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 Post subject: Re: The Joe Classes Mod
PostPosted: Tue Mar 20, 2012 6:20 pm 
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I think it looks more like he's releasing the blast more than he's charging it.


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 Post subject: Re: The Joe Classes Mod
PostPosted: Tue Mar 20, 2012 7:36 pm 
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Its still a larger blast then any other Joe's, and most shoots come out during the second firing frame, so you want the buster forward during that frame.


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 Post subject: Re: The Joe Classes Mod
PostPosted: Tue Mar 20, 2012 9:15 pm 
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Correct. And for actual skins, It'd look awesome with Pharaoh Shot.


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 Post subject: Re: The Joe Classes Mod
PostPosted: Wed Mar 21, 2012 2:21 pm 
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Finished Back-Right and Back firing and made a few minor modifications.

Image

Can someone else do walking? I'm afraid I'm going to screw it up awfully.


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 Post subject: Re: The Joe Classes Mod
PostPosted: Wed Mar 21, 2012 2:35 pm 
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This might help (can't remember where I found these >.>)


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PostPosted: Wed Mar 21, 2012 5:37 pm 
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So, ah, I ran into a wall with those back-right running rotations. Help please?

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 Post subject: Re: The Joe Classes Mod
PostPosted: Wed Mar 21, 2012 6:50 pm 
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I feel your pain, but cannot help because yeah.

Your Back/R's back needs to be less tilted to the right. You also have the shield facing us on the back shooting frames, but not the back/r shooting frames.

Also also, his left arm should be a bit more visible on the back/r somehow.


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 Post subject: Re: The Joe Classes Mod
PostPosted: Thu Mar 29, 2012 6:24 pm 
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Whoo we've got progress

Ukiyama, being the total bro he is, coded Piraparee!... for the most part, anywho. He hasn't really fixed the whole 'not allowing you to get more weapons' thingy, and the class doesn't have an HUD yet, but it's fully functional. So yeah.

Took pictures of it, should be here soon.

EDIT: Here we go.

Spoiler:
Image
This small electric shot is virtually a slightly more damaging, slower version of Spark Shock. It can stun. You'll be using this for more mid-range combat.

Image
Huh? That's weird. Looks like that Gemini Laser bounced off of me. And Joe is taking damage, too?

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Oh!

Piraparee's charging shield. It reflects most projectiles, but not buster shots... wait a sec. Anyway, it also deals hugging damage, but the trade-off is that you can't move. Hold down the fire button to charge it up. You'll rape bots because they crowd around you, but not really human players. It's also pretty loud, so yeah. Ambush 'em, basically.


As I mentioned before, no HUD, and the Piraparee skin pictured is simply temporary. This will most likely be our first completed class, unless any of my other coders mention otherwise. did Michael712 ever finish that Sniper Joe yet? >.<

We're getting work done here, folks.


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 Post subject: Re: The Joe Classes Mod
PostPosted: Mon Apr 02, 2012 3:41 am 
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Slight bump.

So, Trucker Joe is finished (for the most part, just needs an HUD). Piraparee is just getting a few kinks worked out, and... I don't know what's going on with anyone else. I only know Smashbro is a bit tied up with his CSCC class and Darkaura was hammering out an error with Hammer Joe oh me. Other than that, I'm in the dark.

Coldfusion? Michael712? Jax? Pikmin? Any progress to show?


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 Post subject: Re: The Joe Classes Mod
PostPosted: Mon Apr 02, 2012 4:31 am 
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Psst, btw Kackebango made a bunch of Joe skins according to the wiki, Apache is the only one of his set to private and no DL link for Crystal. So Cannon, Trucker, Hammer, Skeleton, Sniper Armor.


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