Cutstuff Message Board

Cutstuff community forums
It is currently Thu Jun 20, 2013 3:26 am

All times are UTC




Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 115 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9 ... 12  Next
Author Message
PostPosted: Sat Oct 09, 2010 6:15 am 
Offline
User avatar

Joined: Tue Jul 20, 2010 9:37 am
Posts: 137
Location: New Zealand, There I said it!
I was gonna use MineCraft for a map and use my house as a map idea,
but I didn't have the textures, but thanks to your wad I can now use SlumpEd and use the textures.
cheers.... :mrgreen:


Top
 Profile  
 
PostPosted: Mon Oct 11, 2010 9:09 pm 
Offline
User avatar

Joined: Mon Apr 19, 2010 10:52 pm
Posts: 48
Location: Phobos, just offa' Mars.
Epsilon wrote:
I was gonna use MineCraft for a map and use my house as a map idea,
but I didn't have the textures, but thanks to your wad I can now use SlumpEd and use the textures.
cheers.... :mrgreen:


Ok. I'll get you any textures you need and you can make a Minecraft map. We will share the credit ok? I've always wanted to be immortalized and what better way then in a game.

EDIT: You may have to change the pallet for them though. I don't know how to do that. Also I am VERY good with details. If you want to do the main things like floor height and such, I'll do the lighting, lining up, the textures, etc. Just focus on the main things and I'll take care of it.


Top
 Profile  
 
PostPosted: Sat Oct 16, 2010 8:59 am 
Offline
User avatar

Joined: Tue Jul 20, 2010 9:37 am
Posts: 137
Location: New Zealand, There I said it!
sure we can work together, will share the credit (very much). do you call yourself GeoKnightMan in skulltag? I can script it so it says both of our names in the credit (when the map starts).

Might do my old house, which got corrupted after loading another save game and had to delete :mad:

or I could do my new house which isn't complete at the moment, doing work as fast as I can. (because it's symmetrical (I like it this way)) :mrgreen:
(just so as you know, I only like naturally built houses).

or maybe the new hell themed world like in that screenshot

Image
just for epic looking stuff in GVH


Top
 Profile  
 
PostPosted: Sat Oct 16, 2010 6:14 pm 
Offline
User avatar

Joined: Mon Apr 19, 2010 10:52 pm
Posts: 48
Location: Phobos, just offa' Mars.
Epsilon wrote:
do you call yourself GeoKnightMan in skulltag?


GeoNIGHTman. No K. We can work on somthing like that. I was thinkin maybe re-create the forbidden forest (like as an homage) not as the whole level. Just like something small like that. I need the fire texture tho which is not in the Minecraft files. I figured out a way to make the cactus and for it to hurt us, too. As for reeds and crops, it would be tricky, but i would be able to work something, all I would need to do is know the height of the ceiling above said reed or crop. As stated above, I am good with detail, but not the grand scheme of things. So if you need to get in touch so we can send the wad back and forth, my e-mail is Geonightman@excite.com

EDIT: But in game it is completely: [SA] Geonightman


Top
 Profile  
 
PostPosted: Sun Oct 17, 2010 10:14 am 
Offline
User avatar

Joined: Tue Jul 20, 2010 9:37 am
Posts: 137
Location: New Zealand, There I said it!
OK, I have accomplished my objective in making the basic layout of our Minecraft forest
if you want it, it's here
http://wadhost.fathax.com/files/Minecraft_Forest.zip
enjoy...


Top
 Profile  
 
PostPosted: Mon Oct 18, 2010 1:47 pm 
Offline
User avatar

Joined: Mon Oct 12, 2009 12:08 am
Posts: 668
Location: Aw snap. I got a badge now.. I am not cool anymore ;(
Medals: 1
Blood Donor (1)
I don't see this map making the cut for GVH. Much of the space is faaaaaaaaaaar to open and exposed for any ghoul to adequately maneuver without being seen and the foliage will only be in the way. You are also using 3D floors in a competitive gamemode, but I don't see where they are used applicably.

It is pretty funny.


Top
 Profile  
 
PostPosted: Mon Oct 18, 2010 6:21 pm 
Offline
User avatar

Joined: Mon Apr 19, 2010 10:52 pm
Posts: 48
Location: Phobos, just offa' Mars.
I agree with him about the 3D Floors because so far none of the other maps for GvH have to be played in OGL (which for some reason now my computer cannot run). I also believe we should add more detail to this map, spooky elements and cabins, etc. If we are going to do that we should however have a creeper explosion in the map so that you can enter it. Also, the camp fire seems to big. Aside from that, It is a good start. If you find a spot for the house, mark it off and I'll make it.


Top
 Profile  
 
PostPosted: Tue Oct 19, 2010 9:08 am 
Offline
User avatar

Joined: Tue Jul 20, 2010 9:37 am
Posts: 137
Location: New Zealand, There I said it!
The top left corner will do, just remove a few trees if you have to.
after all, it's just a start, developement is what we are gonna do any way.


Top
 Profile  
 
PostPosted: Sat Oct 23, 2010 1:47 pm 
Offline
User avatar

Joined: Mon Apr 19, 2010 10:52 pm
Posts: 48
Location: Phobos, just offa' Mars.
Sorry I haven't been posing much E. I have been caught up with both school and my own (as of yet un-reviled) mod for doom. I'll try to work on it this weekend when i get the chance.


Top
 Profile  
 
PostPosted: Sun Oct 24, 2010 9:14 am 
Offline
User avatar

Joined: Tue Jul 20, 2010 9:37 am
Posts: 137
Location: New Zealand, There I said it!
Don't worry, I get caught up with school and such as well.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 115 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9 ... 12  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group