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PostPosted: Wed Feb 01, 2012 1:14 am 
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Location: Kitty! :3
Basically, this is a what if of a Mario-Party-like Mega Man party game. Post your minigame and map ideas! I'll add them to the front post if they seem like a good idea.

Map Ideas:
Spoiler:
None Yet


Minigame Ideas:
Spoiler:
Name: Lasers!!!
Type: Free For All
Objective: Avoid the lasers!
Description: In Quick Man's stage, the players must avoid getting hit by the Force Beams through moving and jumping. You win through surviving until the timer runs out.


Item Ideas:
Spoiler:
None Yet.


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PostPosted: Wed Feb 01, 2012 1:21 am 
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Location: Arguing over some minor detail that may or may not make someone evil
Map Idea: Gyro Man

A series of platforms on air, use the fans to get around!

Item: Skull Barrier
Makes you completely immune to negative items until your next turn begins.

Currency is gonna be screws I assume.


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PostPosted: Wed Feb 01, 2012 1:48 am 
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Location: *cool shades*
Crash Tower Climb

Jump on Tellies to gain air! The first one to the top of the tower wins. Don't fall, or you'll be out!

Crash Bomb
Puts down a Crash Bomb on one space. If someone hits it or if three turns pass, the bomb explodes. If it hits, screws will be lost.

Crash Tower:
Climb to the top to earn a... uh, what are stars in tnis game? Anyway, don't fall! Some enemies will help you up, while others will send you crashing down!

I liek Crash Man.

Obviously this stuff would be in Mega Party 2


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PostPosted: Wed Feb 01, 2012 2:04 am 
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Location: Aiur: Protoss homeworld
What do ya buy with screws? Mega Man helmets? E Tanks?


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PostPosted: Wed Feb 01, 2012 2:14 am 
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Location: Arguing over some minor detail that may or may not make someone evil
E-Tanks: Allows you to get back screws you lost in the previous turn.
W-Tanks: Gives you an extra use of a weapon-type item.
M-Tank: Has the effect of both an E-Tank and a W-Tank.
Proto Buster: Deflects certain attacks with a moderate probability. Allows you to charge up for 3 turns to deal a more powerful attack than usual. However, you cannot use items during this time.
Bass Buster: Has a higher damage potential than Mega Buster, but has a chance to miss some shots.
Super Adaptor: Allows you to jump higher. Also gives you a charge attack that is slightly weaker than Proto Buster but only needs 2 turns to charge.
Rush Coil: Allows you to jump even higher than Super Adaptor. Only usable once, so make it count!
Rush Jet: Fly to any space you want.
Eddie: Gives you a random weapon-type item.
Tango: Deals damage to enemies in a straight line.
Treble: Stays in one space, dealing constant damage to nearby enemies.
Item 1: Allows you to create a few platforms for shortcuts across gaps or up smaller jump shortcuts.

These should be buyable with screws. The Proto and Bass Busters replace Mega Buster when purchased. They have unlimited uses. You can return to the Mega Buster for free whenever you please.


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PostPosted: Wed Feb 01, 2012 2:15 am 
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Star Dood wrote:
Crash Tower Climb

Jump on Tellies to gain air! The first one to the top of the tower wins. Don't fall, or you'll be out!


I think you meant to say Foot Holders in Iceman's stage


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PostPosted: Wed Feb 01, 2012 2:20 am 
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NemZ wrote:
Star Dood wrote:
Crash Tower Climb

Jump on Tellies to gain air! The first one to the top of the tower wins. Don't fall, or you'll be out!


I think you meant to say Foot Holders in Iceman's stage


No, I'm sure he meants Tellies. They'll just be Mega Tellies, like in MM&B.


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PostPosted: Wed Feb 01, 2012 2:35 am 
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But you don't step on those. Foot Holders need love too!

There should also definately be a Bright Man obstacle race involving the crickets.


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PostPosted: Wed Feb 01, 2012 2:41 am 
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Foot holders could be used in a game where the players have to avoid being dropped into the abiss.


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PostPosted: Wed Feb 01, 2012 3:43 am 
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MM8BDM MM8 Contributor (1)
Ice Panel: If a player lands on the space, they are frozen and lose action during their next turn UNLESS another player passes the frozen space, or the frozen player uses a Fire element item (in which case the Panel is destroyed).

Guts Circuit: If you pass a player during your turn you can pick them up and carry them with you to whatever space you land on, stealing 5 Screws for every space you move them.

Cut Capsule: Players who move past the space it's used on will have their remaining Movement halved, rounded down to the nearest whole number.

Time Circuit: Slows the Dice Block's time field, making the numbers roll a lot slower.

Bomb Capsule: Players who move past the space it's used on will lose half of their Screws! However, it detonates on the user's next turn.

Elec Circuit: Charges the Dice Block with energy, allowing you or another player to only roll numbers 6 through 10.

Fire Circuit: During your turn, you cause every player you pass to lose 20 Screws.

Oil Capsule: Makes players slip and fall when they pass the space it's used on, ending their Movement.

Magnet Beam: Takes the user straight to the Emblem Station, where they can buy a Wily Emblem for 20 Screws.



MEGA MAN 2 ITEMS COMING SOON


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