Cutstuff Message Board

Cutstuff community forums
It is currently Mon May 20, 2013 1:18 am

All times are UTC




Post new topic Reply to topic  [ 207 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 21  Next
Author Message
PostPosted: Wed Oct 26, 2011 5:29 pm 
Offline

Joined: Sun Mar 06, 2011 1:38 am
Posts: 819
Medals: 2
Cutstuff Warrior (1) MM8BDM MM8 Contributor (1)
Forgot that Cutter was taken, sorry.
I guess I can try working on Crash, Hyper, and Mix.

EDIT: How exactly will Hyper be given, As an item or immediately after pickup?


Top
 Profile  
 
PostPosted: Fri Oct 28, 2011 12:45 am 
Offline
User avatar

Joined: Wed May 11, 2011 4:50 pm
Posts: 153
Location: Nintendo Land
Medals: 1
MM8BDM Extender (1)
Manibogi, those sprites look great so far-- thanks for working on that! As far as the walking sprites, I might go with the main ones, since even though the others are more like the ones from the game, the main ones seem to make a bit more spatial sense. As a suggestion, you might remove some of the pixels from the groove on top of his head for the front/back frames, so that it matches that in the diagonal ones.

I don't know if it would help any (and maybe you've already seen these), but you might be able to make use of these sprites from other Kirby games as inspiration. Maybe you could work that green, glowy thing he does into the skin as his hurt frame. :cool:
http://spriters-resource.com/gameboy_ad ... sheet/3001
http://spriters-resource.com/snes/kirbystar/sheet/2888

And thank you for working on all those weapons, DarkAura; that's a huge help! I'll add those to the front page next time I can update it. I would guess that Hyper should come into effect immediately after pickup; it might be too overpowered if people could save it for later.

Also, both to Lio and DarkAura, sorry things have been a bit disorganized so far for weapons. I'm not really sure what could be done about the HUD, besides just having a Kirby hand (which I think could work, if done right); for the palettes, though, where the games do not have a canonical color for a weapon already (yellow for Beam, blue for Freeze, brown for Stone, etc.), I think that it would probably be okay for the weapon designers to decide for themselves.

For the whole trophies thing, my plan was to make a poll to get some sort of general consensus before deciding. But first, I'll list the possibilities that I'm aware of so far, so that people have the opportunity to make other suggestions before I set up the poll. So far, I have:

1) Ordinary MM8BDM-style weapons

2) Proto Buster/Bass Buster style weapon pickups only, which would replace your main weapon; multiple could be held as items in the inventory at one time, but only one could be actively equipped (something along the lines of the stomach thing in Kirby Squeak Squad). [Shade Guy's idea]

3) Roboenza-type class-morphing weapons. This would actually involve making the different weapons into different classes, with different attributes (like armor, jump height, etc.). This could work either through item pickups (so that several could be carried at a time), or through class-morphing upon contact with trophies, without pickups (like how it works in the game).

Probably the more outlandish options would be more interesting, and allow for new kinds of in-battle strategies, but at the same time it might make the expansion less compatible with the main MM8BDM game, and the existing body of add-ons. I don't personally have any experience with the nitty-gritty of Skulltag programming, so please correct me if any of these options are impractical/impossible.


Top
 Profile  
 
PostPosted: Fri Oct 28, 2011 1:53 am 
Offline

Joined: Sun Mar 06, 2011 1:38 am
Posts: 819
Medals: 2
Cutstuff Warrior (1) MM8BDM MM8 Contributor (1)
I agree with having the weapons replacing Normal, but I don't agree on them being items. My idea would be that ya can't pick another power of if ya already have one (other than Normal). For the weapons I'm trying to work on, I'm suggesting we put in an alt-fi-*shot fired* Wait! *bullet stops* Hear me out first. We should make the weapons have an alt-fire that dispels the ability back to Normal and spawns a star, in a random direction, that another person can pick-up and obtain that power. *bullet disappears*

For Hyper, I was planning on replacing the current weapon with a "marker," give the player Hyper, and automatically activate it. Then, when Hyper is over, it takes the marker, replaces it with the appropriate weapon, and take Hyper away. It's the way I'd do it, but I bet there's a simpler way of doing it.


Top
 Profile  
 
PostPosted: Fri Oct 28, 2011 3:18 am 
Offline
User avatar

Joined: Fri Apr 22, 2011 6:23 pm
Posts: 1412
Location: The Hideout~
Medals: 1
MM8BDM MM8 Contributor (1)
I think the Proto/Bass/item system would werk best for the following reasons:

1: It would keep the player from having multiple powers. - By having the main wep be replaced with each upgrade, you can effectively keep one power at a time. Also, discarded wep could turn into a bouncing item someone else could pick up, if someone like to code nightmares.

2: It would be (mostly) easier to program using this system then majorly altering another system/creating one from scratch. - This comes from my lazy side, but it seems like it would be simpler and easier to use the current item system.

