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PostPosted: Sun May 27, 2012 4:34 am 
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How about instead of giving Wind Storm the axe... we get rid of Gravity Hold?

I mean really, was Hyper Bomb THAT bad of a weapon that you had to take it out for G-Hold?

I like using it to flush out players camping on the upper portions of the level. Indoors, the low ceilings allow for multiple distracting hits; outside, I might get lucky and toss some poor sap over the stage walls and into a bottomless pit of doom.

I'm still in support of that Gravity Hold nerf, by the way. Ground level damage is ridiculous. :ugeek:


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PostPosted: Sun May 27, 2012 4:37 am 
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Star Dood wrote:
Neverrrrrrrrrr

It's the only place we can Wind Hold anymore


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PostPosted: Sun May 27, 2012 5:44 am 
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OrangeMario wrote:
Question regarding AquaMan's stage.

How will the water functions work? will we be able to swim/multijump like we did in the origonal MM8, or will it just be jumping higher like in the NES MegaMan series?


Good ol NES water. Honestly, it would be too confusing for one map in the entire game to have water that works differently from every other water stage.


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PostPosted: Sun May 27, 2012 10:28 am 
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SmashBroPlusB wrote:
I'm still in support of that Gravity Hold nerf, by the way. Ground level damage is ridiculous. :ugeek:


Indeed. Jump damage I can understand, but ground damage is about the same as the average weapon. On a large-range AoE weapon like that? Not good times.


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PostPosted: Sun May 27, 2012 12:03 pm 
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Guys I know you think this is a good time to squeeze every possible "quick fix" into a single place, but this is not the way to do it. Make new topics in the suggestions/bugs forum, get some posts in there debating whether the change should go through or not, and if it seems logical I'll move it into pending where I will deal with it myself.


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PostPosted: Sun May 27, 2012 1:59 pm 
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Well, yeah, Gravity Hold does do some pretty good damage on the ground, but it's offsetted by it's ridiculous ammo usage. You're going to get 40 damage off a full clip- you'll need two and a half clips just to kill someone with full health. Not to mention the rate of fire is utterly slow.

I find it to be an effective finisher weapon, honestly, because it's got a longish range that can take out fleeing opponents and damaged people coming out of a fight. Ultimately though, you're never usually going to see some using it that way- it's best used as an anti- air weapon. Plus, if we got rid of Gravity Hold, it would be impossible to take down those freaking Rush Jetters spamming Hyper Bombs down to rain hell on players below. I don't want B-17s in Needle Man's stage.


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PostPosted: Sun May 27, 2012 2:36 pm 
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If you're worried about that, then keep Gravity Hold and replace Wind Storm with Ice Wave. No B-17 Bombers; no Wind Hold.


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PostPosted: Sun May 27, 2012 4:02 pm 
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I'm not worried about air bombings in Needleman's stage; he's got a bomb shelter built in already! Fill it with crystal eyes and nobody will try to bomb the hallway areas. Plus, on the subject of GHold, even though it doesn't do too much damage, it completely locks out your ability to jump. A close range Hold at the top of a normal jump does a sizable amount.


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PostPosted: Sun May 27, 2012 9:47 pm 
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Orange juice :l wrote:
I'm not worried about air bombings in Needleman's stage; he's got a bomb shelter built in already! Fill it with crystal eyes and nobody will try to bomb the hallway areas.

Suggesting that everyone uses one weapon because of an issue is not exactly a solution. But yeah, I support Wind Storm replaced with something else in Needle Man's stage. Not Ice Wave because everyone will want to use that (height variations hurr) instead of Needle Cannon, which is supposed to dominate in that map.


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PostPosted: Mon May 28, 2012 2:20 pm 
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Duora Super Gyro wrote:
Hunter_orion wrote:
Yeah, totally agree. The Wind Storm in Needle Man stage is just obnoxious. Especially since it's the weapon that everyone goes after.


...I almost never go for wind storm because I have no idea how to use it correctly and I just dont like it.


...And, how would I know that? I haven't ran across you in enough games to actually see your playing style. It's rare for me to even be online at this point, since work dominates half my life, and college the other. I'm merely commenting on what I observe in some of the matches I have been a part of. In Needle Man's stage, most people I have seen go get Wind Storm at some point solely for wind holding. It's just the fact of a weapon that is meant for crowd control is being used in tight quarters, meaning there's little room to escape it.


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