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 Post subject: Re: The Joe Classes Mod
PostPosted: Mon Mar 19, 2012 1:28 am 
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All right, good point. Added.

Plus it brings the classes to an even 15, so that's fine.


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 Post subject: Re: The Joe Classes Mod
PostPosted: Mon Mar 19, 2012 1:38 am 
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Star Dood wrote:
All right, good point. Added.

Plus it brings the classes to an even 15, so that's fine.


But 15's an odd number. :/

In any case, looking forward to this mod.


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 Post subject: Re: The Joe Classes Mod
PostPosted: Mon Mar 19, 2012 2:10 am 
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Well, 15 is a good, balanced number since it's a multiple of 5. So yeah.


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 Post subject: Re: The Joe Classes Mod
PostPosted: Mon Mar 19, 2012 6:41 pm 
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Just to give you an idea of what both Aqua and Harpoon Joe look like:

Image

How do the rotations look so far for Aqua Joe? Harpoon I haven't started.


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 Post subject: Re: The Joe Classes Mod
PostPosted: Tue Mar 20, 2012 7:39 am 
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This seems like a good idea. I'd like to lend a hand but, since there's no "reserving," I kinda don't know how to start it off. Maybe I can work on Hammer Joe first.

Also:
Spoiler:
Image


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 Post subject: Re: The Joe Classes Mod
PostPosted: Tue Mar 20, 2012 12:32 pm 
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I'm probably going to be implementing a 'taken' list soon.

And whoa did you make that yourself


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 Post subject: Re: The Joe Classes Mod
PostPosted: Tue Mar 20, 2012 5:07 pm 
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Yep, was thinking on implimenting a sort of Ride Armor idea for each of the Joes. It could be a drop from the respecive Joe:

Apache Joe = Apache Armor
Rider Joe = Rider Armor
Gunner Joe = Gunner Armor
Cannon Joe = Cannon Armor
Truck Joe = Truck Armor
Aqua Joe = Flying in water, ala YD BubbleMan class
Sniper Armor Joe = Item-4
Spoiler:
Image

or randomly from Eddie. Each of the Armors would make the Joe immune to damage, but the Armor can take damage off-side the fact that it's actual armor is much weaker. It would also last a maximum of 10-20 seconds before self-destrcting as a sort of a counter-balance.


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 Post subject: Re: The Joe Classes Mod
PostPosted: Tue Mar 20, 2012 5:08 pm 
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That would certainly be very interesting, but maybe we could implement that later. Right now, I'm only focusing on getting the classes themselves done, and worrying about other things, like that, later.

Very intersting suggestion though! I'll keep it in mind.

Anyway, how do those rotations for Aqua Joe look? Sooner I hear about them, the sooner I can make the actual skin.


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 Post subject: Re: The Joe Classes Mod
PostPosted: Tue Mar 20, 2012 6:10 pm 
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Gettin stuff done

Image


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 Post subject: Re: The Joe Classes Mod
PostPosted: Tue Mar 20, 2012 6:12 pm 
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Star Dood wrote:
Gettin stuff done

Image

Swap the firing frames so the gun is up first. If you actually make it a charging class thats the frame you want used for the charging.


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