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 Post subject: The Joe Classes Mod
PostPosted: Sun Mar 18, 2012 2:13 pm 
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They have appeared in every Mega Man game. They have annoyed us to no end. And there are enough unique ones for me to start this: Joe Classes!

I have counted 15 Joes that would be feasible to add. There are:
Sniper Joe: Your average Joe! He's got a shield and a fast reloading, fast traveling, but weak buster weapon! He also has grenades that can hurt like the dickens if contact is made!
Returning Sniper Joe: The new and improved Joe with rideable giant mech! He's got a slower, more powerful shot than his little brother, and his mech, with a fast, strong buster and devestating stomp, is huge and powerful!
Hammer Joe: The big bruiser Joe! Slow, but incredibly powerful! His hammer hurts if it makes contact, and he can also swing it around as a melee attack!
Skeleton Joe: The fast and sneaky Joe! Can't take much damage, so use him stealthily! His bone throw is weaker than most other attacks, but his speed makes up for it!
Rider Joe: The incredi-fast Joe! He can't be killed by instakill water- he rides it! Use him for hit-and-runs!
Apache Joe: The high-flyer Joe! His attacks are strong, but flying is limited, so use it wisely!
Crystal Joe: A slower Joe with a strong shot! He can take some hits, but it takes a while for his Crystal Arrow to fire! Use him as a sniper!
Gunner Joe: The space-going Joe from MMIV! He has unlimited flying and homing missiles at his disposal, so you better watch out with him!
Piraparee: The electric Joe from MMV! He has a simple electric shot that can stun, and he can charge up, creating a successful hugging shield that can reflect most shots- but you can't move while using it!
Cannon Joe: The heavy hitter Joe! He's very slow, but one shot from him means trouble!
Colton: Due to furious demand, it's Colton, the Joe-ish gunslinger! He's got a quick draw buster flurry, and... a cool hat!
Sniper Joe 01: The weak-as-paper Joe isn't so weak any more! He can charge up his buster for a powerful charge shot, and he's just a bit faster than his two older counterparts! He's still got weak armor, though, so dodging is essential for him!
Trucker Joe: The truck-driver Joe! Although he has awful strafing, one charge from the front means major damage! Be careful!
Machine Gun Joe: The rapid-fire Joe! His shield can be blasted away, but it only makes him more mobile! His shots are fast and furious!
Aqua Joe: The aquatic Joe from Mega Man Rush Marine! He has a simple water shot, and he's much faster in water! He also has a buster that is more powerful and faster in water!
Harpoon Joe: Also from Mega Man Rush Marine, it's the stabby Joe! He's got a fast harpoon shot that can impale you, and a close-range stab from his harpoon is bound to hurt! He's a bit slower than Aqua Joe, though, so be on the lookout for any fast enemies!

Aaaaaand that's all. We'll need coders and skinners, so I'll see if I can get Kacke to lend me his Joes. In the meantime, I'll be working on Gunner Joe's, Aqua Joe's and Harpoon Joe's skins.

Pikmin555 has agreed to help code, but if anyone else wants to, feel free to ask!

Let's make this project successful!

Coding:
Sniper Joe: Pretty Much Done- Michael712
Returning Sniper Joe: Taken- Lego
Hammer Joe: Done- Darkaura
Skeleton Joe: Done- JaxOf7
Apache Joe: Open
Rider Joe: Open
Crystal Joe: Taken- SmashBroPlusB
Gunner Joe: Taken- Michael712
Piraparee (MMV): Almost Kind of Sort of Done- Ukiyama
Cannon Joe: Open
Colton: Open
Sniper Joe 01: Taken- Michael712
Trucker Joe: Done- Korby
Machine Gun Joe: Open
Aqua Joe: Open
Harpoon Joe: Taken- Michael712

Skins:
Sniper Joe: Done: Michael712
Returning Sniper Joe/Sniper Armor: Basically done (Forgot about the one in the core, just needs a shield)/Done: Kackebango
Hammer Joe: Done: Kakcebango
Skeleton Joe: Done: Red_Lantern
Apache Joe: Done: Kackebango
Rider Joe: Open
Crystal Joe: Taken: Kakcebango
Gunner Joe: Taken: Myself
Piraparee: Done: (Forgot who did it, have to check the wiki)
Cannon Joe: Done: Kackebango
Colton: Done: Red_Lantern
Sniper Joe 01: Taken: Myself
Trucker Joe: Done: Kackebango
Machine Gun Joe: Done (Apparently): bass44
Aqua Joe: Taken: Myself
Harpoon Joe: Taken: Myself


Last edited by Magnet Dood on Sun Oct 14, 2012 3:34 pm, edited 18 times in total.

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 Post subject: Re: The Joe Classes Mod
PostPosted: Sun Mar 18, 2012 2:26 pm 
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MM8BDM Extender (1)
Ooooh, I've been working on a MM1 sniper joe of my own, complete with slow RoF but high speed snipe shot, shield built into the skin, and up to 8 grenades to throw! His shots and grenades also change colours depending on what team he's on.

If you want, I can hurry up and finish it for this mod!


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 Post subject: Re: The Joe Classes Mod
PostPosted: Sun Mar 18, 2012 2:32 pm 
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Cool, thanks! That would be great!


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 Post subject: Re: The Joe Classes Mod
PostPosted: Sun Mar 18, 2012 2:32 pm 
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I'm pretty sure ice already made a MM1 Sniper Joe, you should ask him if you can use it.
Either way, I hope this expansion is succesful, if you need help with any sprites or huds, just tell me. ;)


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 Post subject: Re: The Joe Classes Mod
PostPosted: Sun Mar 18, 2012 2:42 pm 
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Quick update on Aqua Joe- he also used regular buster shots, so I guess he'll have those two attacks. He also has a shield, so...

Yeah.


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 Post subject: Re: The Joe Classes Mod
PostPosted: Sun Mar 18, 2012 3:44 pm 
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Kackebango has plenty of joe skins, so try asking him for some.


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 Post subject: Re: The Joe Classes Mod
PostPosted: Sun Mar 18, 2012 5:51 pm 
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BTW: MM1 Joe = Sniper Joe
MM2 Joe = Returning Sniper Joe

You also forgot Sniper Joe 01 (possible charge shoot) and Joe Classic (grenades)

This page should help. ;) http://megaman.wikia.com/wiki/Sniper_Joe


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 Post subject: Re: The Joe Classes Mod
PostPosted: Sun Mar 18, 2012 8:27 pm 
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I'm going to combine MM8's and MM1's together.

A charge-shot MM7 Joe, eh? Hmmm... he'd probably be too similar to Proto Man, but I'll see what I could do.


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 Post subject: Re: The Joe Classes Mod
PostPosted: Sun Mar 18, 2012 9:01 pm 
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I think Crystal Joe should be able to form a crystal prematurely, although that would slow him down. *coughheavycough*


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 Post subject: Re: The Joe Classes Mod
PostPosted: Mon Mar 19, 2012 1:13 am 
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Star Dood wrote:
I'm going to combine MM8's and MM1's together.

A charge-shot MM7 Joe, eh? Hmmm... he'd probably be too similar to Proto Man, but I'll see what I could do.

But Protoman won't be in this mod (also isn't Break Man in YD's Classes also kinda the exact same class?), also the 01's took the least amount of hits to kill in the series next to the DOS3 ones.


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