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PostPosted: Thu Jun 17, 2010 2:35 pm 
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Well i took a look and it seems nice so far, those blasted round corners have more or less a pillar making them rather a circle, making it not that easy for humans to wait in a corner, shoot with incredible accuracy, run away, repeat.

And his idea about having some sparkers move around are interesting indeed, shouldnt be too difficult to do in DECORATE, though i'm no expert myself. Would contribute to the theme, in any case. Though aside the Hell Froze Over map i havent seen much hellish themes in GVH.

So far looks nice, but hard to say more about it yet, havent seen it in action really. Also, i am capable of hosting, but hey, i'm bound to lag somewhat, in particular if its more then 4 players or so. :P

EDIT: Cutman, did you notice the map version i uploaded that has no camera yet? I think that one should do, and probaly saves you some editing. Now its just steam and fire, neither lag and steam only makes noise.
I'll copy the link here in any case. Didnt check if it still works though;
http://www.speedyshare.com/files/22900177/GVHLMv3.zip


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PostPosted: Thu Jun 17, 2010 9:35 pm 
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Ivory wrote:
I've ran small private testings, about 4v4 - 8v8 range. It played very nicely and my feed back was positive.


That really depends all on who you were playing with. I mean, I can see what the map is going for but.. I don't know.


Ivory wrote:
It is possible to widen the outside, but I'll just keep it as it is for now until I get some more feed back on it. The private testing shown it to be an ideal size. No classes were too overly powered. But then, 16+ games are a whole different story.


Like I said, it is really dependent on who was there during this testing. I can already see where creepers will have a hard time with all the green and blue basically pointing flags on them that says, "HERE I AM RAPE MY FACE!" on both software and hardware mode. Jitters would love the exact size and height variations that gives them the ability to be hardly hit by projectiles and sjas... well, sjas.

I'd curb my aesthetic gripes with it in favor of flow, and I think of it as a replacement for Wugi cave for damn sure.


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PostPosted: Tue Jun 29, 2010 1:37 pm 
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You seem to call everything a potential replacement for Wagi Caves, do you hate that map so badly? :P

Though i dont like it much either, cave and/or the tunnel area with pillars(that obstruct movement even more while not giving cover!), make for some dreadfully effecient camping spots, especially with cyborgs and some snipers, maybe even a ghostbuster/engineer to top it up with traps. And they say its a ghoul map! Maybe on large games...


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PostPosted: Tue Jun 29, 2010 1:46 pm 
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I like Wagi caves for small games, which are happening more frequently it seems.


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PostPosted: Fri Jul 02, 2010 12:42 pm 
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Hey Everyone im here to post one of my Maps I've added some changes and it looks alot better please add it to gvh http://www.filefront.com/16937757/Predator_Cave.wad


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PostPosted: Sun Jul 04, 2010 10:17 pm 
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Hmm... I remember that one, not too bad, not perfect either, though still misses music quite badly. I think it could do with some improvements regarding detail, but i cant remember if it needed any gameplay improvements.

Hmm... Also slightly suprising after re-reading the first post that only... 1,2, maybe tops 3 maps are being added so far. I mean, GVH is quite popular, hmm... perhaps not such a popular place, here.


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PostPosted: Wed Jul 28, 2010 9:17 am 
Currently working on a fair sized map for ya Mike, I'll try to have it finished and submitted ASAP. :)


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PostPosted: Fri Jul 30, 2010 9:56 am 
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Hey, Guys :p

Ok, this might be a stupid map submission and probably impossible to make in a doom map editor.

But...

I was thinking of (if you have played any of the Unreal Tournaments) Facing worlds (yes the CTF map).

also for respawn points (in team death match), the ghouls are on one side and humans are on the other side (just to even the odds a bit)

Lets see if you guys think if i'm a NOOB or not

we'll see.....


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PostPosted: Sun Aug 01, 2010 12:07 am 
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PR3D (Backup) wrote:
Hey Everyone im here to post one of my Maps I've added some changes and it looks alot better please add it to gvh http://www.filefront.com/16937757/Predator_Cave.wad


Link appears to be broke now I've actually come to check it out :p


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PostPosted: Sun Aug 01, 2010 12:42 am 
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Epsilon wrote:
Hey, Guys :p

Ok, this might be a stupid map submission and probably impossible to make in a doom map editor.

But...

I was thinking of (if you have played any of the Unreal Tournaments) Facing worlds (yes the CTF map).

also for respawn points (in team death match), the ghouls are on one side and humans are on the other side (just to even the odds a bit)

Lets see if you guys think if i'm a NOOB or not

we'll see.....


Wut?

Do you mind if you like translated most of what you just said, and submit a map.


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