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PostPosted: Tue Feb 28, 2012 10:34 pm 
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Aether?

How about Time/Space? Also there are definetely a few questionable ones... Charge being in air doesn't seem right to me.

Here's how I see it.

Spoiler:
Fire: Fire, Heat, Pharaoh, Flame, Turbo, Sword, Magma, Solar
Water: Bubble, Toad, Wave, Burst (before anything is said, he is classified as a water robot master in Nintendo Power), Aqua, Splash, Pump
Air: Air, Wind, Gyro, Tengu, Tornado
Elec: Elec, Spark, Cloud, Plug, Sheep
Earth: Guts, Dust, Stone, Crystal, Junk, Concrete, Jewel, Quint (he rides a jackhammer)
Slash: Cut, Metal, Shadow, Needle, Knight, Tomahawk, Yamato, Slash, Blade, Nitro, Punk
Explosive: Bomb, Crash, Magnet, Dive, Drill, Napalm, Grenade, Search, Commando
Time/Space: Time, Flash, Gemini, Bright, Star, Gravity, Centaur, Astro, Galaxy
Nature: Oil, Wood, Snake, Plant, Hornet
Ice: Ice, Blizzard, Freeze, Frost, Chill
"Melee" (for lack of better word): Hard, Top, Charge, Clown, Spring (he has the spring punch)
Normal: Mega, Proto, Roll, Joe, Skull, Ring, Bass, Fake


In this system, every class has at least five weaknesses. Admittably not perfect, but I think it works. Also I probably should've put Dive Man in water as well if I put Burst in there, but... Eh.


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PostPosted: Tue Feb 28, 2012 10:42 pm 
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"napalm was a flammable liquid used in the Vietnam War"

Also for Napalm and Charge being fire
Spoiler:
Image

http://i54.tinypic.com/a2aukn.jpg


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PostPosted: Tue Feb 28, 2012 11:06 pm 
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Charge Man I could see.

Napalm Man... I know where you're coming from, but that attack was seen no where in the offical canon games. Besides, Fire already has so many robot masters.

Also, do you have more of those?


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PostPosted: Tue Feb 28, 2012 11:14 pm 
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Location: With Marzipan's radish, we're gonna win the competition!
As many of you know, Windman has a problem with hallways, here's an idea to fix this, make his flight an item and give him Wind Storm as an Alt. Fire.


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PostPosted: Tue Feb 28, 2012 11:36 pm 
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Star Dood wrote:
Charge Man I could see.

Napalm Man... I know where you're coming from, but that attack was seen no where in the offical canon games. Besides, Fire already has so many robot masters.

Also, do you have more of those?

That attack IS the napalm bomb, a napalm is a flammable liquid, a firey bomb. Look up what napalm is. I've been counting Napalm as a fire robot for years due to that. Also he wasn't a fire Navi in Battle Network for nothing, they never gave anyone an element that didn't fit them in classic.

Also all the ones I've found, bottom of the page: http://www.awkwardzombie.com/forum/viewtopic.php?f=4&t=4080&start=90
Or just google image search <robot master name> megamix


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PostPosted: Tue Feb 28, 2012 11:45 pm 
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Game&Watcher wrote:
As many of you know, Windman has a problem with hallways, here's an idea to fix this, make his flight an item and give him Wind Storm as an Alt. Fire.


I agree and support this fully. Why shouldn't Wind Man use Wind Storm?


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PostPosted: Tue Feb 28, 2012 11:47 pm 
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Hunter_orion wrote:
Game&Watcher wrote:
As many of you know, Windman has a problem with hallways, here's an idea to fix this, make his flight an item and give him Wind Storm as an Alt. Fire.


I agree and support this fully. Why shouldn't Wind Man use Wind Storm?


Because Wind Man never actually used Windstorm?
He shoot propellers, flew at 90degrees then forward then straight down on you, and pulled you toward him.


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PostPosted: Wed Feb 29, 2012 1:43 am 
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I'm sorry, but Starman looks incredible :D


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PostPosted: Wed Feb 29, 2012 2:08 am 
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fortegigasgospel wrote:
Because Wind Man never actually used Windstorm?
He shoot propellers, flew at 90degrees then forward then straight down on you, and pulled you toward him.

Really? You're going to try and argue in-game accuracy? Because I'm still waiting for the part of the Shadow Man fight where he turned invisible, or where Guts Man punches you, or Metal Man tries to chainsaw you to death, or when Knight Man does a shield bash, or when...THIS MOD CLEARLY DOES NOT REVOLVE AROUND IN-GAME ACCURACY!!!


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PostPosted: Wed Feb 29, 2012 2:29 am 
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Hunter_orion wrote:
fortegigasgospel wrote:
Because Wind Man never actually used Windstorm?
He shoot propellers, flew at 90degrees then forward then straight down on you, and pulled you toward him.

Really? You're going to try and argue in-game accuracy? Because I'm still waiting for the part of the Shadow Man fight where he turned invisible, or where Guts Man punches you, or Metal Man tries to chainsaw you to death, or when Knight Man does a shield bash, or when...THIS MOD CLEARLY DOES NOT REVOLVE AROUND IN-GAME ACCURACY!!!

Shadow Man: Power Fighters he uses Shadow Clone Jitsu, vanishing while he is in the smoke.
Guts: Both arcade games he can punch.
Metal: I don't agree with, that would make more sense to be saved for Nitro
Knight: has a shield, it is logical

There is no evidence that Wind Man CAN use wind storm, for all we know his version of Wind Storm is the pulling. The question was "Why shouldn't Wind Man use Wind Storm" and I gave a reason.


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