3: It would be a homage/reference to the actual games. - Pick up a power (Inhaling it) > Activating a power (Swallowing it) > ??? > PROFIT (PROFIT)

So yeah, that's what I think. Also:

Spoiler:
Image

I WERKED ON THIS FOR ALL OF FIVE SECONDS SO FAR SO DON'T JUDGE ME!!!!11111 (yet)


That is all. :ugeek:


Top
 Profile  
 
PostPosted: Fri Oct 28, 2011 6:02 am 
Offline
User avatar

Joined: Thu Mar 04, 2010 3:36 am
Posts: 8546
Location: ζ-'ヮ')ζ ζ-'ヮ')ζ ζ-'ヮ')ζ ζ-'ヮ')ζ ζ-'ヮ')ζ ζ-'ヮ')ζ
Medals: 6
MM8BDM Contributor (1) MM8BDM Extender (1) Cutstuff Plumber (1)
MM8BDM MM7 Contributor (1) Cutstuff Warrior (1) MM8BDM MM8 Contributor (1)
You could have the "bouncing star" be a projectile that shoots out of a player when they activate another power. This star would deal 1 damage, give you the power, and then heal you.

Obviously, this would require a ton of new damagetypes/near identical star projectiles, so it may not be worth it, but it's an idea.


Top
 Profile  
 
PostPosted: Fri Oct 28, 2011 9:35 am 
Offline
User avatar

Joined: Wed Jan 19, 2011 6:55 pm
Posts: 1275
Location: Someplace called the Mystic Forest?
Sora wrote:
I think the Proto/Bass/item system would werk best for the following reasons:

1: It would keep the player from having multiple powers. - By having the main wep be replaced with each upgrade, you can effectively keep one power at a time. Also, discarded wep could turn into a bouncing item someone else could pick up, if someone like to code nightmares.

2: It would be (mostly) easier to program using this system then majorly altering another system/creating one from scratch. - This comes from my lazy side, but it seems like it would be simpler and easier to use the current item system.

3: It would be a homage/reference to the actual games. - Pick up a power (Inhaling it) > Activating a power (Swallowing it) > ??? > PROFIT (PROFIT)

So yeah, that's what I think. Also:

Spoiler:
Image

I WERKED ON THIS FOR ALL OF FIVE SECONDS SO FAR SO DON'T JUDGE ME!!!!11111 (yet)


That is all. :ugeek:



This sounds like a really good idea to me, I think we should do it.


Top
 Profile  
 
 Post subject: Beware, I live.
PostPosted: Fri Oct 28, 2011 10:09 am 
Offline
User avatar

Joined: Wed Feb 02, 2011 10:42 pm
Posts: 741
Location: Keeping an eye on the world going by my window.
Medals: 3
MM8BDM Extender (1) Cutstuff Architect (1) MM8BDM MM8 Contributor (1)
For the HUD (at least, the health and ammo part of it), I was thinking we could make something similar to the HUD used in Kirby's Adventure, sprite sheet here: http://www.spriters-resource.com/nes/kirbyadv/sheet/2623.

After looking at Spriter's Resource, it seems there are 3 main palettes: one for when Kirby has no ability, one for when Kirby has Ice/Freeze and one for when he has any other abilities. Since there are so many weapons for such little choices in palette, we could bend the rules a little bit and make some extra palettes for where their colour changed in later games...For example, giving Beam Kirby a more yellow palette. Some abilities will have parasols, swords, etc. so you can tell what ability they're using without changing their palette.

Also, I mainly put the Proto/Bass-esque item idea forward because I dislike the idea of instantly swapping abilities as soon as you touch a trophy. If Sleep ability isn't going to be a joke ability (ie. healing while using it like in Squeak Squad), then running into a Sleep trophy and instantly using it isn't the best idea.


Top
 Profile  
 
PostPosted: Fri Oct 28, 2011 3:21 pm 
Offline
User avatar

Joined: Mon May 30, 2011 11:00 pm
Posts: 441
Image
Okay, the hurt sprites are done, but which ones should I use? I personally like the green ones but it would make it impossible to see what weapon is the opponent using. It's only for a split second after you hurt someone, so I don't think it's really that important.


Top
 Profile  
 
PostPosted: Fri Oct 28, 2011 4:16 pm 
Offline

Joined: Sun Mar 06, 2011 1:38 am
Posts: 819
Medals: 2
Cutstuff Warrior (1) MM8BDM MM8 Contributor (1)
Korby wrote:
You could have the "bouncing star" be a projectile that shoots out of a player when they activate another power. This star would deal 1 damage, give you the power, and then heal you.

Obviously, this would require a ton of new damagetypes/near identical star projectiles, so it may not be worth it, but it's an idea.


^ The very thing I was trying to work on, but what if the person getting the powerup had exactly 1HP left? :evil:


Top
 Profile  
 
PostPosted: Fri Oct 28, 2011 7:16 pm 
Offline
User avatar

Joined: Thu Mar 04, 2010 3:36 am
Posts: 8546
Location: ζ-'ヮ')ζ ζ-'ヮ')ζ ζ-'ヮ')ζ ζ-'ヮ')ζ ζ-'ヮ')ζ ζ-'ヮ')ζ
Medals: 6
MM8BDM Contributor (1) MM8BDM Extender (1) Cutstuff Plumber (1)
MM8BDM MM7 Contributor (1) Cutstuff Warrior (1) MM8BDM MM8 Contributor (1)
Well then we get a hilarious obituary.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 207 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 21  Next

All times are UTC


Who is online

Users browsing this forum: Lego and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group