowed in Cossack (MM4DC2)
Made by: Blaze
Map-pack: CSCM
Spoiler:
Image
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MM4 Dr. Wily Stage 1 (MM4DW1)
Made by: Kapus
Map-pack: Kapac
Spoiler:
Image
Image
Image
Image


MM4 Dr. Wily Stage 2 (MM4DW2)
Made by: Kapus
Map-pack: Kapac
Spoiler:
Image
Image
Image
Image


MM6 Dr. Wily Stage (MM6DW1)
Made by: Kapus
Map-pack: Kapac
Spoiler:
Image
Image
Image
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PostPosted: Tue May 22, 2012 6:32 pm 
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No not yet. I'd rather we worry about the maps that NEED to be in the game before we go back and make new ones when we run out of stages to make. Also I want to avoid the whole "someone made this, let's slip it in" approach because usually they're not up to my standard of quality... for me at least.

There are some exceptions to this rule though and I am looking to swap out certain maps I hate myself for making.

Edit: About the time stopper thing, yeah time freeze mutes a bunch of sound channels and I couldn't find one that works while everything is frozen.


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PostPosted: Tue May 22, 2012 6:41 pm 
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Could have a short delay that plays a sound before freezing time.


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PostPosted: Tue May 22, 2012 7:10 pm 
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Will it get the Bright/Gravity/Centaur-style HUD? That's been bothering me for a long time.


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PostPosted: Tue May 22, 2012 7:39 pm 
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CutmanMike wrote:
I am looking to swap out certain maps I hate myself for making.


-cough- probably waveman and springman -cough-


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PostPosted: Tue May 22, 2012 7:53 pm 
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am I the only person who likes Springman?


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