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 Post subject: Re: GVHv3b2 Beta
PostPosted: Fri Jul 08, 2011 5:14 am 
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Many people online do


Ok the map looks ok size just remake one and Retexture the map


With bark leaves and a decent grass texture


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 Post subject: Re: GVHv3b2 Beta
PostPosted: Fri Jul 08, 2011 5:24 am 
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Define many people. Also GvH doesn't need the name level twice, only retextured. It's pointless and whenever I play, most players want to avoid GvH01.


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 Post subject: Re: GVHv3b2 Beta
PostPosted: Fri Jul 08, 2011 1:36 pm 
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Hmm... And i thought he updated GVH and people used this as a reference topic but seems he's still busy with his computer. :P

Well, your persistence in the editing of GVH01 is admirable, but i really have no plans to change it as it looks just fine (although many that cant run OpenGL find too dark, however such is the theme), the only real complaint me, and others have is the whole map being a gigantic obstacle course with its impenetrable trees, fair enough, they stop bullets and plasma too, but then also comes the actors such as blocking corpses, and the swamp, perhaps i should clean up some movement restricting actors. (Jitterskull can get stuck on what looks to him like thin air untill he looks up, just to find a hanged corpse.)

As for any map submissions i cannot say if they will be added immediatly, aside needing checking, GVH is ready to be released though somehow Cutman hasnt found the time yet, i guess its his computer being in the way, so it may take longer.
Though its always better to take a good look at your map for bugfixes and polishing then to rush it to completion, as the latter yields the most bugs, and i'll probaly have to fix them, too. :P


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 Post subject: Re: GVHv3b2 Beta
PostPosted: Fri Jul 08, 2011 2:37 pm 
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Well retexture it to replace the original or I could make a daytime variant


Daytime is were it's all bright and the fire is out


And now is gvhv3 the final beta


When's the real released


Because if this is I hope I can still make map packs and people can stil make coustom classes


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 Post subject: Re: GVHv3b2 Beta
PostPosted: Sat Jul 09, 2011 3:46 am 
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superMario123311 wrote:
Daytime is were it's all bright and the fire is out

That kinda defeats the purpose of "Ghouls Forest"...


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 Post subject: Re: GVHv3b2 Beta
PostPosted: Sun Jul 10, 2011 6:46 pm 
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Well now instead im chosing to do Outside the forbidden forest


May look a bit bad but its because its my first map for gvh


also if anyone wishes to edit it You may ill sumbit it soon


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 Post subject: Re: GVHv3b2 - Released!
PostPosted: Tue Jul 12, 2011 2:38 pm 
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GVHv3b2 is now released, rather early, soon to get a page on Cutstuff probaly, but for now its available on Wadhost.
I guess any map submissions will have to wait, but that gives even more time to put thought and effort into them.


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 Post subject: Re: GVHv3b2 - Released!
PostPosted: Tue Jul 12, 2011 6:22 pm 
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I wanna try it on the server but can't find the Santa file... >_< Oh well I might try it offline without Santa then...


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 Post subject: Re: GVHv3b2 - Released!
PostPosted: Tue Jul 12, 2011 6:23 pm 
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Just rename the santa file


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 Post subject: Re: GVHv3b2 - Released!
PostPosted: Tue Jul 12, 2011 6:31 pm 
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superMario123311 wrote:
Just rename the santa file
lol I didn't think you would say something useful xD Thx!


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