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 Post subject: [Map Pack] FMP2 (v1b)
PostPosted: Mon Feb 13, 2012 8:36 pm 
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FMP2 - Fyone's Map Pack 2:
-DOWNLOAD V1B-

Older versions:

Song credits: Mushroom Gorge 8-bit - Fyone, Dark Cave 8-bit - Fyone, Forest Maze 8-bit - Fyone, Dr Wily Stage Boss 1-2 Complete Works 8-bit - TheClayman6, FMP Boss Music - The Clayman6

There was a few things I didn't do yet that I said I would and somethings I had second thoughts of and changed; if I figure out a good way to do them I will do it for the next version.

SCREENSHOTS*:
Spoiler:
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*some screenshots may be outdated


Last edited by Fyone on Sun May 05, 2013 5:19 pm, edited 18 times in total.

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PostPosted: Mon Feb 13, 2012 9:24 pm 
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I would like to inquire as to who made the amazing 8 bit music in this pack.


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PostPosted: Mon Feb 13, 2012 9:26 pm 
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Lad made the songs. There the first ones he made as well :)


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PostPosted: Mon Feb 13, 2012 9:44 pm 
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ill check it out. would you like some feedback too?


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PostPosted: Mon Feb 13, 2012 9:45 pm 
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Yes...
Fyone wrote:
Please comment and tell me what to fix, what to add, and/or what to take out.


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PostPosted: Mon Feb 13, 2012 9:46 pm 
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Fyone, I was going to say something about all the maps, but you already know what I think from the PMs I sent you. Basically, you ignored 95% of it and did what you wanted. Well, it's your map pack alright. Doesn't keep me from feeling I wasted time on you, though. It's not like I'm telling you to do things to my liking either, but whatever.

Oh and the second map has badly placed textures in the ceiling of the staircase to the right of the castle, and both teleporter destinations. Do what you want.


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PostPosted: Mon Feb 13, 2012 10:00 pm 
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Well, I took your comments into account but I had other testers who thought otherwise; that's all. Let me tell you that I really appreciate your comments, but I can't base my maps only on you; I must take other comments into account as well.


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PostPosted: Mon Feb 13, 2012 10:05 pm 
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Mind if I have your permission to put the music up on mediafire? There's a populace wanting to hear it out outside of your pack.


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PostPosted: Mon Feb 13, 2012 10:14 pm 
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Let me tell you that I really appreciate your comments, but I can't base my maps only on you; I must take other comments into account as well.

Well, obviously. I mean, if most people like it, then there's nothing to fix.


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PostPosted: Mon Feb 13, 2012 10:21 pm 
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I hope you like reading.. :L

ALL:
Pro-It's.. a map collection. YAY MAPS! :D (sorry i really couldnt find a positive for overall >.<)
Con- maps are either too cramped or WAAAYYY to huge.
Con- Weapon energy and health capsules.. if you're sticking with the sizes of those you need to readjust them. One capsule here and there in a large map simply isn't enough.
Pon: It's a pro and a con. Nice music, but for some reason it annoys me after awhile. Especially in the 5th map. literally seems like a 10 second loop. thats probably just me though.

Map1:
This map. One word. Gigantic. There's too much open space. Fill it with something. Add more capsules when you do. On the brightman side, hehe megaman jokes a variety of textures. That's good.

Map2:
In the style of Billy Mays-See, hallways are pretty cool. So are square rooms. Put them together.. WTF! No, but seriously. This map is also too huge, with little capsules for health/ammo. A long square hallway with little to no decor. Then, we get a variation of a square room, linking to 4 equally square rooms. Mix it up abit. Try not to go perfectly square either.

Map3:
OMG A TREEHOUSE!! I love this idea. The map isn't as huge as the others, but i cant help but feel that it still seems huge. Still needs better/more capsule placement and filler space. Also, the ballade cracker and silver tomahawk locations seem too easy to reach. At LEAST move the ballade cracker to someplace else. If i may suggest, put an rj somewhere and put the ballade cracker on top of the treehouse XD

Map4:
Back to the too huge thing. the platforms on the sides with all of the ladders remind me of hyper lode runner. Yes, it does XD. Too plain of textures on the inside. Spice it up abit. Shrink it/put filler space? Also with the usual problem of not enough capsules.

Map5:
Cossack's testing facility. Interesting idea. but, the long and annoying way just for item 1? I see how it's an idea to hide it there then put it, but the platforms to get the etank/skull barrier seem more rush coil worthy than item 1. decent sized rooms at a few locations, but it needs just abit of filler space. I find the hallways with the springs cramped at the end annoying, as with the loop that seems only 10 seconds or so long.


AND THAT MY FRIEND, is my feedback. These are my opinions, and you can take them into consideration if you do so choose.

HAVE A NICE DAY! :D


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