SmashBroPlusB wrote:
MM8BDM Discussion wrote:
Discussion of the core MM8BDM game. Not discussion for mod files!
Projects wrote:
This forum is used for MM8BDM WIP projects and project releases such as map packs, new weapons etc.
I want to start throwing ideas around for
Yamato X Devil classes, and I don't want to start work on anything until all of the specifics are agreed to by both sides. This classifies my intent as a "discussion". The discussion subforum doesn't allow topics on mods, yet the mods subforum doesn't allow plain discussions without work to show with it.
WHAT DO I DO.
Ivory wrote:
Not the first time someone had this problem. For now, I'll allow it in the editing forum It seems most fitting. Perhaps some sort of discussion subforum in projects is needed? I'm just not sure if it would be used much.
So, with that settled, I'm opening up this little thread here.
Basically the purpose of this thread is to sort out the game mechanics of
Yamato X Devil before actually starting anything, as well as to get some public input. Do you think the Scrap Metal system should be used, left out, or should a new energy system for YD Junk/Dust be implemented? Should downed players drop weapons? Should they drop
their weapons, or just a similar weapon with that player's element? Would it be a good idea to implement tag-team bonuses or special team-based game modes (akin to Ghouls vs. Humans)? And, above all,
which classes would you like to see?I'm also looking for a project manager before I open the "official" thread over at the Projects subforum. Even though it's my idea and I'd more-than-likely be doing most of the work, I don't think I'm competent enough to handle a "headline" project just yet. I'm hoping for an unbiased third-party user who is recognized around the community to step up and take charge, but if I can't find anyone suitable I'll have to do it myself.
Alright! Let's get to building the match-up of the Cutstuff century!