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PostPosted: Thu Apr 26, 2012 8:43 pm 
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Star Dood wrote:
But it's a TANKER SHIP HNNNNNNNNG

Wave man's stage yes, Shark Man's stage is a sunken pirate ship.


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PostPosted: Thu Apr 26, 2012 9:20 pm 
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You mean Shark Man's stage

THAT'S AN OCEAN AOPJGOIPTJRHPOTYDKJUYKL

Thanks for the help, though, Smash. I'll see if I could put your idea into a good map.


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PostPosted: Thu Apr 26, 2012 9:28 pm 
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Star Dood wrote:
You mean Shark Man's stage

THAT'S AN OCEAN AOPJGOIPTJRHPOTYDKJUYKL

Thanks for the help, though, Smash. I'll see if I could put your idea into a good map.


Huge picture so spoiled.
Spoiler:
Image


Did you look at his map?


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PostPosted: Thu Apr 26, 2012 9:31 pm 
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Meh. I'm here for a bit I could code and sprite some stage props


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PostPosted: Thu Apr 26, 2012 9:34 pm 
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Oh fair warning, I hope your team can adequately master THREE DEE FLAURZ because of the gimmick I put in the stage.

See, it's a sunken ship, right? I thought it would be neat if the entire ship was on a slight 30-degree tilt as if it was a bit embedded into the ocean floor from being down there so long. Of course this requires 3D floors because if I have a doorway on a tilt that isn't perpendicular to the direction of the tilt, there's a very small area where there would be possible floor-over-floor action (the "outside" wall of the doorway versus the "interior" floor).

of course if this is too complicated / hard I did a version that has the boat all flat and stuff as well


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PostPosted: Thu Apr 26, 2012 9:37 pm 
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Yes, I have. I always thought it was an ocean.

Never mind, it's Shark Man's stage. Thank you very much for helping us out, Smashbro.

EDIT: ajthogj ninja

That seems very difficult due to the sheer amount of floors that it would require. We're gonna be having water physics, I believe that's enough.

Just put it flat.


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PostPosted: Thu Apr 26, 2012 9:40 pm 
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From what I've read, sloped 3D floors don't work in Software mode so your entire 3D floor doorway idea wouldn't work.


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PostPosted: Thu Apr 26, 2012 9:53 pm 
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Mr. X wrote:
sloped 3D floors don't work in Software
D:

Aww man. Oh well, I already have another plan in mind to make it "not Dive Man with a boat in it".


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PostPosted: Thu Apr 26, 2012 11:58 pm 
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I contaced NemZ recently and he said he would finish up the two other tilesets needed eventually. He also said to fix the car's dimensions and he would make textures for it.

Couldn't you have a square with a more rampish window and upper frame to emulate it better?


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PostPosted: Sun May 06, 2012 12:18 am 
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GENTLEMEN

BEHOLD

Spoiler:
Image
Do not be alarmed at Bit Man's comment, the stage isn't too big
Image
Shark Man shooting me while I show off the inside of the warehouse
Image
Bit Man you can't fly! Also lower section
Image
Being shot at while showing more lower section
Image
Upper section
Image
More upper section


Oil Man's stage progress. Still in beta stages (have to find people to help with offsets) but this is the basic idea of it. We aren't dead.


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