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PostPosted: Wed Mar 07, 2012 8:55 pm 
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...super mobile Cut Man with rolling cutter and/or super adapter fist? How about not.


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PostPosted: Wed Mar 07, 2012 8:58 pm 
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How about FUCK YES.

... Okay, maybe he wouldn't have the homing fist, but what about a close-range cross slash instead?


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PostPosted: Wed Mar 07, 2012 9:00 pm 
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While Super Adapter Cutman would be absolutely hilarious, I doubt it would be a good idea balance-wise.

...Then again, this is YD classes, the one mod I will probably never take seriously.


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PostPosted: Wed Mar 07, 2012 9:01 pm 
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No.

That is all.


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PostPosted: Wed Mar 07, 2012 9:35 pm 
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The damage on the Super Adaptor Cutter could do half damage to compensate.

Then again, he only used it against Mercuary and it proved useless against him (yes, I did read the Gigamix Mangas).


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PostPosted: Wed Mar 07, 2012 10:02 pm 
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What the hell is this thing about Super Adaptor Cutman?!

If he's getting Super Adaptor forms, everyone from MM1 shou-owai, do you even know why Cutman's the only RM ever to have a Super form in the Ariga manga?

Not only do I think it's stretching it a bit too far (although plausible from a characterization point), but current Cutman doesn't need any kind of gameplay enhancing at all right now, and hopefully never will.

Also, I personally think we shouldn't ever take stuff from Ariganon. Ariganon in itself is just very descripting towards the original canon, but it's not much of a spring for new attacks and mechanics and whatnot. Just broadens the RM's character a bit more, and only in a few cases.


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PostPosted: Wed Mar 07, 2012 10:18 pm 
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but current Cutman doesn't need any kind of gameplay enhancing at all right now, and hopefully never will.

Personally, the faster cutter and lower jump with wall jump (which as I stated before, feel is more of a gimmick) is the reason I stopped using him at all (I used to main Cutman). In fact, I barely play YD classes now, except when a server with the mod has a lot of people in it.


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PostPosted: Wed Mar 07, 2012 10:51 pm 
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You could have found a new robot master to play. When I stopped playing Woodman, I didn't stop playing Classes, I just found a new class to play.


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PostPosted: Wed Mar 07, 2012 11:15 pm 
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Could've? Nah, I just lost interest in general. Of course, telling someone to use another class because the one they favorited changed drastically doesn't solve crud for that class. I still think that wall jump is a useless gimmick after trying it so much, and the faster cutter is mostly useless since Cutman was already faster than average.

But that's exactly why I play KY classes more now, so don't bother trying telling me (or anyone for that matter) what to do. You're basically stating: "Find another thing and have fun with it." It might work for you, but not for everyone else.


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PostPosted: Wed Mar 07, 2012 11:36 pm 
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But that's exactly what you did. You left this mod(one thing), and went to KY(another thing) and you're having fun with it.


On that note, I find Cutman's walljump to be useless, as I said a long time ago. He doesn't go fast enough for it to be useful.


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