|
Well you said the styles will be included, may I suggest taking hints from the WS BN game (Rockman.EXE WS) which was a side scrolling game.
Just some suggestions.
Heat Guts: Normal Speed, higher damage, fire charge. Alt is the gatling, uses a reload time. Weak to Bubble Lead, Water Wave, Water Balloon, Rain Flush, Water Shooter (for people using DOS weapons), Salt Water (people using WV weapons), Water Shield (people using 8-10 weapons) Aqua style charges. Aqua Brother: Within certain areas it had all its states doubled but in areas with low connection its states were halfed, incorporate this as a good team play class style where it gets a slight stat boost near allies, water charge. Weak to Thunder Beam, Spark Shock, Thunder Bolt, Thunder Claw, Thunder Wool (for Gummy's weps or 8-10 weps), Bit Cannon (DOS weps), Force Field (DOS weps), Spark Shock (WV weps) and Elec Style Charges. Wood Shield: Moved slow and had better defense, shot a slow moving tornado for a charge. Alt is a shield that uses a reload time. Weak to Fire Storm, Atomic Fire, Pharaoh Shot, Napalm Bomb (Because Napalms spread fire), Flame Blast, Scorch Wheel, Flame Sword, Magma Bazooka (8-10 weps), Solar Blazer (8-10 weps), Torch Arm (DOS weps), Heat Style Shoots. Elec Custom: Incredible fast moving, but a really weak buster and weak stun charge. Weak to Leaf Shield, Search Snake (cause Snake was wood in BN), Needle Cannon (same as Snake), Silver Tomahawk (same as Snake and Needle), Hornet Chaser (8-10 weps) and Wood Style Charges
HUB: Guts' damage, Custom's speed, Shield's armor but cut the HP in half (which was its drawback)
As for BN3's styles Elec Ground (thats the artwork element): Same charge as Custom but see if something can come up to incorporate the ground cracking. Secondary fire is swaps fields which is its usable items. Lava stage spreads lava nearby that hurts people who touch the spot but goes away after each hits. Ice stage spreads ice that makes people slide when they walk over it. Grass stage heals wood shield class users but makes fire attacks do double damage to anyone in it. Sand stage slows people down who get into range. Metal stage could create platforms under your feet, acting like a bunch carries being spawned. All stages would have a set time limit, Lava lasting the shortest amount of time due to actually doing damage. Maybe have it need to pick up items to get stages. Same weaknesses as Custom. Heat Shadow (cause its the artwork element): Charge shoot makes invisible for a very short amount of time, alt is the flame thrower. Same weaknesses as Guts. Aqua Bug (again artwork element): potentially a powerful style like HUB but every time you spawn you have random effects ranging from losing 1 HP every few seconds, leaving poison panels as you move, sliping, high speed, high damage, slow speed, low damage, high defense, low defense. Possible HUD indicators showing you which effects you ended up getting.
|