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PostPosted: Sat Jun 02, 2012 10:21 pm 
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Chrono Trigger's Last Battle and Shadow the Hedgehog's Egg Dealer up.

I merged the Shadow and the SA2 sections together for both space and reasonal reasons.


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PostPosted: Sun Jun 10, 2012 4:49 pm 
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I'm getting more criticism from people outside of the community than I am from you guys

Hot Crater Act 1 up.


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PostPosted: Sun Jun 10, 2012 5:47 pm 
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I cannot music criticisms, so that's my reasoning.

also that square 2 can pierce eardrums
hyes


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PostPosted: Sun Jun 17, 2012 5:58 pm 
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Hey Samus we think these things are a threat so we're sending you to an alien planet so you can blow up all of them
by the way we're currently in the process of making more of them lol sorry you didn't get the memo

SR388's up.


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PostPosted: Sun Jun 17, 2012 9:39 pm 
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> Egg Dealer

Llama I love you
how did I not see this sooner


you should totally cover Network Transmission's boss theme
it's super fun and it would make you a p cool guy


plus the melody's like all of 30 seconds so


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PostPosted: Sun Jun 17, 2012 10:11 pm 
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SmashBroPlusB wrote:
> Egg Dealer


Thank fucking god there's a soul in the universe who likes that song too

SmashBroPlusB wrote:
you should totally cover Network Transmission's boss theme
it's super fun and it would make you a p cool guy


plus the melody's like all of 30 seconds so


I'm incredibly lame and I require sheet music of some sort because my ears don't have vertebrae or something
so I'll get back to you when and if I do


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PostPosted: Thu Jun 21, 2012 9:06 pm 
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I have several reasons why I play the Dark side story of SA2 more than the Hero side.

One, Team Dark with the occasional Eggman is hands down my favorite combination of characters in any Sonic game.
Two, Shadow's levels, while being outnumbered by every other character, are amazing. They're smooth, quick, and to the point. You only need to search for one powerup, and it helps you throughout the rest of the game and gives you loads of motivation to replay Radical Highway, the one previous level before the upgrade. There's no bounce bracelet mapped to the same button as all your commands.

Not to mention Shadow's levels have some awesome eye candy, including the high drops in Radical Highway, the broken loop in White Jungle, and the breathtaking view of Earth in Final Chase.



Hey, speaking of White Jungle, it's up.


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PostPosted: Fri Jun 29, 2012 6:18 pm 
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You never cease to surprise me, fellow Cutstuffians.

Judging by your silence, I thought you all exploded in space.

Regardless, I bring here today my masterpiece: For True Story.

Happy belated Birthday to King Dumb, by the way, and I hope this will suffice well enough for a birthday gift.


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PostPosted: Sat Jun 30, 2012 1:52 pm 
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Each time I check out the latest video you've posted, I keep thinking to myself "Damn, I really should post here and commend Llama for his work". Unfortunately, each time I check out the latest video you've posted I also forget to do so.

So now that I've finally gotten around to saying it, those are some nice Famitrackings there. Your Sonic Adventure 2 covers never fail to remind me of the times roughly 8 years ago when I played the living daylights out of that game.

In relation to your latest upload, 'For True Story', I liked the inclusion of the song from (if I can remember correctly) the cutscene prior to the not-so final boss battle; this touch particularly filled myself with nostalgia. Which is a good thing, mind you. Slightly disappointed the lyrical melody doesn't show up in the actual cover, but I'm sure what with it being a Famitracker cover and there being certain restraints that this wasn't really your fault.


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PostPosted: Sat Jun 30, 2012 2:46 pm 
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Llama

I love you forever

especially because for White Jungle and For True Story

make more SA2 and you will be my hero forever man


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